Allow modders to disable typemaps
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Allow modders to disable typemaps
Nuff said, allow that and much less fighting will be had.
Re: Allow modders to disable typemaps
I think Smoth was telling me a short while ago about a way to mod-side override metal maps. Ask him about it, maybe his method could be applied to this as well.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: Allow modders to disable typemaps
I think all of the previous disputes over typemap control stems from people arguing over "mapper's rights" and "modder's rights" instead of thinking of what the player wants.
On that note, it should probably be an engine option rather than a mod option.
On that note, it should probably be an engine option rather than a mod option.
Re: Allow modders to disable typemaps
+1, Geyser has a typemap speed bonus for hovercraft, you cannot have units that move on land and the surface of the water and also play Geyser Plains without them being way too powerful.
Many other instances of this etc.
Many other instances of this etc.
Re: Allow modders to disable typemaps
LoL "mapper's rights"
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Allow modders to disable typemaps
lol what a load of ballocks.Das Bruce wrote:LoL "mapper's rights"
Re: Allow modders to disable typemaps
Not true, its perfectly possible to have a game which includes hovers without them being viable on geyser.Saktoth wrote:+1, Geyser has a typemap speed bonus for hovercraft, you cannot have units that move on land and the surface of the water and also play Geyser Plains without them being way too powerful.
Many other instances of this etc.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Allow modders to disable typemaps
Bullshit. Try playing evo on geyser.
Re: Allow modders to disable typemaps
oh my god thats hilariuos.Forboding Angel wrote:Bullshit. Try playing evo on geyser.
Re: Allow modders to disable typemaps
AAAAALLLRIGHT, this calls for immeadiate discussion. Immediat.Forboding Angel wrote:lol what a load of ballocks.Das Bruce wrote:LoL "mapper's rights"
Completely immersion?
Complete Immersion, that meassures must be taken, to abandon typemaps alltogether, once and for all.
Srsly, he is a evil dictator, only typemaps are in his way for absolut power (the red carpet to the throne aint that beautifull now forb, muhahaha)
Somebody stop him!
Re: Allow modders to disable typemaps
PicassoCT wrote:Somebody stop him!
Re: Allow modders to disable typemaps
JohannesH wrote:possible to have
I don't think that's quite a valid argument.Forboding Angel wrote:evo
The reason this request could be an issue is that while some games will go out and patch geyser not to effect hovers, or they'll patch that one 5-way map to not make the water areas 0 speed, others will go out and disable typemaps EVERYWHERE and screw up legitimate map balance.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Allow modders to disable typemaps
Because it's bad if a mod screws up map balance but not if a map screws up mod balance.lurker wrote:others will go out and disable typemaps EVERYWHERE and screw up legitimate map balance.
Re: Allow modders to disable typemaps
The darned feature never should have been implemented map-side anyways. The map should define a set of typemaps, but the actual effect of the type (road-vehicle-speed/sand-vehicle-speed/impassable/etc) should have been a mod-side file.
Re: Allow modders to disable typemaps
Spring is a RTS engine, it should provide such basic functionality as controlling ones game mechanics.lurker wrote:others will go out and disable typemaps EVERYWHERE and screw up legitimate map balance.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Allow modders to disable typemaps
that is really cool. you'll have to tell me about this stuff later
Re: Allow modders to disable typemaps
I in return request for us mappers the right, to deny certain mods to be played with my map, sorry, this is how heads roll.
Re: Allow modders to disable typemaps
Hovers on my geyser?Saktoth wrote:+1, Geyser has a typemap speed bonus for hovercraft, you cannot have units that move on land and the surface of the water and also play Geyser Plains without them being way too powerful.
Many other instances of this etc.
It's more likely than you think
http://files.caspring.org/misc/lol.sdf
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