An email to TA IP owners

An email to TA IP owners

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

An email to TA IP owners

Post by Gota »

I think it is time to consider starting some communication between the TA clone fans in Spring and the TA IP owner to get permission to use the TA models textures and sound.
I don't think it's to far fathced to ask them to allow us to use these resources which are 11 years old...
WE can offer to change all names and remove all TA references and not present the clones as ta sequels.

1)does anyone KNOW with complete certainty who is the TA IP owner?
2)Who do you think should try and communicate with the IP owner and in what manner?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: An email to TA IP owners

Post by imbaczek »

don't. lawyers are evil.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: An email to TA IP owners

Post by Gota »

imbaczek wrote:don't. lawyers are evil.
I just think this would be the easiest solution...
Replacing 400 models with proper looking ones seems almost impossible ATM.
I really think they might just allow us to use them for free as long as we don't try and profit from them.
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Re: An email to TA IP owners

Post by Quanto042 »

Thats fine. Its called "Fan Based Games"

IE: There is a gentlemens agreement between game developers and their fanbases to allow fans to create free "clones" and mods based on their IP.

The only game developers that don't really abide by this gentlemens agreement are Japanese Game devs. Cause they have dicks for heads. (Anyone remember the Mods based on Team-ninja's game?)

Either way, there really isn't going to be any threat from US game developers hitting us from any legal hell.

You guys are just afraid of your own success.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: An email to TA IP owners

Post by Gota »

Well obviously some people are fearful thus getting a formal permission would help make this clear for all who Participate in the Spring project.

ATM,if I understand it correctly,we are not even allowed to host ta stuff on Spring's server...
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: An email to TA IP owners

Post by TheFatController »

Gota wrote:I think it is time to consider starting some communication between the TA clone fans in Spring and the TA IP owner to get permission to use the TA models textures and sound.
I don't think it's to far fathced to ask them to allow us to use these resources which are 11 years old...
WE can offer to change all names and remove all TA references and not present the clones as ta sequels.

1)does anyone KNOW with complete certainty who is the TA IP owner?
2)Who do you think should try and communicate with the IP owner and in what manner?
There is no problem with us using them as long as we don't present them as TA.

Also no I don't think contacting them is a good idea they might get the wrong idea and set some lawyers on us without realising that noone here makes any money from this.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: An email to TA IP owners

Post by Gota »

If there is no problem than why are people saying we cant advertise ta clones or host ta resources like the models and textures on Spring's website?
People still think of it as stolen resources.
WE can just contact TA IP owners anonymously asking to use ta resources without even mentioning Spring just to know their policy and what they think.
Last edited by Gota on 21 Feb 2010, 22:26, edited 1 time in total.
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: An email to TA IP owners

Post by TheFatController »

Gota wrote:WE can offer to change all names and remove all TA references and not present the clones as ta sequels.
Also why randomly offer to do something inconvenient to us that makes no sense. Best strategy would be to offer nothing and do what they ask if the worst comes to the worst.
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Re: An email to TA IP owners

Post by Quanto042 »

Gota wrote:If there is no problem than why are people saying we cant advertise ta clones or host ta resources like the models and textures on Spring's website?
I already said, they are shit scared. OF NOTHING
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: An email to TA IP owners

Post by Gota »

TheFatController wrote:
Gota wrote:WE can offer to change all names and remove all TA references and not present the clones as ta sequels.
Also why randomly offer to do something inconvenient to us that makes no sense. Best strategy would be to offer nothing and do what they ask if the worst comes to the worst.
Sure.
I was merely trying to show that there is a very high chance we can reach some sort of deal.
Think about it...11 years...even EA is not so greedy.
If we are not stealing the franchise why would they care about these models and textures..
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: An email to TA IP owners

Post by TheFatController »

Gota wrote:If there is no problem than why are people saying we cant advertise ta clones or host ta resources like the models and textures on Spring's website?
Cause there's always a small risk of a cease and desist and i'm sure the people who maintain the Spring Engine would rather not risk having their hosting company pull the site etc.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: An email to TA IP owners

Post by Master-Athmos »

Talk to Chris Taylor and make him talk to the IP owners so they release TA for free as SupCom 2 advertisment just as C&C does it for its titles... :wink:

That would probably be the best thing to happen... :-)
Gota wrote:If there is no problem than why are people saying we cant advertise ta clones or host ta resources like the models and textures on Spring's website?
There is a problem about it and always will be. It just seems like nobody cares and they even seem to have the rights for the TA IP being written down as a footnote in some contract so they actually aren't really aware of owning that franchise whoever it was right now...
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: An email to TA IP owners

Post by Gota »

So what company are we dealing with?maybe if we know who has the actual rights we can at least check what happened with It's other titles.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: An email to TA IP owners

Post by Master-Athmos »

Use the search function I guess. Someone tracked it down one time and wrote that company getting a response of the kind that they aren't really aware of owning that licence they got by buying the respective company...
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: An email to TA IP owners

Post by zwzsg »

They wouldn't be able to grant us license to use sounds they bought from a sound bank anyway, even if they wanted.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: An email to TA IP owners

Post by Master-Athmos »

Do you actually know where they bought some stuff from? I always heard certain FX in either games, movies or TV series and was sure that I heard them in TA before...
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: An email to TA IP owners

Post by MidKnight »

Stock sounds. :-)
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: An email to TA IP owners

Post by Tribulex »

MidKnight wrote:Stock sounds. :-)
well now we have to find where they came from.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: An email to TA IP owners

Post by KDR_11k »

Lawyers don't grant permission like that. They'll either not respond at all or tell you "no". Not responding lets them tell you "no" later on. Releasing TA for free like C&C would still not absolve *A because freeware is just for download as-is, not for modification.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: An email to TA IP owners

Post by Neddie »

Quanto042 wrote:
Gota wrote:If there is no problem than why are people saying we cant advertise ta clones or host ta resources like the models and textures on Spring's website?
I already said, they are shit scared. OF NOTHING
We are not scared nor are we concerned about nothing. We do not own the rights to the above, nor are these rights organized in such a way as to permit our legal use, distribution or modification of the above. The law matters, as much as people wish or believe otherwise.

The email is not a solution.

There are two solutions.
1. Remove the infringing content and obscure the history thereof.
2. Remove the infringing games, maps, etcetera from the Spring entity.

The Japanese are the only people who permit regular use of non-game media in derivatives, so I would not demonize them unnecessarily. Furthermore, numerous American and European companies do not abide by the "gentleman's agreement" which Quanto refers to... or have we forgotten Games Workshop, Bungie, Microsoft, MCA, etcetera? Much of the Japanese resistance stems from a history of legal conflict with heavy handed American entities such as Philips, Tengen, New York State, Alpex, Accolade, etcetera.

It is, in part, the job of the administration and upper developers to protect and ensure the future of the project. Among other things, this includes managing the interaction of Spring with other legal entities. We could introduce a firmer position on content which is neither covered by fair use nor GPL nor truly free, but I am certain that many of you would not like it.
Post Reply

Return to “Game Development”