REVENGE wrote:Played a 13v13 today, there was only 1 troll the entire time. Same player who kept coming back via renaming his account. Problematic individuals are really few and far between. Single'em out, IP ban'em.
Our troll was reconecting with new ip. As i told earlier, he was ipbanned 3 times. And ruined over dozen games.
2JohannesH: 1 ecoer will have hard time thinking about eco stuff on whole map and as far as i understand you also want him to build berthas, nukes and other stationary and harmful stuff. He needs to be damn skilled to do it proper way.
About kicking trolls and idiots -> there are players that are nor trolls, nor idiots. They are just learning. We had one that build second T1 lab. Team reclaimed it. He build it again. Again we reclaimed it with a marker 'don't build it again please'. Probably marker was erased. Some time later he put a marker 'Why my plant keeps disappearing?'. :)
2Wisse: turning of self-d is not an option. What about self-ding pyro when you want some extra damage? Or self-ding a trans with com coz you want to combomb? Probably selfd needs to be paused and alarmed to all players so that they will be able to vote or something.
But problem of self-d trolling does not exists in role play system. Restrict com selfd to chief commander. Let unit microers selfd only units. At least troll will not be able to blow everything at once.
Impossibility of canceling higher rank orders will stop idiotic reorderings when everyone want to save the situation(like com being napped).
Inverse limited dgun is a good option too. Only one guy must defend base with dgun, and he must be good at dgunning.