Random WIP 2006-2011 - Page 206

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

MidKnight wrote:
smoth wrote:I think it looks good. Keep going.
That, and also, move the wheels back possibly?
Image

wheels look about right to me...
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

got n question: how could i load existing spring modells into wings 3d, i opened a modarchiv and tried to open a modell with wings 3d, but got an error
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

s3o is not a format wings3d can read.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP

Post by scifi »

ok so heres some wips im making


Image
Image
Image
Image

heres some videos ive made from the latest final frontier mod for spring
ive started working on svn build 50

changed a few things but the spirit of the makers remain on the most of the mod.......

so credit goes to
optimus prime
AZ
and other dev names........
some stuff ive made is shown on the vid mostly t1 stuff the rest is gameplay changes



http://www.youtube.com/watch?v=1KkNNuEXbmk
http://www.youtube.com/watch?v=MFfS0RSH ... re=channel
http://www.youtube.com/watch?v=rN2tT22E ... re=channel
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Pressure Line wrote:
MidKnight wrote:
smoth wrote:I think it looks good. Keep going.
That, and also, move the wheels back possibly?
Image

wheels look about right to me...
they just look like they're obscuring the barrels on bob's pic, maybe I'm just seeing it wrong.
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smoth
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Re: Random WIP

Post by smoth »

This all looks fabulous!

scifi
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MidKnight
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Re: Random WIP

Post by MidKnight »

That's one nice, err, Solar Defense Consortium World Devastator. :P
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP

Post by scifi »

tx well if anyone can point or coment for example add this do that id apreciate it :wink:
btw about the music tell me if it fits.....
two music records present on two vids fit imo
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smoth
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Re: Random WIP

Post by smoth »

point?

also show us some screenshots I see some new ships!!
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

MidKnight wrote:they just look like they're obscuring the barrels on bob's pic, maybe I'm just seeing it wrong.
you fail at eyes.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

What I've been up to lately:

Image

Image
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ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

Re: Random WIP

Post by ChaosMonkey »

are you making a game or something? i love the suitcase texture it looks real!
is your name... Jason?
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Yes (sorta) and no respectively
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Looks great! Can't wait to see 'em when you have reflectioncubes on the materials!
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Random WIP

Post by hamsate »

Simple police car.

Image

UV Map, 256 x 256:
Image

Comments? On ModelBase now. :wink:
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MidKnight
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Re: Random WIP

Post by MidKnight »

Try doing some preshading. :-)
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

An AO map bake! Get meshmapper, load the mesh into both 'High' and 'Low' options, generate the maps and save the Ambient Occlusion to a separate file.
Finally, load this file into Photoshop / GIMP / Whatever and overlay it above the main texture, setting blend mode to Multiply. Tada, instant shading!

Are the lights on top of the car meant to be on? If so, add highlights and generally give it the impression of 'light from within' (I'd suggest using the Dodge tool for that)
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Random WIP

Post by hamsate »

Need some opinions.. texture looks over detailed to me, but how is it to you guys?
Image
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

You need some preshading, and you need some bevels. On a real tank they wouldn't just paint a lighter color on like that, some part of the tank are not as high/low as the hull.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

I'm in agreement with Hoi on that. I see you're using a 256, which makes it a bit tricky with those bevels, but possible. I'd honestly recommend breaking it down into shades of green, based on light- the top surfaces should be brighter, and I'd lose the blobs (although I like the hatches, rear grille, and side details, I'd keep them, personally).

Basically, the bits look blobby and noisy, though, because they aren't lit or shaded to suggest depth.
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