Spring 0.82.5 bug fix release

Spring 0.82.5 bug fix release

Discuss Spring news, such as fresh releases and press coverage, here.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Spring 0.82.5 bug fix release

Post by hoijui »

Thanks for the testing and bug fixing.

Download links:
Detailed changes since 0.82.4:

Engine / General:
  • draw icons for cloaked units again
  • fix NaNs if map hardness is zero
  • fix UnitPreDamaged Lua CallIn
Engine / AI:
  • AAI: do not crash on game end if mod did not spawn a commander in the first 450 frames
  • E323AI: lots of fixes & support for NOTA & Conflict Terra and AI options
Last edited by hoijui on 16 Oct 2010, 00:26, edited 1 time in total.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Spring 0.82.5 bug fix release

Post by Super Mario »

Question: Which next version of spring will be live?
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baracoder
Lobby Developer
Posts: 2
Joined: 03 Sep 2010, 00:08

Re: Spring 0.82.5 bug fix release

Post by baracoder »

Seams this version is live now. The lobbyserver requires it. Without any packages being ready. No online pay today. :(
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Spring 0.82.5 bug fix release

Post by KaiserJ »

thank-you engine devs for your ongoing efforts and bugfixes <3
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Spring 0.82.5 bug fix release

Post by Beherith »

Works here, Thanks!
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring 0.82.5 bug fix release

Post by zerver »

Sorry guys, we released another broken MT build. It was broken during the last-minute fixes for the missing unit icons. I'm testing the fixed build right now.

Edit: Link to fixed MT build below
http://www.springfiles.com/show_file.php?id=2772
Last edited by zerver on 03 Sep 2010, 16:05, edited 1 time in total.
User avatar
Carpenter
Posts: 216
Joined: 10 Jul 2009, 16:07

Re: Spring 0.82.5 bug fix release

Post by Carpenter »

Game crashes if you alttab to windows and try to get back in game. :/
gonpost
Posts: 77
Joined: 22 Oct 2008, 00:43

Re: Spring 0.82.5 bug fix release

Post by gonpost »

Aha yeah, I ran into the no icons thing. I have icon distance set to a minimum, so the game was really unplayable lol.

But hey, thanks for fixing. I love that I came back and there was a MT exe that works well...it's very nice.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Spring 0.82.5 bug fix release

Post by SinbadEV »

I've gone without internet in my home for nearly a month and was going to come back and ask if there had been any recent developments and discovered that, lo and behold, the day I got back internet in my home a new version of spring had been released... I'd take this as a sign that I should play more Spring... but really I have so much other internet to catch up on I'll be a while before I get back to it.

Anyways, kudos on the recent releases... I don't know what they are like first hand but their existence warms my heart.
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: Spring 0.82.5 bug fix release

Post by koshi »

clyphox wrote:I know it just takes one person to log into a website and hit a button
Then you know wrong.
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Rafal99
Posts: 162
Joined: 14 Jan 2006, 04:09

Re: Spring 0.82.5 bug fix release

Post by Rafal99 »

No idea if it is known bug, but it seems that occasionally you can see ghosted buildings as spectator:

http://i56.tinypic.com/2vlvcyo.png

Was happening in 0.82.3 too. Especially noticable on turrets or opened factories.
Isn't caused by lua, visible even after '/luaui disable', as seen in the screenshot.
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Thor
NOTA Developer
Posts: 291
Joined: 05 Mar 2006, 10:26

Re: Spring 0.82.5 bug fix release

Post by Thor »

are there any plans to change 3do hitspheres back to pre 0.82 sizes?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Spring 0.82.5 bug fix release

Post by Tobi »

Thanks for making yet another release hoijui :-P

And everyone else involved in testing, fixing bugs and deploying also thanks for your work :-)
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Spring 0.82.5 bug fix release

Post by zwzsg »

There's something odd with NullAI: http://springrts.com/mantis/view.php?id=2078
yanom
Posts: 323
Joined: 10 Jul 2009, 23:34

Re: Spring 0.82.5 bug fix release

Post by yanom »

one step closer to 1.0 (hopefully we'll have one main lobby client by then, not three)
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Spring 0.82.5 bug fix release

Post by hoijui »

the download page should be adjusted in two places:
Latest stable version is: 0.82
->
Latest stable version is: 0.82.5
and:
git checkout 0.82.3
->
git checkout 0.82.5
for the NullAI problem:
only possible reason for this i could think of right now:
NullAI is the only real C AI (no C++), and possibly the new buildbot/mingwgcc there, fails with how we configure C compiling through CMake right now... so failure coudl be in many places, most likely, something to change in our CMake files, but.. no idea what :/
NullAI works under linux.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Spring 0.82.5 bug fix release

Post by JohannesH »

Thor wrote:are there any plans to change 3do hitspheres back to pre 0.82 sizes?
Really hope so, really bad towards the games which use them... Even if most people woouldn't notice the difference.

Would be nice to hear, if this will be fixed or if it's even intentional (and the reasoning to do such thing), or do the devs just not care about it.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 0.82.5 bug fix release

Post by jamerlan »

I don't know how to update this package at fedora 13, so i just put comment for previous package here: https://admin.fedoraproject.org/pkgdb/a ... a6d720bbd2

Thank you for the awesome game!
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Spring 0.82.5 bug fix release

Post by hoijui »

hey jamerlan, thanks!
in your comment on that page, could you please link to this page:
http://springrts.com/wiki/Linux:Packaging
would be nice if the maintainer could enlist himself there, and also have a look at the bottom of that page, to adjust the package structure.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 0.82.5 bug fix release

Post by jamerlan »

hoijui, done!
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