Making my first map - Page 2

Making my first map

Discuss maps & map creation - from concept to execution to the ever elusive release.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Making my first map

Post by knorke »

i just read some springlua guide and there seems to be a reclaimTime = xxx
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

surely that would be too easy :p

so reclaim time 3000 reclaimed by 100 workertime = 30 second reclaim?
or is there some crazy formula as per most spring functions?
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Making my first map

Post by knorke »

no idea.
but search forum for reclaimtime, it exists.
defaulttime seems to be metal+energy.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

what is a good amount of metal for a 1v1 map?
metal per spot?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Making my first map

Post by Neddie »

Really depends on how many spots you want to run with and which game or mod you wish for this to be played with. Since *A is categorically a jumble and doesn't scale any better with any particular metal amount per spot, the non-*A games you intend to support would be my first concern. Beherith would probably know the best amount for IW, Spiked/Beherith the best for '44, Forb the best for Evo and, of course, Gundam/KP/War Evo don't need a metal map. It has been a long time and I don't remember enough to give you the answers myself.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: Making my first map

Post by Gnomre »

1v0ry_k1ng wrote:surely that would be too easy :p

so reclaim time 3000 reclaimed by 100 workertime = 30 second reclaim?
or is there some crazy formula as per most spring functions?
Dude I told you that on the lobby the other day :\
knorke wrote:no idea.
but search forum for reclaimtime, it exists.
defaulttime seems to be metal+energy.
(Metal + Energy) * 6 actually.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Making my first map

Post by Forboding Angel »

Well I dunno how you would do it in SME, and btw evo resourcing is formatted towards TA metal spots (so if you do it for TA, then it will be perfect in evo), but what I do is in the smd set maxmetal to 1, then use a 6x6 round red 255 spot. It comes out to 2.0 metal income ingame.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

thanks forb!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Making my first map

Post by Beherith »

Good progress!
Mind posting the final heightmap? I would like to take a look at it.
Also, what forb said about metal is spot on. 6*6 pencil and you get 2.0m :)
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

urgh how do I make metal spots not staggeringly ugly ?
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Otherside
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Joined: 21 Feb 2006, 14:09

Re: Making my first map

Post by Otherside »

maek custom metal spot textures ? :p
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Making my first map

Post by Beherith »

Ill send ya a sample of how i make them:
http://valinoreternal.no-ip.org:10004/s ... atches.psd

A custom shaped brush with random angle jitter added, and used in patter stamp mode, then I use blending options.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Making my first map

Post by knorke »

i like metalspots large enough/good contrast to see them clearly from tab-view.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

Ive had enough texturing now

Image

how does one place geothermals and grass using springmapedit ?
anyone got any rocks?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Making my first map

Post by Beherith »

You can rip rocks from maps:
Un7zip the map in a dir, and copy over all the stuff except/maps to springmapedit.

Dunno about geos and grass tho, check the SME thread.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Making my first map

Post by KaiserJ »

grab the featurepack off jobjol and install it to use rocks...

geothermals though be in the feature list already.

map looks nice bud, gj!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

geothermal in the feature list?

in my version, the 'Geothermal' feature is a small bunch of flowers. wtf?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Making my first map

Post by imbaczek »

it'll show up correctly ingame, don't worry.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Making my first map

Post by 1v0ry_k1ng »

I dont think so:

[geovent]
{
world=allworld;
description=Geovent;
category=none;
object=Buds.s3o;
footprintx=1;
footprintz=1;
height=8;
blocking=0;
upright=0;
hitdensity=0;
energy=50;
metal=0;
damage=50;
flammable=0;
reclaimable=1;
autoreclaimable=1;
featurereclamate=smudge01;
seqnamereclamate=tree1reclamate;
}

it also places no geothermal texture...
anyone know the answer to this one?
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Making my first map

Post by KaiserJ »

it will work, i've done it!
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