Texture covering 2/3 of the map??
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Texture covering 2/3 of the map??
Hi there.
Recently i tried some map making and i mostly succeded, only for some reason only like 2/3 of the map is seen with texture. The remaining 1/3 is there, units can walk there, although they walk in air ;]
That's some fishy thing with texture map i suppose, the rest (metal, height and features) are there.
Any ideas?
Recently i tried some map making and i mostly succeded, only for some reason only like 2/3 of the map is seen with texture. The remaining 1/3 is there, units can walk there, although they walk in air ;]
That's some fishy thing with texture map i suppose, the rest (metal, height and features) are there.
Any ideas?
Re: Texture covering 2/3 of the map??
Is your texture sized correctly? What format is it in compilation?
Re: Texture covering 2/3 of the map??
Any chance you made a map whose dimensions are not a multiple of 2?
Re: Texture covering 2/3 of the map??
Dimensions are as follows:
metal map - 513x193
height map - 513x193
feature map - 513x193
texture map - 4096x1536
metal map - 513x193
height map - 513x193
feature map - 513x193
texture map - 4096x1536
Re: Texture covering 2/3 of the map??
..so a map of size 4x3.
Maps' dimensions must be multiples of 2.
Maps' dimensions must be multiples of 2.
Re: Texture covering 2/3 of the map??
Um... isn't it 8x2? I wanted it that way...
Someone told me all but texture map has to have a multiplier of 32 (+1) as a dimension...
Someone told me all but texture map has to have a multiplier of 32 (+1) as a dimension...
Re: Texture covering 2/3 of the map??
The texture is 1024 pixels per 2 map size units. So 4096x1536 = 4*1024x1.5*1024 = 8x3
Yeah my previous post was a 5am-mathjob. So you want a 4096x1024 image as a texture map, metal & height maps of 513x129, and a feature map of 512x128.
Yeah my previous post was a 5am-mathjob. So you want a 4096x1024 image as a texture map, metal & height maps of 513x129, and a feature map of 512x128.
Re: Texture covering 2/3 of the map??
They are now (for a 8x3 map)
513x193
513x193
512x192
4096x1536
and still the same effect:
513x193
513x193
512x192
4096x1536
and still the same effect:
Re: Texture covering 2/3 of the map??
you must not use increments of 64 (or 512 in case of the texture maps). you have to use 128/1024.
Re: Texture covering 2/3 of the map??
Oh... so there's no such thing as 8x3 map in Spring?.. Aww....
Re: Texture covering 2/3 of the map??
even numbers onleh
Re: Texture covering 2/3 of the map??
Jeez, I wish I showed up earlier, I would have told him even number onleh on first post.
Whats with you guys. Just give the simple answer.
Whats with you guys. Just give the simple answer.
Re: Texture covering 2/3 of the map??
What do you call Peet's post?Quanto042 wrote:Jeez, I wish I showed up earlier, I would have told him even number onleh on first post.
Whats with you guys. Just give the simple answer.
Re: Texture covering 2/3 of the map??
Peet's post said a multiple of 2.lurker wrote:What do you call Peet's post?Quanto042 wrote:Jeez, I wish I showed up earlier, I would have told him even number onleh on first post.
Whats with you guys. Just give the simple answer.
That's smart talk for even. Stop using smart talk. I know it hurts to dumb ourselves down for others, but sometimes you just have to make sacrifices.
Re: Texture covering 2/3 of the map??
all squares are rectangles
not all rectangles are squares
not all rectangles are squares
Re: Texture covering 2/3 of the map??
In my experience the word even is normally used with positive integers. Map sizes are not.