Core T1 Kbot remake
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Core T1 Kbot remake
With many many thanks to KaiserJ, smoth, Guessmyname, Masse, and of course Mr D for setting a great example, I wish to present my core t1 bot remake.
Models in Wings, texture with Fireworks, Photoshop and Xnormal for AO bake.
License is CC-BY-SA 3.0 Other licenses available on request.
Source package contains wings file, s3o files, textures.
I would like to ask for help or guidance in scripting them.
Edit: added wrecks
Models in Wings, texture with Fireworks, Photoshop and Xnormal for AO bake.
License is CC-BY-SA 3.0 Other licenses available on request.
Source package contains wings file, s3o files, textures.
I would like to ask for help or guidance in scripting them.
Edit: added wrecks
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- bcore.7z
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- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: Core T1 Kbot remake
Sexy
I'm going to try scripting them for kicks, but I am a noob at scripting so don't really expect anything out of me.
I hope to see these in a game soon though.
I'm going to try scripting them for kicks, but I am a noob at scripting so don't really expect anything out of me.
I hope to see these in a game soon though.
Re: Core T1 Kbot remake
Isn't Necro T2 in real OTA?
Great work anywho
Great work anywho
Last edited by FLOZi on 24 May 2010, 14:46, edited 1 time in total.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Core T1 Kbot remake
I think this is what *A people have been waiting for. Some action in remodelling OTA models while still being loyal to the old concepts.
And I think they look really great!
Thanks!
And I think they look really great!
Thanks!
Re: Core T1 Kbot remake
I love the storm one!
it looks great with the light blue rocket tube visible to the side ^^
And how does the construction kbot look with its building arm out?
it looks great with the light blue rocket tube visible to the side ^^
And how does the construction kbot look with its building arm out?
Re: Core T1 Kbot remake
I'll tell you for free, do it in lua.Beherith wrote:I would like to ask for help or guidance in scripting them.
Re: Core T1 Kbot remake
These are impressive, if only because you remodelled the AK without a flamewar killing it. I'm particularly liking the Crasher
Re: Core T1 Kbot remake
Crasher and con are my favorite :)AF wrote:These are impressive, if only because you remodelled the AK without a flamewar killing it. I'm particularly liking the Crasher
Re: Core T1 Kbot remake
Crashes looks a bit like a flower, very nice!
Con reminds me of terminator :)
Necro is a bit week tbh, has too much personality, and I am a bit too used to a more edgy necro (even with all low poly models in spring, the necro is the edgiest model there is)
Con reminds me of terminator :)
Necro is a bit week tbh, has too much personality, and I am a bit too used to a more edgy necro (even with all low poly models in spring, the necro is the edgiest model there is)
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Core T1 Kbot remake
One man to rule them all...
Dunno what to say, you will have to prove to us that you are human after all! Until that, I will assume you are an alien from planet spring...
Dunno what to say, you will have to prove to us that you are human after all! Until that, I will assume you are an alien from planet spring...
Re: Core T1 Kbot remake
Would anyone be interested in a tutorial on how i textured these?
Re: Core T1 Kbot remake
Beherith wrote:Would anyone be interested in a tutorial on how i textured these?
I would be very much interested, have you also created the textures? if so, would be nice to know about that too.
Re: Core T1 Kbot remake
+1 on the tutorial
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Core T1 Kbot remake
Storm and crasher are really nice
Re: Core T1 Kbot remake
once scripts are done ill add em to SA 100%.
Re: Core T1 Kbot remake
A tutorial would be amazing.
Awesome models, especially the storm and crasher.
Awesome models, especially the storm and crasher.
Re: Core T1 Kbot remake
Wow very nice but if i open them in upspring all the textures are messed up.