Balanced Annihilation V6.96
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Re: Balanced Annihilation V6.96
plz stop bullying jaz is my job.
best solution is to decrease their 'emp power' a bit and remove this gay feature when flea can hold Can emped for ages
best solution is to decrease their 'emp power' a bit and remove this gay feature when flea can hold Can emped for ages
Re: Balanced Annihilation V6.96
Yeah this should be their behavior when patrolling or fightingLlamadeus wrote:Microing bladewings: press a, drag a circle. This is pretty much the best way to use bladewings (they'll focus on each unit and work through each enemy unit, ignoring units already stunned), them standing still is usually a result of using the patrol or fight commands.
- [PinK]triton
- Posts: 8
- Joined: 25 Sep 2008, 01:27
Re: Balanced Annihilation V6.96
Bladewings are amazing its a fact, its main reason for me to go core.
but i still go core only 20% games, because i prefer arms speed.
Bladewings should move 10 or 15% slower and subject will be close.
I am surprised nobody spoke about my favorite units in ota
FATBOY :D buff it plz, when i think about all the times i saw SUMO used and how people dont use fatboy
fatboy sucks
fatboy max speed should be x2
fido sucks too (
T2 bombers should make 10% or 15% damages less
Stumpy should have 5% less hp ^^
riot should have 3% less hp
pewees and aks should cost 5% or 10% less energy and cost 10% or 15% more metal, and have 10% more hp ^^
flea should have 5% or 10% more hp too.
minelayer is not usefull but we dont want mines war so mines should cost same energy and metal but minelayer should be able to repair things and reclaim.
Levelers should shoot 5% or 10% more far and dealt damages in 5% 10% less big area.
Janus damages should be 5% or 10% less strong and max speed should be 5% or 10% faster.
JUNO :D juno is fail make it cost x2 less metal and energy and lets see if we use it.
Nuke should cost 1/3 more, same for anti nuke
T1 bomber should cost 15% or 20% less energy
T1 fighters should cost 5% or 10% less energy
dragons claw should have 1/4 less reload time or 1/5
core thing should be buffed a bit too
hlt should shoot 5% or 10% stronger and range 5% or 10% more far.
pitbull and viper should cost 5% more
ctrl d should be 3 sec only
radar should cost more
anti radar should cost 5% less energy
llt should have 15% more hp and cost 10% more metal and energy
I am a bit tired but i think many changes are really GOOD
P.s : its not because i write like a retard that wat i typed i retardness, plz think about it.
but i still go core only 20% games, because i prefer arms speed.
Bladewings should move 10 or 15% slower and subject will be close.
I am surprised nobody spoke about my favorite units in ota
FATBOY :D buff it plz, when i think about all the times i saw SUMO used and how people dont use fatboy
fatboy sucks
fatboy max speed should be x2
fido sucks too (
T2 bombers should make 10% or 15% damages less
Stumpy should have 5% less hp ^^
riot should have 3% less hp
pewees and aks should cost 5% or 10% less energy and cost 10% or 15% more metal, and have 10% more hp ^^
flea should have 5% or 10% more hp too.
minelayer is not usefull but we dont want mines war so mines should cost same energy and metal but minelayer should be able to repair things and reclaim.
Levelers should shoot 5% or 10% more far and dealt damages in 5% 10% less big area.
Janus damages should be 5% or 10% less strong and max speed should be 5% or 10% faster.
JUNO :D juno is fail make it cost x2 less metal and energy and lets see if we use it.
Nuke should cost 1/3 more, same for anti nuke
T1 bomber should cost 15% or 20% less energy
T1 fighters should cost 5% or 10% less energy
dragons claw should have 1/4 less reload time or 1/5
core thing should be buffed a bit too
hlt should shoot 5% or 10% stronger and range 5% or 10% more far.
pitbull and viper should cost 5% more
ctrl d should be 3 sec only
radar should cost more
anti radar should cost 5% less energy
llt should have 15% more hp and cost 10% more metal and energy
I am a bit tired but i think many changes are really GOOD
P.s : its not because i write like a retard that wat i typed i retardness, plz think about it.
Re: Balanced Annihilation V6.96
As were on the shitstorm of requests for things we want, heres my 2 cents :p
give ak/pw more mass. As a spam whore i hate to lose 50+ ak/pw to 1 leveler shot making them all bounce together ansd rape themselves, its just depressing as if trying to win with somewhat underpowered units isnt hard enough xD
give ak/pw more mass. As a spam whore i hate to lose 50+ ak/pw to 1 leveler shot making them all bounce together ansd rape themselves, its just depressing as if trying to win with somewhat underpowered units isnt hard enough xD
- [PinK]triton
- Posts: 8
- Joined: 25 Sep 2008, 01:27
Re: Balanced Annihilation V6.96
AND yes combomb is too easy atlas with commander should move slower.
Re: Balanced Annihilation V6.96
"[PinK]triton":Bladewings are amazing its a fact, its main reason for me to go core.
but i still go core only 20% games, because i prefer arms speed.
Bladewings should move 10 or 15% slower and subject will be close.
The speed nerf might be valid.
I am surprised nobody spoke about my favorite units in ota
FATBOY :D buff it plz, when i think about all the times i saw SUMO used and how people dont use fatboy
fatboy sucks
fatboy max speed should be x2
imo 25% is more like it.
fido sucks too (
yep
T2 bombers should make 10% or 15% damages less
not really.
Stumpy should have 5% less hp ^^
riot should have 3% less hp
dunno, dont think so
pewees and aks should cost 5% or 10% less energy and cost 10% or 15% more metal, and have 10% more hp ^^
Yes on cost, no on HP.
flea should have 5% or 10% more hp too.
never ever. fleas should die from getting looked at wrong
minelayer is not usefull but we dont want mines war so mines should cost same energy and metal but minelayer should be able to repair things and reclaim.
would totally screw vec balance. keep it unchanged
Levelers should shoot 5% or 10% more far and dealt damages in 5% 10% less big area.
would make lev even better, cuz comm would be easier to pop
Janus damages should be 5% or 10% less strong and max speed should be 5% or 10% faster.
their speed boost would be worth much more than that dmg nerf
JUNO :D juno is fail make it cost x2 less metal and energy and lets see if we use it.
Nuke should cost 1/3 more, same for anti nuke
imo its fine
T1 bomber should cost 15% or 20% less energy
yes, 10-15%
t1 fighters should cost 5% or 10% less energy
yes 10%
dragons claw should have 1/4 less reload time or 1/5
core thing should be buffed a bit too
theyre good as they are
hlt should shoot 5% or 10% stronger and range 5% or 10% more far.
NO WAY.
pitbull and viper should cost 5% more
ok
ctrl d should be 3 sec only
nope
radar should cost more
nope
anti radar should cost 5% less energy
nope
llt should have 15% more hp and cost 10% more metal and energy
no no no no
I am a bit tired but i think many changes are really GOOD
P.s : its not because i write like a retard that wat i typed i retardness, plz think about it.
but i still go core only 20% games, because i prefer arms speed.
Bladewings should move 10 or 15% slower and subject will be close.
The speed nerf might be valid.
I am surprised nobody spoke about my favorite units in ota
FATBOY :D buff it plz, when i think about all the times i saw SUMO used and how people dont use fatboy
fatboy sucks
fatboy max speed should be x2
imo 25% is more like it.
fido sucks too (
yep
T2 bombers should make 10% or 15% damages less
not really.
Stumpy should have 5% less hp ^^
riot should have 3% less hp
dunno, dont think so
pewees and aks should cost 5% or 10% less energy and cost 10% or 15% more metal, and have 10% more hp ^^
Yes on cost, no on HP.
flea should have 5% or 10% more hp too.
never ever. fleas should die from getting looked at wrong
minelayer is not usefull but we dont want mines war so mines should cost same energy and metal but minelayer should be able to repair things and reclaim.
would totally screw vec balance. keep it unchanged
Levelers should shoot 5% or 10% more far and dealt damages in 5% 10% less big area.
would make lev even better, cuz comm would be easier to pop
Janus damages should be 5% or 10% less strong and max speed should be 5% or 10% faster.
their speed boost would be worth much more than that dmg nerf
JUNO :D juno is fail make it cost x2 less metal and energy and lets see if we use it.
Nuke should cost 1/3 more, same for anti nuke
imo its fine
T1 bomber should cost 15% or 20% less energy
yes, 10-15%
t1 fighters should cost 5% or 10% less energy
yes 10%
dragons claw should have 1/4 less reload time or 1/5
core thing should be buffed a bit too
theyre good as they are
hlt should shoot 5% or 10% stronger and range 5% or 10% more far.
NO WAY.
pitbull and viper should cost 5% more
ok
ctrl d should be 3 sec only
nope
radar should cost more
nope
anti radar should cost 5% less energy
nope
llt should have 15% more hp and cost 10% more metal and energy
no no no no
I am a bit tired but i think many changes are really GOOD
P.s : its not because i write like a retard that wat i typed i retardness, plz think about it.
- [PinK]triton
- Posts: 8
- Joined: 25 Sep 2008, 01:27
Re: Balanced Annihilation V6.96
ok i was high and tired when i writed last post.
Fatboy +25% speed wont be enough imo but at least u agree that fatboy suck cause its too slow (maybe it cost too much too )
Stumpy is best unit in ba so a small nerf wont be so bad
at least u agree on T1 fighters and T1 bombers
i forgot to speak about scouts i think they need a small nerf
if pewees and aks cost less energy, cost a bit more metal and have 10% hp more, minelayer with repair and reclaim, stumpy with little nerf and janus with more speed and 5% 10% less damage, and scouts speed nerf, i think kbot/veh balance wont be screwed
Fatboy +25% speed wont be enough imo but at least u agree that fatboy suck cause its too slow (maybe it cost too much too )
Stumpy is best unit in ba so a small nerf wont be so bad
at least u agree on T1 fighters and T1 bombers
i forgot to speak about scouts i think they need a small nerf
if pewees and aks cost less energy, cost a bit more metal and have 10% hp more, minelayer with repair and reclaim, stumpy with little nerf and janus with more speed and 5% 10% less damage, and scouts speed nerf, i think kbot/veh balance wont be screwed
Re: Balanced Annihilation V6.96
Minelayer with repair/reclaim would remove the best kbot advantage, stealthy rezzers.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Balanced Annihilation V6.96
AKs use 250% more energy:metal to produce than flash/gator or storm/rocko. that should *really* be adressed sooner or later. peewee is not as bad but still way high. nothing wrong with their cost or power imo, but no good reason why it is so much harder to mass produce than either jeffys or flash, when its power its somewhere between the two.if pewees and aks cost less energy, cost a bit more metal and have 10% hp more, minelayer with repair and reclaim, stumpy with little nerf and janus with more speed and 5% 10% less damage, and scouts speed nerf, i think kbot/veh balance wont be screwed
stump could do with a look at too, atm pros tend to just slam them on repeat the moment their economy is capable and produce nothing else all game (except maybe a small proportion of slashers to provide AA)
-
- Posts: 181
- Joined: 13 Jan 2009, 11:20
Re: Balanced Annihilation V6.96
Nothing wrong with that. What would be the alternative? Everybody likes to have some solid tanks as the backbone of an army.1v0ry_k1ng wrote:stump could do with a look at too, atm pros tend to just slam them on repeat the moment their economy is capable and produce nothing else all game (except maybe a small proportion of slashers to provide AA)
And it's really not that bad. All the other T1 vehicles are still being used a lot along stumpies mid game. Artillery against defenses, Flashes for raids and comm assasination, Slashers not only for aa but also skirmishing. T2 also tends to replace Stumpies completely.
The T1 vehicle classes are the best part of TA :)
- [PinK]triton
- Posts: 8
- Joined: 25 Sep 2008, 01:27
Re: Balanced Annihilation V6.96
Artillery against defenses?? T1 arty is fail i never use it, i use stumpys
Re: Balanced Annihilation V6.96
Fatboys can be good once in a while when you make them by consul near the front and it doesnt take 5 min to reach battlefield, which is kinda lame as it is kbot after all. You could also trans it around but speed boost would be welcome.
And minelayers are useful!
Slight jeffy nerf is most important imo (maybe weasel little too if you want to preserve core/arm balance better), jeffy spam can get retarded sometimes. And maybe nerf metal storage :p
And minelayers are useful!
Slight jeffy nerf is most important imo (maybe weasel little too if you want to preserve core/arm balance better), jeffy spam can get retarded sometimes. And maybe nerf metal storage :p
Re: Balanced Annihilation V6.96
behe is spot on about most of what he says, again, dont listen to a lot of what is in this thread
Re: Balanced Annihilation V6.96
repair, yeah, but reclaim wouldn't and it would give them a new role to fulfillBeherith wrote:Minelayer with repair/reclaim would remove the best kbot advantage, stealthy rezzers.
Re: Balanced Annihilation V6.96
Minelayers should be immune to mines, methinks. Then they can go reclaim enemy mineshunterw wrote:repair, yeah, but reclaim wouldn't and it would give them a new role to fulfillBeherith wrote:Minelayer with repair/reclaim would remove the best kbot advantage, stealthy rezzers.
Re: Balanced Annihilation V6.96
That would be really illogical, also, have you ever tried to make a minelayer attack ground?YokoZar wrote: Minelayers should be immune to mines, methinks. Then they can go reclaim enemy mines
Re: Balanced Annihilation V6.96
Clearing them is not enough? Not that much to reclaim in a mine.YokoZar wrote:Minelayers should be immune to mines, methinks. Then they can go reclaim enemy mineshunterw wrote:repair, yeah, but reclaim wouldn't and it would give them a new role to fulfillBeherith wrote:Minelayer with repair/reclaim would remove the best kbot advantage, stealthy rezzers.
Re: Balanced Annihilation V6.96
Beyond lol kbot costs and shit, something that always struck me as retarded about BA was the way a minelayer could not resume construction of a mine if it stops mid way (no repair).
Making it have repair would mean it would be able to assist tho (afaik at least) and this would break the sacred and perfect kbot vs veh balance.
Making it have repair would mean it would be able to assist tho (afaik at least) and this would break the sacred and perfect kbot vs veh balance.
Re: Balanced Annihilation V6.96
Probably not necessary to make it repair to be able to resume mines. When rezbots have repair and they cannot assist construction of new buildings, I'd think its easily doable other way around too.pintle wrote:Making it have repair would mean it would be able to assist tho (afaik at least) and this would break the sacred and perfect kbot vs veh balance.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Balanced Annihilation V6.96
the sacred and perfect kbot vs veh balance.