blender user needs halp ;_;
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blender user needs halp ;_;
i got serious problem with my blender i cannot solve. when im trying to send my models to someone else, half of my model faces are missing. Kaiser says that normals are f****d and looks like he is right, but i got no clue what is wrong (what is funny, even in texture mode in blender these faces are missing, but when i open models with 3dwings everything is ok :D)
- this is view which shows normals, i hope you can see that many faces (like under cannon) dont have... well these blue something.
and i already used recalculate outside and remove doubles (Kaiser suggested its problem with my modeling metod, but i just start circle, extrude edges, merge vertices... and well thats all i use most of the time)
- this is view which shows normals, i hope you can see that many faces (like under cannon) dont have... well these blue something.
and i already used recalculate outside and remove doubles (Kaiser suggested its problem with my modeling metod, but i just start circle, extrude edges, merge vertices... and well thats all i use most of the time)
Re: blender user needs halp ;_;
send me a PM with a .obj file and ill try to do something.
On the other hand, be calm and learn some more about 3D modelling, you've just started it.
On the other hand, be calm and learn some more about 3D modelling, you've just started it.
Re: blender user needs halp ;_;
Flip them manually. Select the faces with wrong facing normals, and press W > Flip Normals.
Re: blender user needs halp ;_;
now i feel quite embarassed i didnt notice this option >> THX !Hobo Joe wrote:Flip them manually. Select the faces with wrong facing normals, and press W > Flip Normals.
but now, what causes this ? i cant play with normals every time i make model :X
Re: blender user needs halp ;_;
Probably this:Wombat wrote: but now, what causes this ? i cant play with normals every time i make model :X
but i just start circle, extrude edges,merge vertices... and well thats all i use most of the time
Re: blender user needs halp ;_;
thats from tutorials >> and i dont merge every vertice, even these faces i dont touch but just extrude are missing. so no
Re: blender user needs halp ;_;
Normally it doesn't happen, I very rarely have to flip normals manually, automatically facing them outward works 99% of the time. Guess you just got unlucky on your first try.
I'm not sure what exactly makes it break sometime. Could be the shape of the model, or it could be the way it was built.
I'm not sure what exactly makes it break sometime. Could be the shape of the model, or it could be the way it was built.
Re: blender user needs halp ;_;
it happens in every model, equivalent of every face on the other side is broken :/ even if i dont mirror. maybe ill reinstal blender. thx for flip, cant belive i didnt notice it before :D
Re: blender user needs halp ;_;
have you ever tried polygonal modelling?
- CarRepairer
- Cursed Zero-K Developer
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- Joined: 07 Nov 2007, 21:48
Re: blender user needs halp ;_;
This happened to me the other day. I can tell you exactly how it happened.
Select right arm.
Mirror it to make a left arm.
Left arm shows in upspring, but is inside out in spring.
Once I flipped normals in blender, it shows inside-out in blender but properly in spring. Which is very annoying.
Select right arm.
Mirror it to make a left arm.
Left arm shows in upspring, but is inside out in spring.
Once I flipped normals in blender, it shows inside-out in blender but properly in spring. Which is very annoying.
Re: blender user needs halp ;_;
thanks to whoever helped wombat the other day
i was very relieved to see his model load up properly
i was very relieved to see his model load up properly
Re: blender user needs halp ;_;
Wombat wrote:it happens in every model, equivalent of every face on the other side is broken :/ even if i dont mirror. maybe ill reinstal blender. thx for flip, cant belive i didnt notice it before :D
Then you are doing something wrong.
Re: blender user needs halp ;_;
Maybe this will help:
Ctrl + N will make blender recalculate all the selected faces' normals so that they face outside. It's more reliable than flipping them.
Ctrl + N will make blender recalculate all the selected faces' normals so that they face outside. It's more reliable than flipping them.
Re: blender user needs halp ;_;
MidKnight wrote:Maybe this will help:
Ctrl + N will make blender recalculate all the selected faces' normals so that they face outside. It's more reliable than flipping them.
nice reading comprehension bro
Re: blender user needs halp ;_;
Could you please clarify?Hobo Joe wrote:MidKnight wrote:Maybe this will help:
Ctrl + N will make blender recalculate all the selected faces' normals so that they face outside. It's more reliable than flipping them.
nice reading comprehension bro
Re: blender user needs halp ;_;
another annoying stuff in blender, when i tried to A+ ctrl n, it didnt work, but when i do A+ deselect 1 face + ctrl n, it usually works (but again, not always).MidKnight wrote:Maybe this will help:
Ctrl + N will make blender recalculate all the selected faces' normals so that they face outside. It's more reliable than flipping them.
thx for all help anyway,
Re: blender user needs halp ;_;
first postMidKnight wrote: Could you please clarify?
Wombat wrote:and i already used recalculate outside and remove doubles
Re: blender user needs halp ;_;
well yes, but it didnt work coz i selected all faces, when i deselect few, ctrl + n works <3 blenderHobo Joe wrote:first postMidKnight wrote: Could you please clarify?
Wombat wrote:and i already used recalculate outside and remove doubles
Re: blender user needs halp ;_;
Wombat wrote:blender is really hard to use and its a fucked up program.
<3 blender
- insaneinside
- Posts: 29
- Joined: 06 Jul 2008, 05:13
Re: blender user needs halp ;_;
Your off-topic insult to a program that you do not prefer offends me, sir. While many people find Blender's learning curve and key-based interface off-putting, it is incredibly powerful.Tribulex wrote:let's misquote someone!