Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Wombat, do you model and randomly see how something turns out?
If you model, first think of what you make and how you are going to do it, perhaps draw some things.
On the other hand, instead of remaking arm or core things, perhaps start on your own race? It might be a good idea.
If you model, first think of what you make and how you are going to do it, perhaps draw some things.
On the other hand, instead of remaking arm or core things, perhaps start on your own race? It might be a good idea.
Re: Random WIP
im not good at drawing and thats why i upload pics here, so someone else can point out things i didnt notice, right ? >>MElvinVM wrote:Wombat, do you model and randomly see how something turns out?
If you model, first think of what you make and how you are going to do it, perhaps draw some things.
On the other hand, instead of remaking arm or core things, perhaps start on your own race? It might be a good idea.
Re: Random WIP
are you going to use these models for something or are you just modelling randomly for fun?
Drawing is hard, we all know that, but randomly modelling and then hoping its good isn't working out when you're making a mod or something, as for texturing, yes its hard but makes a single person a lot more useful in a mod or something similar.
Drawing is hard, we all know that, but randomly modelling and then hoping its good isn't working out when you're making a mod or something, as for texturing, yes its hard but makes a single person a lot more useful in a mod or something similar.
Re: Random WIP
It's hard with just a render, a wireframe would be better.Wombat wrote:im not good at drawing and thats why i upload pics here, so someone else can point out things i didnt notice, right ? >>
Re: Random WIP
http://www.youtube.com/watch?v=VnPFReHoaps
Just a quick vid (I say quick, uploading takes forever...) to show the bear lord finished.
Just a quick vid (I say quick, uploading takes forever...) to show the bear lord finished.
Re: Random WIP
*Changes pants*aGorm wrote:http://www.youtube.com/watch?v=VnPFReHoaps
Just a quick vid (I say quick, uploading takes forever...) to show the bear lord finished.
Awesome....
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Random WIP
Personally I'd have gone with a) 2 smaller hand-to-hand weapons, in sheaths/scabbards. Or b) only the arm that isn't holding the halberd thing having the guns.
But either way, I'm w/ chillaaa on needing to change pants ^_^
But either way, I'm w/ chillaaa on needing to change pants ^_^
Re: Random WIP
Very good, but the barrel is way too small. You should try uvmapping and texturing that one, here is a simple tutorial:http://springrts.com/phpbb/viewtopic.php?f=9&t=23137
Re: Random WIP
Planning and concepting is a very important part of modeling, don't expect to progress much if you keep skipping that.Wombat wrote:im not good at drawing and thats why i upload pics here, so someone else can point out things i didnt notice, right ? >>MElvinVM wrote:Wombat, do you model and randomly see how something turns out?
If you model, first think of what you make and how you are going to do it, perhaps draw some things.
On the other hand, instead of remaking arm or core things, perhaps start on your own race? It might be a good idea.
Re: Random WIP
Again with the no-turret hovers? Seriously, that has real nasty gameplay effects. If Spring had a concept for units that were non-rotating (they just moved whichever direction without changing facing like a Protoss Dragoon) you could make the whole chassis into a turret and get smooth rotation. But Spring doesn't, which means turretless tanks either have to take the KP Byte approach (instant turning rate on turret) or can't really fire-while moving and are a nightmare to even support aiming up and down.
Huh?Pressure Line wrote:also, with turrets that don't rotate around the vertical axis, all i have to say is "LOL HOPE YOU LIKE TRIG!"
Re: Random WIP
Its a bitch to script turrets that rotate off axis of vertical.
Re: Random WIP
what? this turret is vertical and fully rotatable so whats your problem O_o
but i just noticed, engine is to high, darn. easy fix tho. [fixed@pic]
@Hobo - er, no, i got concept in my mind and i dont see any reason why i should draw anything. i like my models even without concepts and thats what matters
@beh - texturing/uvmapping is easy in blender and doesnt cause any problems, CREATING textures does ;_; (at least uber sexy one)
but i just noticed, engine is to high, darn. easy fix tho. [fixed@pic]
@Hobo - er, no, i got concept in my mind and i dont see any reason why i should draw anything. i like my models even without concepts and thats what matters
@beh - texturing/uvmapping is easy in blender and doesnt cause any problems, CREATING textures does ;_; (at least uber sexy one)
Re: Random WIP
Im confused, for me creating a models texture = texturing a model.
Re: Random WIP
Oh, off _vertical_. Right. I was thinking you meant, like, off-centered weapons like the Stumpy gun... not rotating on a different axis.Beherith wrote:Its a bitch to script turrets that rotate off axis of vertical.
Re: Random WIP
damn, i knew i didnt point out 'creating' enough
Re: Random WIP
The trick is to make the axis aligned with one of the three axis in the 3do/s3o, then turn a support piece in the Create. Well, it's still night impossible to know which angle to turn the turret though.Beherith wrote:Its a bitch to script turrets that rotate off axis of vertical.
Personnaly, I'd make him juggle the halberd to switch which hand is free to fire.Pressure Line wrote:Personally I'd have gone with a) 2 smaller hand-to-hand weapons, in sheaths/scabbards. Or b) only the arm that isn't holding the halberd thing having the guns.
Re: Random WIP
Would that even be possible? That sounds like it would be a bitch to script! I gave him a gun on either arm, as I (no experiance, but as a gusee based on how think it should be done) would assume that would make it easier for having an equal fire arc either side... just using the appropriot arm... I could be totaly wrong though! (and probably am!)zwzsg wrote:Personnaly, I'd make him juggle the halberd to switch which hand is free to fire.Pressure Line wrote:Personally I'd have gone with a) 2 smaller hand-to-hand weapons, in sheaths/scabbards. Or b) only the arm that isn't holding the halberd thing having the guns.
Re: Random WIP
between process of texturing and creating textures ?Beherith wrote:I still dont get the difference.
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