Shown content is early alpha still and a lot of compromises have been made to the rts and mmo community. Instanced fighting is more springs style not mine - I have to admit to being dissappointed, preferring the huge real time universe model of mankind or beyond protocol. But I can see the sense in their approach from a business model. Without players MMORTS is RTS and many, including myself, got very bored with fighting ai and all its limitations. I prefer my prey live. IF spring had to pay to use the TA system then a number of compromises would be made no doubt and you would lose the freeloaders REAL quick.Beherith wrote:Only 2 posts dealt with game, since everyone else was clearly hung up by the manner of presentation, not the content. The content seems like it may work, but I didn't hear anything really new - except maybe the farmville style home base.Vimes wrote:Soz - pre coffee post after seeing a google alert leading here. I tend to feed off the arrogant replies and leap in. Amazing how folks can deride something so quickly isnt it..
To me the whole game felt like World in Conflict with a farmville backend. And no PvP.
I still retain that the manner of presentation provided is far from unfortunate, its downright disastrous.
Vimes, if you have this on google alerts, maybe you can fill us in with more info?
Edit: Also, the game footage provided (though that's probably subject to change) didn't look better than world in conflict either, and that's a 3 year old game.
There are a number of good links on the games front page to articles going into more depth and I have yet to do mine, primarily because I wont do the simple chore questions that non strat sites ask based on a press release. Im in discussions with the devs and I am just starting to make notes on areas of contention and innovation that would allow me to form an article. Personally I would prefer to play solid for over amonth minimum before passing a judgement on the core areas of my interest. long term strategy capacity and balance.
But folks - this is Petroglyph - big RTS developers. Some folks dont like them. Many, many do. Big players are moving into the genre now - dont get left behind. I loved Unreal Tournament (GoTY version) but had to move on eventually. I bet when most folks here picked up a RTS they wondered why the turn based bunch still bothered. And those wondered why the table top bunch still bothered. And so on.
Two more points..
The presenter/boss shouldnt matter but sadly does. It does your community no favours to jump in with the shallow end of humanity. Even if he was all of the things mentioned by kids, it wouldnt affect his game design/coding surely? I mean..looking at some of your communities avatar pics I would assume most were upper teens who can code a bit n like to call themselves programmers. As an adult with 5 kids and over 24 years experience in my industry, I would be insulted if a hobbiest assumed the same job title and proceeded to critisise my investment/risk as if I should take them seriously. Take your hobby into business and put it on the line then give yourself a title lol.
And PvP will be the major feature - the PvE will just ferment co-operative play amongst the luddite RTS gamers who are JUST getting used to it. MMORTS has suffered from RTS players bringing in the one against all mentality and acting in a manner no nation/army could - zerging and abuse of shield for intial base etc. Many MMORTS players do try to act more like a general of a nation and not a gang leader on crack not caring about the long term. I see the PvE as a sop to those used to multiplayer instances and single player adventure. This should appeal here as the only real feature I hear esposed on this board is how good the ai/pathing is..
And can spring handle 50+ players with huge assets in one instance, repeated multiple times and constantly online?
Previous posts? you bitched about his make up - and casually insulted the game on a handful of bulletpoints, most of which were wrong. I will take you seriously when you act it (more like the post I quoted)