I didn'tknorke wrote:Do you know about http://springrts.com/wiki/Units:Textures#Reflections this?
That's so cool I actually had reflective units turned off in Spring settings though - not entirely sure if my computer can handle too many of them (seems to work fine with one cube).
FLOZi's right, I basically learnt how the scripts work from the converted stumpy. Also maackey is using only lua scripts for meridian, and they've been very useful so far.knorke wrote:For scripting, did you use lua? If so, what example unit/mod/tutorial did you use, because I can not find something that is easy enough for me
Yeah, it needs a lot of work - I'm going to have to rethink some things now that I can do reflectivity (was wondering what that second texture was for...). Can't seem to make the eyes glow though...Pxtl wrote:That stuff looks pretty darned good, and is actually one of the best showings I've ever seen by somebody that newbish.
The cube looks rather bright for something so horrific, but brightness does provide better gameplay sometimes.
Your CC license choice is good - sharing is caring. The NC clause will have a small drawback: it is not permissive enough to allow your mod (or re-uses of your content in other mods) to be distributed within the Debian/Ubuntu core.... but that's only a problem if you want your mod to be distributed as a stand-alone game within those Linux distros - players will still be able to download it and run on the base Spring engine.
It would be cool to get .deb packages, but I really don't want people selling stuff I'm making for free. That just doesn't seem right to me.