New BA variant - Page 2

New BA variant

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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: New BA variant

Post by Das Bruce »

Forboding Angel wrote:
Tronic wrote:(7zipping the entire BA takes a while)
BA is all of 8 mb 7zipped... You must be doing something a little backwards here. Make a mutator and you only need to distribute a 100kb mod. Seriously, look up mutators.
It takes a while because of all the little files.
Tronic
Posts: 75
Joined: 30 Nov 2006, 03:21

Re: New BA variant

Post by Tronic »

Unpacked BA is 72 MB, but text files just compress very well.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New BA variant

Post by Forboding Angel »

I can compress it it under a minute, but okiedoke. Mutator good.
Tronic
Posts: 75
Joined: 30 Nov 2006, 03:21

Re: New BA variant

Post by Tronic »

Updated for BA 7.12.

Btw, I recall hearing of a BA experimental branch, which would be doing exactly the same that I am doing here, but I cannot find it by searching. Is there such a thing or am I just dreaming?
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: New BA variant

Post by Noruas »

I don't want to hijack your thread but here I have a real Ba variant...
http://www.springfiles.com/show_file.php?id=2500

Image

Sorry I only spent one week on it so if there is any over-powered units please exploit it.


change log includes
BA is now XTA
Arm Atlas is now stealth and cloakable.
A new fighter for arm called Freedom Stealer, paralyzes commanders in one hit with special damages, everything else is normal.
Flea Fire range increased to Light Laser Tower range for better harassment usage.
Giant Orcrone added called Regret, Fires Atlases with Commanders out of its barrels.
I'm bored of this now

Oh i forgot, Juggernaught Hp is now infinite, once built cannot die, however its speed is decreased by half and no longer transportable...
Tronic
Posts: 75
Joined: 30 Nov 2006, 03:21

Re: New BA variant

Post by Tronic »

Sorry, but I don't care about mods with such major changes. BA has proven to be good and balanced, and there is very little wrong with it.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: New BA variant

Post by Tribulex »

I just wanted to post my endorsement of Noruas's (my) new mod.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New BA variant

Post by Gota »

Good stuff
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New BA variant

Post by Forboding Angel »

Tronic wrote:BA has proven to be good and balanced, and there is very little wrong with it.

HA!
Pako
Posts: 174
Joined: 12 Jul 2009, 18:57

Re: New BA variant

Post by Pako »

Forboding Angel wrote:
Tronic wrote:BA has proven to be good and balanced, and there is very little wrong with it.

HA!
Unfortunately majority is always right.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: New BA variant

Post by Tribulex »

Gota wrote:Good stuff
NEW PIC OF AWESOME:

Image
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: New BA variant

Post by JohannesH »

Research Annihilation was pretty good when i played it on the weekend. Its like xta without the lameness. If you want to play a funny game thats not played on duck RA is a good choice.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: New BA variant

Post by Caydr »

TheFatController wrote:Just to be picky, i'd prefer it if you chose a new name rather than added to the version tag on BA (you could end the mod name with (BA7.11) ala Chicken Defense or Advanced BA.)
This should be made a rule somewhere.
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: New BA variant

Post by Hobo Joe »

I like how the only things you changed are stuff that is only an issue in huge 8v8 games, and even then the changes are horrible. Nobody will play this.
Tronic
Posts: 75
Joined: 30 Nov 2006, 03:21

Re: New BA variant

Post by Tronic »

Hobo Joe wrote:I like how the only things you changed are stuff that is only an issue in huge 8v8 games, and even then the changes are horrible. Nobody will play this.
Would your opinion be different if the list was reordered so that the Vulcan/Buzzsaw and Bantha changes were mentioned last?
Tronic
Posts: 75
Joined: 30 Nov 2006, 03:21

Re: New BA variant

Post by Tronic »

[fi]Autohost4 now runs this mod. Complain to me about any balance issues you encounter.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: New BA variant

Post by SpikedHelmet »

I too have made a new BA variant.

Download it here.
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