Making my first map
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Re: Making my first map
i just read some springlua guide and there seems to be a reclaimTime = xxx
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Making my first map
surely that would be too easy :p
so reclaim time 3000 reclaimed by 100 workertime = 30 second reclaim?
or is there some crazy formula as per most spring functions?
so reclaim time 3000 reclaimed by 100 workertime = 30 second reclaim?
or is there some crazy formula as per most spring functions?
Re: Making my first map
no idea.
but search forum for reclaimtime, it exists.
defaulttime seems to be metal+energy.
but search forum for reclaimtime, it exists.
defaulttime seems to be metal+energy.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Making my first map
what is a good amount of metal for a 1v1 map?
metal per spot?
metal per spot?
Re: Making my first map
Really depends on how many spots you want to run with and which game or mod you wish for this to be played with. Since *A is categorically a jumble and doesn't scale any better with any particular metal amount per spot, the non-*A games you intend to support would be my first concern. Beherith would probably know the best amount for IW, Spiked/Beherith the best for '44, Forb the best for Evo and, of course, Gundam/KP/War Evo don't need a metal map. It has been a long time and I don't remember enough to give you the answers myself.
Re: Making my first map
Dude I told you that on the lobby the other day :\1v0ry_k1ng wrote:surely that would be too easy :p
so reclaim time 3000 reclaimed by 100 workertime = 30 second reclaim?
or is there some crazy formula as per most spring functions?
(Metal + Energy) * 6 actually.knorke wrote:no idea.
but search forum for reclaimtime, it exists.
defaulttime seems to be metal+energy.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Making my first map
Well I dunno how you would do it in SME, and btw evo resourcing is formatted towards TA metal spots (so if you do it for TA, then it will be perfect in evo), but what I do is in the smd set maxmetal to 1, then use a 6x6 round red 255 spot. It comes out to 2.0 metal income ingame.
Re: Making my first map
Good progress!
Mind posting the final heightmap? I would like to take a look at it.
Also, what forb said about metal is spot on. 6*6 pencil and you get 2.0m :)
Mind posting the final heightmap? I would like to take a look at it.
Also, what forb said about metal is spot on. 6*6 pencil and you get 2.0m :)
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Making my first map
urgh how do I make metal spots not staggeringly ugly ?
Re: Making my first map
maek custom metal spot textures ? :p
Re: Making my first map
Ill send ya a sample of how i make them:
http://valinoreternal.no-ip.org:10004/s ... atches.psd
A custom shaped brush with random angle jitter added, and used in patter stamp mode, then I use blending options.
http://valinoreternal.no-ip.org:10004/s ... atches.psd
A custom shaped brush with random angle jitter added, and used in patter stamp mode, then I use blending options.
Re: Making my first map
i like metalspots large enough/good contrast to see them clearly from tab-view.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Making my first map
Ive had enough texturing now
how does one place geothermals and grass using springmapedit ?
anyone got any rocks?
how does one place geothermals and grass using springmapedit ?
anyone got any rocks?
Re: Making my first map
You can rip rocks from maps:
Un7zip the map in a dir, and copy over all the stuff except/maps to springmapedit.
Dunno about geos and grass tho, check the SME thread.
Un7zip the map in a dir, and copy over all the stuff except/maps to springmapedit.
Dunno about geos and grass tho, check the SME thread.
Re: Making my first map
grab the featurepack off jobjol and install it to use rocks...
geothermals though be in the feature list already.
map looks nice bud, gj!
geothermals though be in the feature list already.
map looks nice bud, gj!
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Making my first map
geothermal in the feature list?
in my version, the 'Geothermal' feature is a small bunch of flowers. wtf?
in my version, the 'Geothermal' feature is a small bunch of flowers. wtf?
Re: Making my first map
it'll show up correctly ingame, don't worry.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Making my first map
I dont think so:
[geovent]
{
world=allworld;
description=Geovent;
category=none;
object=Buds.s3o;
footprintx=1;
footprintz=1;
height=8;
blocking=0;
upright=0;
hitdensity=0;
energy=50;
metal=0;
damage=50;
flammable=0;
reclaimable=1;
autoreclaimable=1;
featurereclamate=smudge01;
seqnamereclamate=tree1reclamate;
}
it also places no geothermal texture...
anyone know the answer to this one?
[geovent]
{
world=allworld;
description=Geovent;
category=none;
object=Buds.s3o;
footprintx=1;
footprintz=1;
height=8;
blocking=0;
upright=0;
hitdensity=0;
energy=50;
metal=0;
damage=50;
flammable=0;
reclaimable=1;
autoreclaimable=1;
featurereclamate=smudge01;
seqnamereclamate=tree1reclamate;
}
it also places no geothermal texture...
anyone know the answer to this one?
Re: Making my first map
it will work, i've done it!