Core T1 Kbot remake

Core T1 Kbot remake

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Beherith
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Core T1 Kbot remake

Post by Beherith » 24 May 2010, 13:45

With many many thanks to KaiserJ, smoth, Guessmyname, Masse, and of course Mr D for setting a great example, I wish to present my core t1 bot remake.

Models in Wings, texture with Fireworks, Photoshop and Xnormal for AO bake.


License is CC-BY-SA 3.0 Other licenses available on request.

Source package contains wings file, s3o files, textures.

I would like to ask for help or guidance in scripting them.

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Edit: added wrecks
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Petah
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Re: Core T1 Kbot remake

Post by Petah » 24 May 2010, 13:48

Nice work
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luckywaldo7
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Re: Core T1 Kbot remake

Post by luckywaldo7 » 24 May 2010, 13:55

Sexy :wink:

I'm going to try scripting them for kicks, but I am a noob at scripting so don't really expect anything out of me.

I hope to see these in a game soon though.
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FLOZi
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Re: Core T1 Kbot remake

Post by FLOZi » 24 May 2010, 14:43

Isn't Necro T2 in real OTA? :wink:

Great work anywho 8)
Last edited by FLOZi on 24 May 2010, 14:46, edited 1 time in total.
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SirArtturi
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Re: Core T1 Kbot remake

Post by SirArtturi » 24 May 2010, 14:45

I think this is what *A people have been waiting for. Some action in remodelling OTA models while still being loyal to the old concepts.
And I think they look really great!
Thanks!
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bartvbl
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Re: Core T1 Kbot remake

Post by bartvbl » 24 May 2010, 14:48

I love the storm one!
it looks great with the light blue rocket tube visible to the side ^^
And how does the construction kbot look with its building arm out?
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Das Bruce
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Re: Core T1 Kbot remake

Post by Das Bruce » 24 May 2010, 15:05

Beherith wrote:I would like to ask for help or guidance in scripting them.
I'll tell you for free, do it in lua.
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AF
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Re: Core T1 Kbot remake

Post by AF » 24 May 2010, 15:40

These are impressive, if only because you remodelled the AK without a flamewar killing it. I'm particularly liking the Crasher
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Beherith
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Re: Core T1 Kbot remake

Post by Beherith » 24 May 2010, 15:54

AF wrote:These are impressive, if only because you remodelled the AK without a flamewar killing it. I'm particularly liking the Crasher
Crasher and con are my favorite :)
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==Troy==
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Re: Core T1 Kbot remake

Post by ==Troy== » 24 May 2010, 15:58

Crashes looks a bit like a flower, very nice!

Con reminds me of terminator :)

Necro is a bit week tbh, has too much personality, and I am a bit too used to a more edgy necro (even with all low poly models in spring, the necro is the edgiest model there is)
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Beherith
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Re: Core T1 Kbot remake

Post by Beherith » 24 May 2010, 15:59

Yeah necro is my least fav, but its free :D


Image
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very_bad_soldier
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Re: Core T1 Kbot remake

Post by very_bad_soldier » 24 May 2010, 16:03

One man to rule them all...
Dunno what to say, you will have to prove to us that you are human after all! Until that, I will assume you are an alien from planet spring...
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Beherith
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Re: Core T1 Kbot remake

Post by Beherith » 24 May 2010, 16:13

Would anyone be interested in a tutorial on how i textured these?
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==Troy==
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Re: Core T1 Kbot remake

Post by ==Troy== » 24 May 2010, 16:16

Beherith wrote:Would anyone be interested in a tutorial on how i textured these?

I would be very much interested, have you also created the textures? if so, would be nice to know about that too.
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AF
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Re: Core T1 Kbot remake

Post by AF » 24 May 2010, 16:28

+1 on the tutorial
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Warlord Zsinj
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Re: Core T1 Kbot remake

Post by Warlord Zsinj » 25 May 2010, 00:10

Storm and crasher are really nice
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Gota
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Re: Core T1 Kbot remake

Post by Gota » 25 May 2010, 00:19

once scripts are done ill add em to SA 100%.
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Hobo Joe
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Re: Core T1 Kbot remake

Post by Hobo Joe » 25 May 2010, 00:45

A tutorial would be amazing.


Awesome models, especially the storm and crasher.
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Beherith
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Re: Core T1 Kbot remake

Post by Beherith » 25 May 2010, 13:55

added wrecks, posted tutorial as well.
Image[/quote]
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caldera
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Re: Core T1 Kbot remake

Post by caldera » 25 May 2010, 20:31

Wow very nice but if i open them in upspring all the textures are messed up.
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