Screenshots
Moderator: Content Developer
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Does this mean that factions base will auto spawn random monuments and artefacts for visual show? Or do those statues do more?
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That would be quite nifty, though the faces of imperial angels dont look very imperial, they look quite dark and 'cursed' Perhaps a metalic ornamental mask?
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Perhaps the supernatural beings worshiped by the imperial guard aren't entirely as kind and benevolent as they'd like you to believe?
Settings are always more interesting when you find out the good guys also have a more sinister side.
Settings are always more interesting when you find out the good guys also have a more sinister side.
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heh more a case of consistency, I can imagine the imperials to be brutal in the name of righteousness
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Right now the statue is a tech-enabler that allows you to build paladins and angels. The only thing that is spawned randomly at the moment are pigs.AF wrote:Does this mean that factions base will auto spawn random monuments and artefacts for visual show? Or do those statues do more?
Hehe - I was thinking about that too. Something like a 25% chance to create an angel via death-animation...zwzsg wrote:Would be very cool if under certain rare condition the statue from (1) could explode | SHATTER; and live archangel from (2) be created in the exact same pos.
The dark look of the Imperial Guards is intended. They are only the "good guys" compared to the undead. For more than that think of the inquisition with modern weapons and divine support.
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aha
I think it'd be a good idea to randomly spawn small monuments around their structures so as to add to the feel over time. That way when walking through a destroyed base you know they were there, adds to the atmosphere
I think it'd be a good idea to randomly spawn small monuments around their structures so as to add to the feel over time. That way when walking through a destroyed base you know they were there, adds to the atmosphere
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How can you make a good simcity when random crap keeps sprouting up?AF wrote:aha
I think it'd be a good idea to randomly spawn small monuments around their structures so as to add to the feel over time. That way when walking through a destroyed base you know they were there, adds to the atmosphere
Why not make it do that always then, or only under certain circumstance? 25% chance to get a big advantage or not doesnt make for much fun, or reward good planning as far as I see.azaremoth wrote:Hehe - I was thinking about that too. Something like a 25% chance to create an angel via death-animation...zwzsg wrote:Would be very cool if under certain rare condition the statue from (1) could explode | SHATTER; and live archangel from (2) be created in the exact same pos.
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Angels are buildable anyway - spawning angels randomly from collapsing statues could be a random bonus that saves you some resources. I know a bunch of games that rely on luck and make lots of fun btw. But I don`t want to create a game of chance here.JohannesH wrote:Why not make it do that always then, or only under certain circumstance? 25% chance to get a big advantage or not doesnt make for much fun, or reward good planning as far as I see.
Sounds like a nice idea - the features should be small enough that they don't block your complete base though.AF wrote:I think it'd be a good idea to randomly spawn small monuments around their structures so as to add to the feel over time. That way when walking through a destroyed base you know they were there, adds to the atmosphere
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Im thinking that certain structures would have a slightly larger footprint and inside that footprint you would spawn the monuments, that interference is minimized
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Long time no news... but that doesn't mean nothing is happening:
Imperial Base:
Technology Center:
Sniper (Girl) aiming:
Scorpion Tank (can move subterrain):
I love the smell of napalm in the morning:
Imperial Base:
Technology Center:
Sniper (Girl) aiming:
Scorpion Tank (can move subterrain):
I love the smell of napalm in the morning:
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Very nice flame effect!
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credits for the flames go to CA (jK).
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wow, this looks just amazing
I espacially like sniper girl :9
I espacially like sniper girl :9
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AF wrote:I like what I see
What he said.
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The imperial walker (I hope Lucas Arts didn't copyright that name ) :
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It's a LUPS effect then?azaremoth wrote:credits for the flames go to CA (jK).
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I'd rename it to the Imperial Stalker just to be on the safe sideazaremoth wrote:The imperial walker (I hope Lucas Arts didn't copyright that name ) :
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If it were an issue, Warhammer wouldve been sued into the ground years ago or the other way round depending who got legal precedent