2 techniques to prevent double or smurf-accounts - Page 2

2 techniques to prevent double or smurf-accounts

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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: 2 techniques to prevent double or smurf-accounts

Post by aegis »

Licho wrote:But lobby server could handle it much better, i was hoping for aegis new server.
http://springlobby.info/cgit.cgi/aegis/uberserver.git/
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: 2 techniques to prevent double or smurf-accounts

Post by hunterw »

meh i just make everyone bring their real accounts in to my games anyway. autohosts balance is what get fucked by smurfs
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: 2 techniques to prevent double or smurf-accounts

Post by Licho »

Simple way to reduce smurfing would be to force spectator for rank 1 smurfs on key autohosts.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: 2 techniques to prevent double or smurf-accounts

Post by Beherith »

Licho wrote:Simple way to reduce smurfing would be to force spectator for rank 1 smurfs on key autohosts.
That would do more damage to true newbies than it would reduce smurfing.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: 2 techniques to prevent double or smurf-accounts

Post by Jazcash »

Licho wrote:rank 1 smurfs
Beherith wrote:That would do more damage to true newbies than it would reduce smurfing.
Rank 1 Smurfs =/= True Newbies.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: 2 techniques to prevent double or smurf-accounts

Post by Beherith »

Oh sorry, misinterpreted that.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: 2 techniques to prevent double or smurf-accounts

Post by Gota »

Autohost balance is key for fun big games.
Make smurfing an offense(this very moment) than when people mostly use their own accounts implement storage of internal statistical info about players that cannot be accessed and will be used by autohosts to improve autobalance.
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: 2 techniques to prevent double or smurf-accounts

Post by Licho »

Uh .. such thing is already implemented on springie..
where do you thing these are from http://springie.licho.eu/top50.php
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: 2 techniques to prevent double or smurf-accounts

Post by Gota »

Need that everywhere,for each game.
general stats and by mod and by map stats...
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: 2 techniques to prevent double or smurf-accounts

Post by CarRepairer »

Gota wrote:Need that everywhere,for each game.
general stats and by mod and by map stats...
So what you want is lobbies to access Springie's elo stats so human hosts can use the balance button based on that instead of rank.
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: 2 techniques to prevent double or smurf-accounts

Post by Licho »

Anyone can add it to any lobby, interface is public...
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: 2 techniques to prevent double or smurf-accounts

Post by Gota »

I don't think making the ranking public is a good idea,
Unless you consider springie setup as a ladder atm?
jellyman
Posts: 265
Joined: 13 Nov 2005, 07:36

Re: 2 techniques to prevent double or smurf-accounts

Post by jellyman »

How about preventing players from building certain tech level 2 units until they are rank 4 or something. A mild discouragement for smurfing as your options are limited a little. And stops the noob tech to krog/nuke syndrome - force them to learn flash spam before they can play with the big units.

Of course a good player smurfing with only t1 units would still be rather unbalancing.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: 2 techniques to prevent double or smurf-accounts

Post by Neddie »

jellyman wrote:How about preventing players from building certain tech level 2 units until they are rank 4 or something. A mild discouragement for smurfing as your options are limited a little. And stops the noob tech to krog/nuke syndrome - force them to learn flash spam before they can play with the big units.

Of course a good player smurfing with only t1 units would still be rather unbalancing.
Uh, if you want to gimp low ranked players in the mods or games you work on, sssssure.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: 2 techniques to prevent double or smurf-accounts

Post by REVENGE »

Licho wrote:Simple way to reduce smurfing would be to force spectator for rank 1 smurfs on key autohosts.
Already used, to good effect against impulsesmurfs.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: 2 techniques to prevent double or smurf-accounts

Post by Caydr »

neddiedrow wrote:
jellyman wrote:How about preventing players from building certain tech level 2 units until they are rank 4 or something. A mild discouragement for smurfing as your options are limited a little. And stops the noob tech to krog/nuke syndrome - force them to learn flash spam before they can play with the big units.

Of course a good player smurfing with only t1 units would still be rather unbalancing.
Uh, if you want to gimp low ranked players in the mods or games you work on, sssssure.
This could actually work out in some cases when you think of it! Lots of modern games allow unlockables as you progress in rank. It would be a great incentive to not get banned.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: 2 techniques to prevent double or smurf-accounts

Post by 1v0ry_k1ng »

!smurfs dosnt seem to work anymore

bring it back = instawin
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