New BA variant
Moderator: Content Developer
New BA variant
I made a new variant that now needs testing. http://zi.fi/spring/
Re: New BA variant
all these changes seem like a knee jerk reaction to 8v8BADSD.
Try another map
Try another map
Re: New BA variant
It takes a lot of nuking to build Missile Ships in DSD. Believe me, [fi] plays plenty of other maps too.
The changes mostly affect high-price units because those are where there are biggest balance issues. Vulcan and Buzzsaw have been overlooked for ages because they are considered stupid and useless units (which is what they are in BA).
The changes mostly affect high-price units because those are where there are biggest balance issues. Vulcan and Buzzsaw have been overlooked for ages because they are considered stupid and useless units (which is what they are in BA).
Re: New BA variant
tbh they look more stupid and useless in your mod because you increased the cost.Tronic wrote:It takes a lot of nuking to build Missile Ships in DSD. Believe me, [fi] plays plenty of other maps too.
The changes mostly affect high-price units because those are where there are biggest balance issues. Vulcan and Buzzsaw have been overlooked for ages because they are considered stupid and useless units (which is what they are in BA).
the last thing a mod needs is a 10 mins i go afk weapon whilst i get owned for sinking my economy on one weapon.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: New BA variant
Just to be picky, i'd prefer it if you chose a new name rather than added to the version tag on BA (you could end the mod name with (BA7.11) ala Chicken Defense or Advanced BA.)
Re: New BA variant
ive stopped reading after 4th 'change'
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New BA variant
Black text on purple background makes me want to strangle your lack of color coordination. Does your mother actually let you dress yourself?
Re: New BA variant
I chose not to do this because my intention is not to start another mod.TheFatController wrote:Just to be picky, i'd prefer it if you chose a new name rather than added to the version tag on BA (you could end the mod name with (BA7.11) ala Chicken Defense or Advanced BA.)
Re: New BA variant
Apparently some browsers rendered it incorrectly. I have changed it so that it should be more compatible. HTML5 is nice, but it isn't that well supported yet, it would seem...Forboding Angel wrote:Black text on purple background makes me want to strangle your lack of color coordination. Does your mother actually let you dress yourself?
Re: New BA variant
Sure don't do it and be ridiculed for how pathetic you are by stealing names of other mods. This txt rebalance will not achieve anything (just like the countless txt files before) so at least save your face in the process.Tronic wrote:I chose not to do this because my intention is not to start another mod.
It is a new mod because it is not a mutator of any mod, i.e. it doesn't need original BA mod archive to function. Doesn't matter what you claim.
Re: New BA variant
They are meant to be used when the enemy is ecoporcing and everybody already has too much eco to spend it in any useful way. I.e. when krogspam or massive amounts of bombers (and fighters and scouts) don't work anymore.Otherside wrote:tbh they look more stupid and useless in your mod because you increased the cost.
the last thing a mod needs is a 10 mins i go afk weapon whilst i get owned for sinking my economy on one weapon.
The eco needed for building it isn't going to be the limiting factor (because of the build time), so you can still build units from other factories. Actually shooting the thing might still be a bigger issue, as it does drain a lot of energy (and I didn't change that in any way).
The enemy porcing (and not scouting, in particular) is crucial because otherwise the super weapon will be destroyed before it finishes building.
Re: New BA variant
I suppose the concept of patched versions isn't familiar to you. This is what I am doing, providing a custom version of BA. The normal way of doing that is adding a suffix denoting the patcher and the patch version, so -tronic1 for this particular version. The meaning is very clear and this practice is widely used in open source, when changes not present in the upstream version (TheFatController's in this case) are added to a package that otherwise still follows any changes done in upstream.Regret wrote:Sure don't do it and be ridiculed for how pathetic you are by stealing names of other mods. This txt rebalance will not achieve anything (just like the countless txt files before) so at least save your face in the process.Tronic wrote:I chose not to do this because my intention is not to start another mod.
It is a new mod because it is not a mutator of any mod, i.e. it doesn't need original BA mod archive to function. Doesn't matter what you claim.
Re: New BA variant
Maybe you're not familiar with the concept of mutators in spring which do exactly what you just said.Tronic wrote:I suppose the concept of patched versions isn't familiar to you. This is what I am doing, providing a custom version of BA. The normal way of doing that is adding a suffix denoting the patcher and the patch version, so -tronic1 for this particular version. The meaning is very clear and this practice is widely used in open source, when changes not present in the upstream version (TheFatController's in this case) are added to a package that otherwise still follows any changes done in upstream.
A mutator includes all the files from x archive (specified in modinfo file) and adds new files that are inside said mutator or overwrittes existing files from said inclusion.
What you did is ctrl+c ctrl+v of BA, changed 5 lines of text, proclaimed it a patch (implying it actually fixes something as opposed to just implementing your glorious ideas) and disregarded request from TFC to rename to avoid misleading naming schemes (see Basic, Senna etc. for examples).
Re: New BA variant
Thanks for the tip, I need to make myself familiar with that. Unfortunately I don't have the time to repackage any time soon, as doing that properly requires quite a bit of work (fetching changes from git and packaging those automatically, as I still want to be able to merge new BA versions easily).
Re: New BA variant
If it's not BA, please don't name it BA. If you refuse to rename your mod, you will be sacrificed to the Sun God.
Re: New BA variant
Okay, it apparently automating the packaging was easier than I thought. V7.11-tronic2 is a mutator, making the package very small and also speeding up the testing (7zipping the entire BA takes a while). Thanks for the tip, Regret.
In case anyone is interested, I have also uploaded the git repository to http://github.com/Tronic/spring
In case anyone is interested, I have also uploaded the git repository to http://github.com/Tronic/spring
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New BA variant
BA is all of 8 mb 7zipped... You must be doing something a little backwards here. Make a mutator and you only need to distribute a 100kb mod. Seriously, look up mutators.Tronic wrote:(7zipping the entire BA takes a while)
Re: New BA variant
I released a mutator a while back already, and it is 16 kB. Now this is available also via SpringDownloader.
Last edited by Tronic on 10 Feb 2010, 09:06, edited 1 time in total.