Translating the ingame user interface
Moderator: Moderators
Translating the ingame user interface
Hello,
i know that the lobbies can be translated into other languages than english.
But the ingame user interface is still in english and i think it's not very welcome to those who can not speak it very well :s
can you make it possible that the user interface (e.g. BA's) is going to can be translated into other languages?
i know that the lobbies can be translated into other languages than english.
But the ingame user interface is still in english and i think it's not very welcome to those who can not speak it very well :s
can you make it possible that the user interface (e.g. BA's) is going to can be translated into other languages?
Re: Translating the ingame user interface
It is possible.
Re: Translating the ingame user interface
It is possible to do, but not going to happen for BA anytime soon.
Re: Translating the ingame user interface
On a per project basis, you are not going to see that.
In the lobbies maybe.
In the lobbies maybe.
Re: Translating the ingame user interface
What would be awesome is a chat and ingame translator which if prompted, can tell you what those darn foreigners are bitching about!
Re: Translating the ingame user interface
i can translate to spanish and italian, if anyone needs me to
Re: Translating the ingame user interface
I agree this will not happen anytime soon. And I think it is impossible to make a special mod version with a different language for sync reasons.
Re: Translating the ingame user interface
You wouldn't need a special mod version, you could just make translation files with internal unitnames and translations of unit display names, descriptions, and of the UI elements, then just modify a UI widget like iceui or one of Regret's UIs to load strings from those translated files. None of it would break sync, though if it was done well enough, they'd probably include it in BA anyway.zerver wrote:I agree this will not happen anytime soon. And I think it is impossible to make a special mod version with a different language for sync reasons.
Re: Translating the ingame user interface
i'm currently translating CA into spanish and italian by getting all the lua files of the units and adding description_it = [[...]], , helptext_it = [[...]], (i suppose you would call them elements) and such to the files.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Translating the ingame user interface
the mod could have a particular folder/file name format for translations marked by springignore.txt so it's ignored by crc checksum and lobby reports same checksum even if alteredzerver wrote:I agree this will not happen anytime soon. And I think it is impossible to make a special mod version with a different language for sync reasons.
and if by "breaking sync" you mean simulation sync, no, as long as those files/part of files are not used in a synced context, it won't
not to mention the mod unsynced part could also load from the user's data folders for additional files
I also recall trepan adding a translation infrastructure for LuaUI and an example widget, but I don't know if that is being used anywhere atm
Re: Translating the ingame user interface
There is, as Wartender stated, an active project going on to translate CA. Progress can be seen at this page: http://trac.caspring.org/wiki/Manual
Feel free to volunteer to help in #ca in the lobby or by posting in the Complete Annihilation subforum!
Yet another 'CA haz it' post complete. My work here is done.
Feel free to volunteer to help in #ca in the lobby or by posting in the Complete Annihilation subforum!
Yet another 'CA haz it' post complete. My work here is done.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Translating the ingame user interface
Alos, these translations appear in the actual game where the player can set their language in the CA menu. Unit info (when space-clicking on units) as well as the tutorial are output in the desired language.MidKnight wrote:There is, as Wartender stated, an active project going on to translate CA. Progress can be seen at this page: http://trac.caspring.org/wiki/Manual
Feel free to volunteer to help in #ca in the lobby or by posting in the Complete Annihilation subforum!
Yet another 'CA haz it' post complete. My work here is done.
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Re: Translating the ingame user interface
i see accented vowels appear as question marks... should i take them all out or is there a way to fix that?
Re: Translating the ingame user interface
No, only lobby sync of course.Brain Damage wrote:and if by "breaking sync" you mean simulation sync
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Translating the ingame user interface
No, don't take them out. I can always translate the accented letters in the widget, I just haven't done so. They show up fine on the website so we should keep them.Wartender wrote:i see accented vowels appear as question marks... should i take them all out or is there a way to fix that?