BOTA 1.6 (Fix 9) (Updated Finally) - Page 5

BOTA 1.6 (Fix 9) (Updated Finally)

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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Post by Quanto042 »

Development is going a lot slower right now. Certian Real-Life obligations have over-run my ability to continue work on the mod. I haven't even been able to play spring for a long long while.

A new version is in the works, but I can't promise that it will be seen any time soon. :(
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Quanto042
Basically OTA Developer
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Re: The BOTA Thread - Version 1.6 (Fix-8) This is the Big One!

Post by Quanto042 »

Image
DOWNLOAD HERE (or Below)
Here it is guys!
While still not good enough to be called 1.6 proper. This is a huge update by BOTA standards. A whole slew of changes have been made to the game (hopefully for the better). Special thanks to the Finns for finding all the crazy bugs that lead up to this release.

( FROM THE README )
---BOTA 1.6 (fix 8)---

This mod is a modification of the OTA mod for spring.

It was created as an improved OTA mod that addresses the problems caused by the move to Spring.
While it does keep the same core gameplay of OTA, it is not an attempt to perfectly recreate OTA.
Stats for many units have been changed either for balance or gameplay reasons.

it includes Mr.D's and the evolva models along with other models and scripts salvaged from other mods.

To install drop the BOTA_16b4.sd7 file into the mods directory

Changes from BOTA 1.6 (fix 7)
*Cool Stuff*
-Added LUA Functionality
-Added ICEUI as default UI
-Added Unit halos Widget
-Added Adv. Player List Widget
-Added Custom Formations Widget
-Added MetalMaker Widget
-Added Healthbars Widget
-Added Unit AoE Widget

*Balance*
---(Naval Fixes)---
-T1 Shipyards are now reduced in Cost and HP
-Scoutships no longer fire their missiles at other ground units
-Scoutships are also reduced in HP (They REALLY needed this.)
-Destroyers are reduced in cost
---(Ground Units)---
-Scout Vehicles (and Flea) now have mini radar
-Arm Spider now has increased firing range (15%)
-Arm Spider is now buildable from both the Adv.Vehicle Plant(original) and The Adv.Kbot Lab
(This is a radical change, please give me feedback after a few playthroughs.)
-Arm Fido has been nerfed; Reduced Armor by 10%, Reduced Rate of Fire by 25%
-Fido speed has been increased by 15% however.
-Core Gator has had a 5% armor reduction, along with a 10% general reduction in mobility, and a 5% reduction in range.
---(Misc.)---
-Radar Towers now have an increased LOS (by 33%)
-Kbot labs(for both sides) are now the cheapest factories. Start spamming those bots!

*General Fixes*
-Unit min/max water depths have been increased. A lot more maps should be playable in BOTA now. Including Barracuda Bay.
-That annoying beep has been removed.(Those who've experienced it know what I'm talking about)

***The COB Errors have not been fixed yet. I need an experienced animation scripter to fix these. Until then, the ICEui will actually hide the COB flood (more or less sweeping the problem under a rug). For a more perminant solution, I need someone to rescript Mr.D's units so they stop spamming COB errors.


VIEW THE README FOR A COMPLETE CHANGELOG HISTORY
Last edited by Quanto042 on 01 Nov 2009, 10:00, edited 1 time in total.
Achilla
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Joined: 24 Aug 2009, 15:17

Re: BOTA 1.6 (Fix 8)

Post by Achilla »

Ok ... any insight on compatibility with numerous AI's and performance? I doubt this mod has playerbase good enough to even think about hosting BOTA multiplayer games *cough* ... though, it's a shame.
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Re: BOTA 1.6 (Fix 8)

Post by Quanto042 »

RIA and KAIK seem to work pretty well with BOTA.
BUUUUUT
You would be wrong to assume that no one plays this in multiplayer.
Between 11AM EST and 3PM EST, myself and a large number of Finns all play together. You can always catch us during those times.
You would also be surprise with the number of random folks who show up as well.
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smoth
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Re: The BOTA Thread - Version 1.6 (Fix-8) This is the Big One!

Post by smoth »

Quanto042 wrote:Image
do want wallpaper sized of this image...

also, that image, my god man, it is amazing. GOOD STUFF!
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Re: BOTA 1.6 (Fix 8)

Post by Quanto042 »

Thanks, did that a while ago in illustrator. It originally said "TA Spring" but since that's a nono these days, I put Basically OTA up there instead.

I've been meaning to do more like that, but I'm lazy.
(PS It wasn't done with Illustrator's "Trace" function.)
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CarRepairer
Cursed Zero-K Developer
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Re: BOTA 1.6 (Fix 8)

Post by CarRepairer »

I love the loadscreen image, but the title font is a bit too fancy and hard to read. "S kinda looks like a "T" and "IC" kinda looks like a "K."
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smoth
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Re: BOTA 1.6 (Fix 8)

Post by smoth »

nothing wrong with bask alley
drakfyre
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Re: BOTA 1.6 (Fix 8)

Post by drakfyre »

Not sure if this is the place to go for bug reports/help, but I recently installed the latest Spring Engine from the GamesDownloads page at SpringRTS.com, and I downloaded and double-clicked the BOTA version 1.6 fix-8. When I run Spring with Bota, the game runs and plays okay, but there's a lot of missing sounds and textures, including the pictures for what you can build. Is there any way to fix this?
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Quanto042
Basically OTA Developer
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Re: BOTA 1.6 (Fix 8)

Post by Quanto042 »

Uh, i think you need to download the OTA Dependencies. If I'm not mistaken, they have been removed in the recent build of the game.

http://springfiles.com/2000
This is the link for you. Hopefully this fixes your problem.
slogic
AI Developer
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Re: BOTA 1.6 (Fix 8)

Post by slogic »

Smth wrong with texture on the back of T1 construction k-bot (see attachment).

If you exit widget customization mode (ctrl+f11, then esc) IceUI is disabled while it is actually on in widget list.

IceUI shows three lines max of chat window while windows size allows about seven lines.

KAIK & E323AI crash with the latest version of BOTA. RAI plays well. I'll try to know why.
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slogic
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Re: BOTA 1.6 (Fix 8)

Post by slogic »

Ok, error in E323AI was my fault. About KAIK i've written in its dev thread.

Found another issue of BOTA. Raider is invisible (see attached image)!
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Tribulex
A.N.T.S. Developer
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Re: The BOTA Thread - Version 1.6 (Fix-8) This is the Big One!

Post by Tribulex »

smoth wrote:
Quanto042 wrote:Image
do want wallpaper sized of this image...

also, that image, my god man, it is amazing. GOOD STUFF!
are those things at the top letters? wtf do they say?
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manolo_
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Re: BOTA 1.6 (Fix 8)

Post by manolo_ »

I WANT MORE FIXES FOR BOTA
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Re: BOTA 1.6 (Fix 8)

Post by Quanto042 »

Image
DOWNLOAD HERE
Here it is guys!
While still not good enough to be called 1.6 proper. This is a huge update by BOTA standards. A whole slew of changes have been made to the game (hopefully for the better). Special thanks (Again) to the Finns for finding all the crazy bugs that lead up to this release.

This will the last fix I release as the Mod Maintainer, the Finns will be taking over from here.

Updates for this version include:
-Inclusion of BASE-OTA Content. (It should run without OTA Dependencies now.)
-Removal of IceUI (it was too buggy)

-Fixed Arm Cloakable Fusions
-Fixed Core Goli Crush-strength 250 --> 500
-Fixed Krog Crush-strength 250 --> 1000
-Fixed Core MMs (they now 'splode like the Arm ones)
-Rebalanced the naval combat, destroyers are now less OP. Increased the Usefulness of the T2 Naval units.
-Arm Warriors now have the Classic OTA script (1 Cannon, 1 EMG) instead of dual EMGs.
-Peewees and AKs get an HP buff
-Small Tanks can no longer climb hills as well as the KBots (should lead to less flash spam)
-Flash/Gator recieve a 25% hp reduction. (From 650 to 500)

I think that is about it. Other changes suggested were more of a difference in opinion, and were discarded.
Some problems, that still have not been fixed (due to difficulty, and lack of skill on the part of this particular maintainer) include;
-Snipers still randomly suicide when firing.
-Core Raider still invisible; went back to old 3DO model
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Forboding Angel
Evolution RTS Developer
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Re: BOTA 1.6 (Fix 9) (Updated Finally)

Post by Forboding Angel »

YAY! New bota! Awesome! Which finns are you referring to btw?
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Re: BOTA 1.6 (Fix 9) (Updated Finally)

Post by Quanto042 »

The Finns over at #bota

They're a good bunch.
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manolo_
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Re: BOTA 1.6 (Fix 9) (Updated Finally)

Post by manolo_ »

moi, i cant wait till i have my broadband :mrgreen:

pahus
slogic
AI Developer
Posts: 626
Joined: 17 Mar 2008, 19:03

Re: BOTA 1.6 (Fix 9) (Updated Finally)

Post by slogic »

Quanto042, thanx for update. There is some charm in BOTA for me. 8)
bbpeas
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Joined: 20 Jun 2017, 16:39

Re: BOTA 1.6 (Fix 9) (Updated Finally)

Post by bbpeas »

is anybody here??
I downloaded BASICALLY OTA1.7 on springfiles and spring 0.82.7.1, I played it, it's great! I want to multiplay game with my friends, but the enginee version too old, online play is disable, how do we do it?

I think explosion is art in ta, BOTA very TA feel , why other like TA mods explosion effect no good @_@
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