Buildpics
Moderators: MR.D, Moderators
on a 96X96 image yeah... it is because there is not enough space for worthwhile detail that NEEDS more then 256 colors.FireCrack wrote:Mine was worthwile.
Seriously, 256 colours is windows 95 on low detail, we are WAY past that, 256 just isn't enough colours to create anything with detail.
Do you have any reason not to use 256 colours?
the only reason I could see that >256 colors is needed would be for gradients and the like. That is why I am looking for a good reason.
I do not want to hear it is more detailed... we are still talking the standard 75 dpi. More colors does not equal more detail. That is what I am wondering about. Why would more then 256 be needed. I have never had a problem with that color limit. I am not saying that you shouldn't be able to use >256 colors I am saying WHAT will you do with them? why would you need them?
The OTA buildpics look like garbage partly because they are limited to the TA pallete. however spring is not limited to that so you could use what ever colors you want for your BP and color optimizations have come a long way.
Okay, then let's say it a different way, the current build pics would look better if they weren't using the TA palet. Yes, you can reduce a 24bit 96x96 to indexed color and optimize it to 256 unique colors to save space and it will look basically as good as befor you converted it, but the build-pics right now use a static, un-optimized and rather crappy palet.
More colors is unnecessary. They just need to be properly optimized; I mean, you could do more with 32 custom-palette colors than you can with 256 fixed-palette colours.
The problem is, of course, doing them all. Now that we have a top-notch rendering program that is actually playable, we could probably make superior-quality ones in a fraction of the time...
Ehh... heh... I think I just came up with AA's next feature ^_^
The problem is, of course, doing them all. Now that we have a top-notch rendering program that is actually playable, we could probably make superior-quality ones in a fraction of the time...
Ehh... heh... I think I just came up with AA's next feature ^_^
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