XTAPE 9.602 (bugfix of a bugfix)

XTAPE 9.602 (bugfix of a bugfix)

Hearken back to the days of yore and enjoy the first major Spring module!

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Deadnight Warrior
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Joined: 08 Jun 2009, 17:59

XTAPE 9.602 (bugfix of a bugfix)

Post by Deadnight Warrior »

I made some bugs in my bugfix version, so I corrected them all and made some small extras.

http://packages.springrts.com/misc/XTAPEV9602ns.sd7

change log:
fixed the incorrect (UV fliped) textures on: CORE Silencer, CORE Light, Cloackable & Heavy Fusion Plant and ARM Mouse
added some usefull widgets:
- D-Gun Unstall: pauses all units that use energy if you E-stall and press D. Reverts to previous settings after you fire that disintegrator.
- Loop Select: Press space and drag a loop with left mouse to select units of your choice
- Z-Selector: Select a unit, hold Z while you drag your select box and you'll select only units of the type of the selected unit
- Ally Resource Bars: see how much resources your allies have and produce
- Don't Shoot: Automatically set your commander to "Hold Fire" when you cloack it, reverts to previous setting when you decloack it. Obligatory for Cloack & Run (TM)
- Adv. Playerlist: A much better player/spec info than the Spring default
- Defense Range: Shows weapon ranges of statical defenses (LLTs, HLTs, etc.)
- Message Separator: Adds various features such as scrollable history, font size selection, and splits chat from system messages
- Waypoint Dragging: lets you drag unit waypoints SupCom-style, which might be useful if you've assigned really long queues of move- or patrol-orders and don't want to rebuild all of them from scratch:

9.601 changes:
-now semi-compatible with upcoming Spring 0.82
-fixed that "onoff01" missing texture bug
-all DDS textures that didn't use compression now changed to DXT3/5 compression, some TGAs replaced with DDS, PNG textures optimized using optiPNG to reduce file size
-models that used TGA textures replaced by DDS now Hex edited to use new textures, this affects only S3O models
-all thumbs.db deleted
-fixed area_attack & mex_upgrader gadgets
-fixed CORE Neutron missile droping before range
-archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.2MB instead of 37MB when using SDZ (deflate32)
Last edited by Deadnight Warrior on 19 Apr 2010, 10:45, edited 1 time in total.
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Noruas
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by Noruas »

Will update links when i get home mondayish /:
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det
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by det »

Uploaded to http://packages.springrts.com/misc/XTAPEV9602ns.sd7

Also, added to rapid (SpringDownloader downloads tab) as xta:fixed
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manolo_
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by manolo_ »

is it an official release?
pintle
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by pintle »

manolo_ wrote:is it an official release?
Did SJ release it? :P
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manolo_
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by manolo_ »

pintle wrote:
manolo_ wrote:is it an official release?
Did SJ release it? :P
SY?
pintle
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by pintle »

manolo_ wrote:
pintle wrote:
manolo_ wrote:is it an official release?
Did SJ release it? :P
SY?
The SY :P
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: XTAPE 9.602 (bugfix of a bugfix)

Post by manolo_ »

so SJ=/=SY :P
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1v0ry_k1ng
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by 1v0ry_k1ng »

lol 'official release'
R-TEAM
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Joined: 22 Jan 2009, 19:25

Re: XTAPE 9.602 (bugfix of a bugfix)

Post by R-TEAM »

Hi,

nice work ;)
But crashes after ~1h fight ->
Caught content exception: File not found: objects3d/rubble.3do
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Gota
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by Gota »

If Chris Taylor didn't release it,it's not official.
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Jools
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by Jools »

I don't like the defence ranges widget, as it's close to cheating.
R-TEAM
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by R-TEAM »

Hi,
Jools wrote:I don't like the defence ranges widget, as it's close to cheating.
sorry to say this - but if you play a RTS with high-tech robots and technologie that is faar away from the 21century and think the units dont have a centimeter accurate knowing of the wapons range and the ability to display it in relatime in the view then you should better make a reality check ....

I understand this by an mod that play in the old Times of Rome or so ....
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JohannesH
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by JohannesH »

Jools wrote:I don't like the defence ranges widget, as it's close to cheating.
Yes but everyone else is cheating as it is
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manolo_
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by manolo_ »

tbh, i dont see the point in including the widgets into the mod, the only pro is that newbs will have the widgets too (if they didnt knew them), but a big contra is, that i have double-posts in the widget list :(
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Jools
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by Jools »

R-TEAM wrote:Hi,
sorry to say this - but if you play a RTS with high-tech robots and technologie that is faar away from the 21century and think the units dont have a centimeter accurate knowing of the wapons range and the ability to display it in relatime in the view then you should better make a reality check ....
Yeah, I must live in my own bubble, tilting at windmills in the belief that they are enemy soldiers, point taken.

But even the kbots have advanced technology, how do they get info about the weapons on the enemy based on just visual inspection, or isn't that the way the widget works? Maybe someone with his feet on the ground could fill me in.
babbles
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by babbles »

Did you not know Jools? In the future, they all have amazing perception of the battle and are able to judge the distance depedant on the terrain and the size of the enemy gun to determine the exact range of the enemy.

But anyway, getting into the "it's really far in the future" debate is stupid. Why have Core not devoloped a way of preventing the D Gun to Krogoths? Why not make all units have D Guns? Etc.
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manolo_
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by manolo_ »

why do they still use wheels and chains? why do they need scouts, why does hills block their sight,...?
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knorke
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by knorke »

judge the size of the enemy gun
thats called gaydar
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d-gun
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Re: XTAPE 9.602 (bugfix of a bugfix)

Post by d-gun »

are people playing this release?

is dgun and live fixed?
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