Height Map - Page 2

Height Map

Discuss maps & map creation - from concept to execution to the ever elusive release.

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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Height Map

Post by oksnoop2 »

Uhh i think i did something horribly wrong..sigh i guess large images do not equal nicer textures...

Image

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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Height Map

Post by hunterw »

yeah those particular textures aren't seamlessly tiled is the problem.

that makes them not really textures per se if you ask me.

use bryce, wiced, or carrara
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Height Map

Post by oksnoop2 »

I am by no means being sarcastic. I just don't know, do any of the programs have the one click ease of SME. If not which one at least which one is the easiest to learn/use.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Height Map

Post by Beherith »

Wiced and carrara both have almost 1 click ease. L3DT has 1 click ease.
Tutorials for all three are available in the resources section of this subforum.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Height Map

Post by KaiserJ »

yeah; those textures aren't tiling properly, that be ye olde problem there.


http://www.blendernation.com/openfrag-g ... e-library/
this is a great texture library; and aside from things i've downloaded from cgtextures and some others, i think you'll be able to find something you like in there.

my suggestions for getting a nice texture out of springmapedit...

- use as many layers in the script as you need; don't oversimplify
- for each layer, pick two textures... one that will be a "base color" like a dark mud or something like that that goes into your script, the other being a "highlight color", maybe some lighter mud or possibly grass...
- after the script is applied, for each level take your second texture and scrub it around over the first, in order to remove the look of tiling

you can look at "forgotten crossing" for example... i went a bit nuts with the texture scrubbing and added a wee bit too much contrast, but it's a good example of what im on about.

(otherwise its all good m8, heightmap looks fairly fun to play!)
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Height Map

Post by Beherith »

Upload the heightmap in full resolution, preferably png, and ill make a quick texture.
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Height Map

Post by oksnoop2 »

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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Height Map

Post by Beherith »

What size is the map in spring?
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Height Map

Post by oksnoop2 »

32x32
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Height Map

Post by JohannesH »

Whats your exact method of doing cliff texturess like that btw?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Height Map

Post by Beherith »

I use simple displacement on heightmap with high frequency advanced perlin.
Then hit render in carrara.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Height Map

Post by Forboding Angel »

I <3 l3dt for making my heightmaps, and then I sploodge all over carerra when it starts rendering.

<3
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