Random WIP 2006-2011 - Page 323

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Re: Random WIP

Post by Falcrum »

Awesome Beherith :)
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

if you modeled these before, baked them on the texture and then painted them...
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MidKnight
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Re: Random WIP

Post by MidKnight »

Wombat wrote:Image

90% done, question - normalmap will be enough to make these wires at back look 3d ?
I think the wires need a little bit more contrast. Do a burn on the daarker side, and see how that turns out. :-)
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

more comparison:
Image

Image

Image

Image
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Masse
Damned Developer
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Re: Random WIP

Post by Masse »

Yep Behe its improvement :)
Super Mario
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Re: Random WIP

Post by Super Mario »

@Beherith
I must be blind or something, because I don't see any different between the bake version and the non bake version.
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Hobo Joe
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Re: Random WIP

Post by Hobo Joe »

Looks good, the AO seems a bit oversized on the smaller buildings though, mainly the llt and defender
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MR.D
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Re: Random WIP

Post by MR.D »

The difference is so subtle that its hard to tell between the snapshots.
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rattle
Damned Developer
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Re: Random WIP

Post by rattle »

Untitled-1.gif
Untitled-1.gif (100.43 KiB) Viewed 7436 times
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

The emperor is naked, and that turns me on.. ;)

No, srsly, i can see it on Rattles Picture and on the Snowmap, but on ethe green its nearlyinvisibling
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Beherith
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Re: Random WIP

Post by Beherith »

If you can barely see the difference, that means its just right.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Its basically a transparent baked shadow below the buildings, to create a better fitting into the surround enviroment
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Yeah, I've been doing this for groundplates manually in IW, faking the occlusion really makes the building feel more part of the environment...
losbellos
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Re: Random WIP

Post by losbellos »

excellent stuff!
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manolo_
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Re: Random WIP

Post by manolo_ »

now u r happy^^
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Wolf-In-Exile
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Re: Random WIP

Post by Wolf-In-Exile »

Warlord Zsinj wrote:Yeah, I've been doing this for groundplates manually in IW, faking the occlusion really makes the building feel more part of the environment...
I'd imagine its also less resource intensive than realtime shading, though both methods combined = sexy.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

edit:nvm
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MergeNine
Posts: 40
Joined: 15 Nov 2008, 00:55

Re: Random WIP

Post by MergeNine »

A few spider bots I've been playing around with:

Image

These are just ideas at this stage, so I'm open to suggestions
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: Random WIP

Post by SanadaUjiosan »

I really like the bottom left one that actually has the anatomy of a spider. I would expand on that some if you could. Maybe a gun or missile pods on the abdomen?
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

i love spider tanks and want to see more
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