Spring is running in SMP
Moderator: Moderators
Re: Spring is running in SMP
Not sure, but you could try a different lobby such as qtlobby.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Spring is running in SMP
changing lobby won't do squat, spring itself checks for crc as well and throws an error message without letting you to continue loading, lobby just warns you before the game start so you don't have to try to see if it will fail
not to mention, editing gadgets with synced parts is dangerous, you'd have to carefully review all the changes to see if they affect the synced part, not just throw it in and hope it'd work
not to mention, editing gadgets with synced parts is dangerous, you'd have to carefully review all the changes to see if they affect the synced part, not just throw it in and hope it'd work
Re: Spring is running in SMP
Yeah, but this guy downloaded my special exe, which has CRC checking disabled.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Spring is running in SMP
then he can do his tests as spectator, afaik all lobbies and autohosts ignore sync status reported by lobbies for spectators to allow start
Re: Spring is running in SMP
I think he wants to play for real. But he says that it is only a problem if the lobby is downloading a map for him before start, so not a big deal...
Re: Spring is running in SMP
It's running fine, sometimes Luaui stop working without any message. If reloading luaui spring crash.
But 3/4 of games played can go to the end
MT is really needed, on my laptop it's unplayable when running the official spring.exe
But 3/4 of games played can go to the end
MT is really needed, on my laptop it's unplayable when running the official spring.exe
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Spring is running in SMP
You shouldn't be trying to run spring on a laptop anyway.
Re: Spring is running in SMP
When it works I see no reason not to try.Forboding Angel wrote:You shouldn't be trying to run spring on a laptop anyway.
Re: Spring is running in SMP
It's a T9600 with a Nvidia NVS140M.
It's really playable with springMT in 1680x1050 !
It's really playable with springMT in 1680x1050 !
Re: Spring is running in SMP
well i play and mod in a laptop xD dont see whats the problem with them
Re: Spring is running in SMP
Try disabling LuaShaders and all widgets except those listed here:Poil wrote:It's running fine, sometimes Luaui stop working without any message.
http://springrts.com/wiki/OtherDownloads
If you play BA, you should also get this:
http://www.springfiles.com/show_file.php?id=2560
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- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: Spring is running in SMP
Any progress, zerver.
Re: Spring is running in SMP
I'm working to implement glShareLists, which will hopefully improve mod/widget compatibility quite a bit.
However, the LUA rendering performance issue is very complicated and it may take a while before it is solved. Right now I'm focusing more on making sure this performance issue does not spill over onto the whole game.
However, the LUA rendering performance issue is very complicated and it may take a while before it is solved. Right now I'm focusing more on making sure this performance issue does not spill over onto the whole game.
- MisterBenn
- Posts: 21
- Joined: 19 Apr 2010, 15:50
Re: Spring is running in SMP
Hi there, I have been using the official MT executable for Spring for quite some time and have been tolerating the Lups particle error spam for months and only just came across this thread.
I am using SpringLobby 0.84 along with both the multithread executable and BA 7.12 Lups-friendly mod from http://www.springfiles.com/show_file.php?id=2560 suggested above.
In games that I host myself I can see that I can successfully enable both the Lups and LupsManager widgets without LuaUI crashing during a game, and from what I've seen so far (a couple of solo test games) the previously problematic effects (the shockwaves caused by bombers and catapults) can be happily displayed now and the error spam is gone.
That's all very promising, but I have not been able to get this alternate BA 7.12 mod to register as in sync with other people's games in the lobby. Are there any final steps to be able to use this solution alongside regular Spring users? I'd appreciate any help you can all offer.
BTW from my experience so far I think a decent selection of the public widgets out there are stable with the MT executable. If I get my last problem resolved I will post up which ones I have working safely.
Edit: I just read a couple of pages further back and I see similar areas have been discussed already. To clarify: my sync problems are from maps, it's a SpringLobby issue for this Lups-fix BA mod. Also those games which have an admin bot won't launch while a player with this mod remains out of sync.
I am using SpringLobby 0.84 along with both the multithread executable and BA 7.12 Lups-friendly mod from http://www.springfiles.com/show_file.php?id=2560 suggested above.
In games that I host myself I can see that I can successfully enable both the Lups and LupsManager widgets without LuaUI crashing during a game, and from what I've seen so far (a couple of solo test games) the previously problematic effects (the shockwaves caused by bombers and catapults) can be happily displayed now and the error spam is gone.
That's all very promising, but I have not been able to get this alternate BA 7.12 mod to register as in sync with other people's games in the lobby. Are there any final steps to be able to use this solution alongside regular Spring users? I'd appreciate any help you can all offer.
BTW from my experience so far I think a decent selection of the public widgets out there are stable with the MT executable. If I get my last problem resolved I will post up which ones I have working safely.
Edit: I just read a couple of pages further back and I see similar areas have been discussed already. To clarify: my sync problems are from maps, it's a SpringLobby issue for this Lups-fix BA mod. Also those games which have an admin bot won't launch while a player with this mod remains out of sync.
Re: Spring is running in SMP
Good, but that exe is actually unofficial. If you wait a few weeks, 0.82 will be released and that includes first official MT build. BA 7.13+ released in conjunction with 0.82 will also eliminate the error spam.MisterBenn wrote:Hi there, I have been using the official MT executable for Spring for quite some time
- MisterBenn
- Posts: 21
- Joined: 19 Apr 2010, 15:50
Re: Spring is running in SMP
I see. I guess I meant to say I was using the MT build recommended on the main download page. I'll happily wait for these new releases then - thanks so much to everyone that contributes as it's made an old fan of TA incredibly happy!
Incidentally my main tip for tolerating the lups error spam is:
1) Disable Lups and Lups Manager widgets
2) Use IceUI
On the Ctrl-F11 widget config screen ingame:
3) Enable "Separate System and Chat Messages"
4) Set number of total messages is at least ~6
5) Set number of system messages to be 2.
In this configuration, when the error spam comes in it is restricted to the top two lines of your chat box, but the remainder is kept clear so none of the regular chatter messages will be missed.
Incidentally my main tip for tolerating the lups error spam is:
1) Disable Lups and Lups Manager widgets
2) Use IceUI
On the Ctrl-F11 widget config screen ingame:
3) Enable "Separate System and Chat Messages"
4) Set number of total messages is at least ~6
5) Set number of system messages to be 2.
In this configuration, when the error spam comes in it is restricted to the top two lines of your chat box, but the remainder is kept clear so none of the regular chatter messages will be missed.
Re: Spring is running in SMP
I am glad to see the mt build implemeneted in main installer. It is about time to force the mods to modify themselves multithread compliant. Though, this is not that milestone yet. This only just encourages it.
The speed increase from MT build (be it due to mt or other fixes) is tremendeous. I easily get 2x fps on spring 82 mt compared to current.
The speed increase from MT build (be it due to mt or other fixes) is tremendeous. I easily get 2x fps on spring 82 mt compared to current.
Re: Spring is running in SMP
Mods can work on their GL calls to not cause actual bugs, but you still have the performance issues inherent to the way widgets are currently handled in GML.
- CaptainPoo
- Posts: 19
- Joined: 28 Jul 2010, 13:46
Re: Spring is running in SMP
I've been using MT spring since it started. It's the best thing that has ever happened to spring since BA and DSD
Re: Spring is running in SMP
Ok, I'm a bit behind on this, but it sounds like people are saying MT will work properly with LUA in the next release?
As in, displaying properly, not error spamming, and not crashing.
If that's true I could die of happiness.
As in, displaying properly, not error spamming, and not crashing.
If that's true I could die of happiness.