CORE T2 vehicle plant WIP
Moderators: MR.D, Moderators
CORE T2 vehicle plant WIP
Had this sitting on my HD for a while, thought I would show what I had so far.
The original T2 factory is sitting next to it for comparison.
I still don't have a filehost, so click the links for the images.
Its sitting at 900 triangles so far.
The original T2 factory is sitting next to it for comparison.
I still don't have a filehost, so click the links for the images.
Its sitting at 900 triangles so far.
- Attachments
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- coravp_test1.jpg
- front
- (194.71 KiB) Downloaded 174 times
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: CORE T2 vehicle plant WIP
I'd say it's pretty good although I totally dislike those four cylinders which pop up and your "bevel" between the top surface faces on the left and right connecting towards those edge parts look weird from certain angles:
That small gap makes it look like floating or attached in a "wrong" manner. It imo also doesn't really add much so imo you also could have done it the simple way and that is just having the edge part sit on top of the side / back part and having some stuff for the edge in its texture...
That small gap makes it look like floating or attached in a "wrong" manner. It imo also doesn't really add much so imo you also could have done it the simple way and that is just having the edge part sit on top of the side / back part and having some stuff for the edge in its texture...
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: CORE T2 vehicle plant WIP
Wow, the original is that low poly?
Nice remake, creative.
Nice remake, creative.
Re: CORE T2 vehicle plant WIP
I can dig it.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: CORE T2 vehicle plant WIP
Beautiful! The only bit I don't like is the hollow ends on the pieces with the nanolathes inside.
Re: CORE T2 vehicle plant WIP
YES!
I love the rising cylinders! keep them!
PS: what happened to the shield truck?
I love the rising cylinders! keep them!
PS: what happened to the shield truck?
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: CORE T2 vehicle plant WIP
Looks good
Re: CORE T2 vehicle plant WIP
+1MidKnight wrote:YES!
I love the rising cylinders! keep them!
Very creative.
Re: CORE T2 vehicle plant WIP
Business is good as usual.
Re: CORE T2 vehicle plant WIP
I do have it partially textured, but its been slow going, and its not in a state of completion that I wanted to show anyone yet.MidKnight wrote: PS: what happened to the shield truck?
Re: CORE T2 vehicle plant WIP
I finally have some time to work on some of my models again, thought I would finish up the T2 vehicles while I have the time to do em.
Work is done on the factory, just gotta unwrap it and get it textured now.
1524 triangles.
Work is done on the factory, just gotta unwrap it and get it textured now.
1524 triangles.
- Attachments
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- coravp_test2b.jpg
- (233.16 KiB) Downloaded 3 times
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- coravp_test2.jpg
- (235.76 KiB) Downloaded 3 times
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- coravp_test2c.jpg
- Top/Front views
- (174.39 KiB) Downloaded 3 times
Re: CORE T2 vehicle plant WIP
looks really good, i cant wait till its textured
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- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: CORE T2 vehicle plant WIP
Your stuff is awesome, glad to see you back at it.
Re: CORE T2 vehicle plant WIP
Got everything together, just working out the texture atm.
If you guys want to look over the .s3o model for it, everything is there for whoever wants to get a head start on the script.
It should be a very easy animation to key in, as its pretty basic unfolding.
Sequence limits (Opening).
Stage 1. (gantry Towers open)
wing_1 | rotate 0 to -90 z
wing_2 | rotate 0 to 90 x
wing_3 | rotate 0 to 90 z
Stage 2. (Nano bays open)
bay_1 | rotate 0 to 90 z
bay_2 | rotate 0 to -90 x
bay_3 | rotate 0 to -90 z
Stage 3. (Nanolathe extends | both parts need to move synchronized or parts will clip)
arm_1 | rotate 0 to 140 z
arm_2 | rotate 0 to -140 x
arm_3 | rotate 0 to -140 z
nano_1 | rotate 0 to -100 z
nano_2 | rotate 0 to 100 x
nano_3 | rotate 0 to 100 z
Stage 4. (power/resource nodes connect to nanolathe)
pow_1 | rotate 0 to 90 z
pow_2 | rotate 0 to -90 x
pow_3 | rotate 0 to -90 z
Then reverse order for closing, you can probably let stage 3+4 synchronize for faster closing without parts clipping.
Its been a while since I've worked out a model, so if something is missing, plz let me know.
I also put together a low quality .avi of the animation sequence played out in max.
If you guys want to look over the .s3o model for it, everything is there for whoever wants to get a head start on the script.
It should be a very easy animation to key in, as its pretty basic unfolding.
Sequence limits (Opening).
Stage 1. (gantry Towers open)
wing_1 | rotate 0 to -90 z
wing_2 | rotate 0 to 90 x
wing_3 | rotate 0 to 90 z
Stage 2. (Nano bays open)
bay_1 | rotate 0 to 90 z
bay_2 | rotate 0 to -90 x
bay_3 | rotate 0 to -90 z
Stage 3. (Nanolathe extends | both parts need to move synchronized or parts will clip)
arm_1 | rotate 0 to 140 z
arm_2 | rotate 0 to -140 x
arm_3 | rotate 0 to -140 z
nano_1 | rotate 0 to -100 z
nano_2 | rotate 0 to 100 x
nano_3 | rotate 0 to 100 z
Stage 4. (power/resource nodes connect to nanolathe)
pow_1 | rotate 0 to 90 z
pow_2 | rotate 0 to -90 x
pow_3 | rotate 0 to -90 z
Then reverse order for closing, you can probably let stage 3+4 synchronize for faster closing without parts clipping.
Its been a while since I've worked out a model, so if something is missing, plz let me know.
I also put together a low quality .avi of the animation sequence played out in max.
- Attachments
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- coravp_test.zip
- Avi movie of opening sequence.
(very crude) - (1.43 MiB) Downloaded 31 times
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- coravp2_s3o_only.zip
- (38.4 KiB) Downloaded 22 times
Re: CORE T2 vehicle plant WIP
I finally have some progress to show you guys on this.
Its been hard to get my mojo going with texturing after not working on it for months, but I think its coming along pretty decent.
Most of the texture is finished now, just a couple more parts to get done and shaded and I will have the final textures ready for you guys.
Here are some pics.
Its been hard to get my mojo going with texturing after not working on it for months, but I think its coming along pretty decent.
Most of the texture is finished now, just a couple more parts to get done and shaded and I will have the final textures ready for you guys.
Here are some pics.
- Attachments
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- coravp_tex1c.jpg
- (288.51 KiB) Downloaded 3 times
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- coravp_tex1b.jpg
- (361.29 KiB) Downloaded 3 times
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- coravp_tex1a.jpg
- (409.55 KiB) Downloaded 3 times
Re: CORE T2 vehicle plant WIP
Woooo Awesome.
That looks real nice.
gj.
That looks real nice.
gj.
Re: CORE T2 vehicle plant WIP
Totally gorgeous! Possibly some of your best, perhaps at least most complex, work to date. Very stlish, with a great coherency of design- perhaps a bit grey but that probably helps the coherency.