Rezbot behavior change
Moderator: Moderators
Rezbot behavior change
Rezbots behavior has been changed;
It used to be that when a unit got rezzed, only 1 rezbot repaired it, the others went to rezz more stuff. Now all the rezzers that took part in rezzing a unit repair the unit as well, and only move on to rezz more after that.
Please provide input whether you liked the old or new behavior better.
I liked the old one, cause it allowed better use of my comm for repairing freshly rezzed units.
It used to be that when a unit got rezzed, only 1 rezbot repaired it, the others went to rezz more stuff. Now all the rezzers that took part in rezzing a unit repair the unit as well, and only move on to rezz more after that.
Please provide input whether you liked the old or new behavior better.
I liked the old one, cause it allowed better use of my comm for repairing freshly rezzed units.
Re: Rezbot behavior change
Old one is better, makes for more stable e drain too.
Re: Rezbot behavior change
To me, the current behaviour, though less efficient, makes more sense as the default.
I mean, it seams rather arbitrary that one and only one rezbot would stay for repairs. I would think it would either be none or all of them.
I mean, it seams rather arbitrary that one and only one rezbot would stay for repairs. I would think it would either be none or all of them.
Re: Rezbot behavior change
I prefer current behavior as well. If you gave bunch of rezers only one order, they should all follow it completely, which means that they all need to heal after rez. Unit is most vulnerable right when it gets back to life, so healing up fast is critical in my mind.
Plus this is way better when rezing T2 or T3 units, where 1 rezer just can't heal fast enough.
You can always micro smaller groups of rezers. Selecting a bit different area with each group should work well.
Plus this is way better when rezing T2 or T3 units, where 1 rezer just can't heal fast enough.
You can always micro smaller groups of rezers. Selecting a bit different area with each group should work well.
Re: Rezbot behavior change
i like the new one seeing as CA is standardised
It might piss off BA players tho
It might piss off BA players tho
Re: Rezbot behavior change
makes sence to me too. Id rather get the bulldog repaired, than have 5 of them half-dead. Especially since the previous rezbots do not return to start healing the first unit they just rezzed.
Re: Rezbot behavior change
I've not seen the new behavior in action yet, but how you describe it is how I'd always thought it should have worked all along.
Re: Rezbot behavior change
Yes, this is the way I thought it should always be. I used to have to make all the rezzers heal important units manually but it's easier now. All though, healing 1 by 1 could have it's uses.
A smart widget would be awesome where rezzers heal units faster depending on the units priorities. For example, if you have 10 rezzers and they rez a Com, all the rezzers would heal the Com where as if you rezzed a Peewee, only one or two rezzers would stay to heal it.
Maybe even a setting where you can choose how many rezzers you want to heal units after they have been rezzed.
A smart widget would be awesome where rezzers heal units faster depending on the units priorities. For example, if you have 10 rezzers and they rez a Com, all the rezzers would heal the Com where as if you rezzed a Peewee, only one or two rezzers would stay to heal it.
Maybe even a setting where you can choose how many rezzers you want to heal units after they have been rezzed.
Re: Rezbot behavior change
Current behavior is preferred, I always disliked how rezbots would move to rez the next unit before the current one is repaired.
Re: Rezbot behavior change
New behavior is more intuitive.
Re: Rezbot behavior change
i agreeMidKnight wrote:New behavior is more intuitive.
Re: Rezbot behavior change
I'm responsible for the change and I'm happy most of you seem to like it.
In case you missed it there is also resurrection patrol (patrol + space key) which can be very efficient in some cases.
In case you missed it there is also resurrection patrol (patrol + space key) which can be very efficient in some cases.
Re: Rezbot behavior change
Keep the current, its more logical...
Re: Rezbot behavior change
We don't want our newly rezzed krogs to get killed by a flea, do we
Re: Rezbot behavior change
I have to say I always found the old behavior stupid. I used to manually change it when i had time.
- ChaosMonkey
- Posts: 180
- Joined: 06 Jul 2009, 21:21
Re: Rezbot behavior change
i love how it is now i was searching for a widget which did this but now its part of the game so its all good.