removing team color from gundam
Moderator: Moderators
removing team color from gundam
So I don't like teamcolor ruining my beautiful canon colors...
The idea is to replace it with a teamcolor health bar, outline or selection tray...
thoughts?
The idea is to replace it with a teamcolor health bar, outline or selection tray...
thoughts?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: removing team color from gundam
Can you do a demo of what you are proposing (screens maybe)? It might make voting easier, as I think thats a hard one personally.
Re: removing team color from gundam
+1bobthedinosaur wrote:Can you do a demo of what you are proposing (screens maybe)? It might make voting easier, as I think thats a hard one personally.
I'ts interesting cause i'm going to have to make same decision at some point.
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- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: removing team color from gundam
Hehe I was just about to mention teamplatter.
Removing team color should be fine.
Removing team color should be fine.
Re: removing team color from gundam
how about a very faint xray shader?
Re: removing team color from gundam
was thinking using outline over xray as xray is like making the whole texture muddy
Re: removing team color from gundam
I could remove it from P.U.R.E. in a heartbeat, and nobody would notice- the teamplatters made it irrelevant. Go for it.
I personally find outlines a lot more distracting than platters, but that's just me.
I personally find outlines a lot more distracting than platters, but that's just me.
Re: removing team color from gundam
Apparently Smoth is attempting to rig the election against my pro-teamcolor bias.
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Re: removing team color from gundam
Argh wrote:I could remove it from P.U.R.E. in a heartbeat, and nobody would notice- the teamplatters made it irrelevant. Go for it.
I personally find outlines a lot more distracting than platters, but that's just me.
And lo! S44 had shown the way, and the way was good, and others began to follow the way.
Re: removing team color from gundam
Well, CA technically, starting with trepan, but yes.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: removing team color from gundam
Floz is talking about no-teamcolour units
Re: removing team color from gundam
Ah, OK- fair enough then, they were first
Re: removing team color from gundam
lol 'invalid'.
Yeah, anyway, dont remove it: Having platters around everything all the time is immersion breaking. Having them around selected units is somewhat expected and necessary, but you need to know the alliance of any and all units at once, and that means playing with a bunch of coloured checkers with robots riding around on their backs.
Outline widgets can be laggy but disregarding that, having every unit glowing with colours id say is more immersion breaking than non-canon colours would be.
Yeah, anyway, dont remove it: Having platters around everything all the time is immersion breaking. Having them around selected units is somewhat expected and necessary, but you need to know the alliance of any and all units at once, and that means playing with a bunch of coloured checkers with robots riding around on their backs.
Outline widgets can be laggy but disregarding that, having every unit glowing with colours id say is more immersion breaking than non-canon colours would be.
Re: removing team color from gundam
Personally, I'd actually just attach a Samurai-style banner to the backs of the units, but that would be a ton of work and also non-canon... but it would allow in-gameworld teamcolor display without changing the colors of the units.
I could see platters working if they were fully integrated into the UI, to make the whole UI feel like it's using the same in-universe display-technology (like it's some kind of satellite-overlay-HUD thing), but otherwise they break immersion.
I could see platters working if they were fully integrated into the UI, to make the whole UI feel like it's using the same in-universe display-technology (like it's some kind of satellite-overlay-HUD thing), but otherwise they break immersion.
Re: removing team color from gundam
no one said anything about the health bar...smoth wrote:teamcolor health bar, outline or selection tray...
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: removing team color from gundam
imo dont remove it. teamcolour is much much better than stupid big platters under units
Re: removing team color from gundam
Can't submit vote
I say remove it all and use platters. I wan't to see units the way they look their best.
I say remove it all and use platters. I wan't to see units the way they look their best.
Re: removing team color from gundam
voting wont work
but yes remove it and use teamplatter-widget
but yes remove it and use teamplatter-widget
Re: removing team color from gundam
But I would have voted no.The submitted form was invalid. Try submitting again.
When I play GRTS, I want to experience beautiful models on beautiful maps. Not an abstraction of red discs vs blue discs.
There's nothing wrong in changing the paint of the units from canon. Make the unit power and use cases match those from canon, give them the same weapon loadout as canon, etc... but color better stay team colored.
And I've seen a paint bucket once in a Gundam episode so I'm pretty sure you don't break any canon by implying they do know about paint and in the Gundam universe.
Because health bar obviously must be health colored! Besides it would be better (but tons of work) to remove health bar, and replace them by smoke, fire, scorch marks, and broken limbs.smoth wrote:no one said anything about the health bar...smoth wrote:teamcolor health bar, outline or selection tray...