useBuildingGroundDecal

useBuildingGroundDecal

Requests for features in the spring code.

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Masse
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useBuildingGroundDecal

Post by Masse »

Would be cool if useBuildingGroundDecal would work with corpses and with isFeature = true.
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zwzsg
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Re: useBuildingGroundDecal

Post by zwzsg »

What are alien Expand & Exterminate walls made of?
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Masse
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Re: useBuildingGroundDecal

Post by Masse »

zwzsg wrote:What are alien Expand & Exterminate walls made of?
I must say that I have no idea... I took a look at E&E 0.46 and didn't find any walls from alien faction.
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zwzsg
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Re: useBuildingGroundDecal

Post by zwzsg »

That's because the alien walls are actually live units, since it was the only way Fanger found around engine limitations such as the one you are here requesting to be lifted.
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Masse
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Re: useBuildingGroundDecal

Post by Masse »

I thought that you meant that E&E has ground decals on "corpses" or on isFeature unit but because thats not the case I'm still requesting this feature.
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CarRepairer
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Re: useBuildingGroundDecal

Post by CarRepairer »

When an isFeature unit is completed, it's switched out with a feature and the unit is gone. So all you need to ask is for grounddecals for features. I'd like this as well.
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smoth
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Re: useBuildingGroundDecal

Post by smoth »

Can we place decals via lua? If so I will go ahead and write it
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FLOZi
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Re: useBuildingGroundDecal

Post by FLOZi »

smoth wrote:Can we place decals via lua? If so I will go ahead and write it
I had a quick look and didn't see anything. Engine side support for features to have grounddecals makes sense.
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smoth
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Re: useBuildingGroundDecal

Post by smoth »

I don't need a tag. If I can place a decal I can look at the features look for custom params and place decal.
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Forboding Angel
Evolution RTS Developer
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Re: useBuildingGroundDecal

Post by Forboding Angel »

The walls in evo are live units as well. For a lot of reasons, but it's nice when you can tell if your wall is about to break, also we made them organic in the fact that they have low health but a high autoheal rate, makes for a pretty interesting experience, but also that walls can be broken.
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CarRepairer
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Re: useBuildingGroundDecal

Post by CarRepairer »

Forboding Angel wrote:The walls in evo are live units as well. For a lot of reasons, but it's nice when you can tell if your wall is about to break, also we made them organic in the fact that they have low health but a high autoheal rate, makes for a pretty interesting experience, but also that walls can be broken.
Features have healthbars too. If you're using jK's healthbar widget, get the latest one from ca with the feature healthbar fix.
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Argh
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Re: useBuildingGroundDecal

Post by Argh »

Can we place decals via lua?
Yes, use LUPS. I guess I ought to get around to that code for doing full ground textures with shadow support at some point.
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FLOZi
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Re: useBuildingGroundDecal

Post by FLOZi »

LUPS is a bit overkill for something like this though. The engine should really support it.
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smoth
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Re: useBuildingGroundDecal

Post by smoth »

yes it should.
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