Metal Fatigue! Mod
Moderator: Moderators
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- Posts: 2
- Joined: 14 Jan 2010, 14:32
Metal Fatigue! Mod
Hello=)
I'm kinda new here. But I love the SpringEngine and all it stands for!
I was wondering. Is there anyone who remeber or played Metal Fatigue the game? The game was superb at the time and stil is. It's still quite playable too! But vaguely on XinXP.
My question is, is there anyone that are making a mod for SPring based on MF? Or is anyone about to start one?
=)
I'm kinda new here. But I love the SpringEngine and all it stands for!
I was wondering. Is there anyone who remeber or played Metal Fatigue the game? The game was superb at the time and stil is. It's still quite playable too! But vaguely on XinXP.
My question is, is there anyone that are making a mod for SPring based on MF? Or is anyone about to start one?
=)
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- Posts: 916
- Joined: 27 Jun 2009, 01:32
Re: Metal Fatigue! Mod
Afaik nobody works on a real clone of it. It also was discussed here some time ago - use the search function to find the respective topics about it...
Re: Metal Fatigue! Mod
I was - http://springrts.com/phpbb/viewtopic.php?f=14&t=14387
But I wasn't an RTS fan and also tried avoiding copyright infringement.
But I wasn't an RTS fan and also tried avoiding copyright infringement.
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- Posts: 2
- Joined: 14 Jan 2010, 14:32
Re: Metal Fatigue! Mod
Hey Pendrokar. You were good on the way :D
OKay. the copy thing, Do you think it still is in place? the game is from 2000 and they never planed on making a second version of it. And if you mail the Zono or whatever I'm sure they wont mind :D
Would be really cool if you were to restart the MF project. I would have helped you as much as i could tho=)
OKay. the copy thing, Do you think it still is in place? the game is from 2000 and they never planed on making a second version of it. And if you mail the Zono or whatever I'm sure they wont mind :D
Would be really cool if you were to restart the MF project. I would have helped you as much as i could tho=)
Re: Metal Fatigue! Mod
doesn't have to be metal fatigue just similar...
Re: Metal Fatigue! Mod
Metal Fatigue (or any modular-units mod) would be challenging in the Spring engine - many things about a unit aren't really meant to be modified.
Re: Metal Fatigue! Mod
ORLYPxtl wrote:Metal Fatigue (or any modular-units mod) would be challenging in the Spring engine - many things about a unit aren't really meant to be modified.
Code: Select all
local composite = {{arm1, 0, "mybot1_arm1"},
{arm2, 0, "mybot1_arm2"},}
function script.Create()
local x,y,z = GetUnitPosition(unitID)
for i=1, #composite do
composite[i][2] = CreateUnit(composite[i][3], x, y, z, 0, myTeam)
if composite[i][2] then
Spring.UnitScript.AttachUnit(composite[i][1], composite[i][2])
end
end
end
Although YA, RLY. It would be challenging to do it - but not impossible.
Re: Metal Fatigue! Mod
Hmmm and how about making 3 levels of play?
I mean metal fatigue had underground normal terrain and sky.
3 different levels of playing.
How would that be accomplished in spring..
I mean metal fatigue had underground normal terrain and sky.
3 different levels of playing.
How would that be accomplished in spring..
Re: Metal Fatigue! Mod
I wish spring had underground
Re: Metal Fatigue! Mod
@FLOZi
Well, with the "add on units and attach them" approach, you'll also have to handle the secondary units' health and hitspheres - like I said, challenging. Weapons are another challenging mess - can a unit's primary weapon be redesigned on-the-fly? I know you can change various stats, as Micro Modules demonstrates.
Well, with the "add on units and attach them" approach, you'll also have to handle the secondary units' health and hitspheres - like I said, challenging. Weapons are another challenging mess - can a unit's primary weapon be redesigned on-the-fly? I know you can change various stats, as Micro Modules demonstrates.
Re: Metal Fatigue! Mod
omg lua unit scripts makes this alot more possible. im so happy im going to remake my mobile factory only with more awesome!
Re: Metal Fatigue! Mod
Like I agreed, it will be challenging indeed.Pxtl wrote:@FLOZi
Well, with the "add on units and attach them" approach, you'll also have to handle the secondary units' health and hitspheres - like I said, challenging. Weapons are another challenging mess - can a unit's primary weapon be redesigned on-the-fly? I know you can change various stats, as Micro Modules demonstrates.
I just like that bit of code - nice example of how LUS can make certain things much easier.
Re: Metal Fatigue! Mod
Copyrights last something like 95 years.MadSilence wrote:OKay. the copy thing, Do you think it still is in place? the game is from 2000
Re: Metal Fatigue! Mod
And copyrights after 1928 are effectively infinite.KDR_11k wrote:Copyrights last something like 95 years.MadSilence wrote:OKay. the copy thing, Do you think it still is in place? the game is from 2000
Re: Metal Fatigue! Mod
I won't. I'm not into RTS anymore. Someone else of course can take over it and do changes of what he sees fit!MadSilence wrote:Would be really cool if you were to restart the MF project.
Not impossible to do but a lot of effort must be put into the customization system and the project itself. All I could help with is contributing sound effects.