Balanced Annihilation V6.96

Balanced Annihilation V6.96

Classic game design, maintained to please you...

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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Balanced Annihilation V6.96

Post by TheFatController »

Changelog 6.95 --> 6.96 wrote:- Added Prevent Load Hax gadget (does exactly what it says on the tin).
- Patch for ressurect bug, should work in most circumstances.
- Replaced Customformations with Niobium's fixed Customformations2 widget.
Small release for sploits and fixes... please report any bugs here or via PM.

Download Balanced Annihilation V6.96

Have fun!
eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

Re: Balanced Annihilation V6.96

Post by eyu100 »

You can still nap moving coms by microing the transport, but the exploit is fixed.
YokoZar
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Joined: 15 Jul 2007, 22:02

Re: Balanced Annihilation V6.96

Post by YokoZar »

whoo
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V6.96

Post by Wombat »

eyu100 wrote:You can still nap moving coms by microing the transport, but the exploit is fixed.
so is it fixed or not ? >_>
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Niobium
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Joined: 07 Dec 2008, 02:35

Re: Balanced Annihilation V6.96

Post by Niobium »

The exploit is fixed. Behavior will be as previously.
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Wombat
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Re: Balanced Annihilation V6.96

Post by Wombat »

happy to hear that ^^
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.96

Post by Jazcash »

NERF. TECH. TOO. BOMBARS. DAMAGE.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V6.96

Post by Wombat »

ban this guy for offtop and trolling
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.96

Post by Jazcash »

ALSO. IMPLEMENT. NEW. EPIC. LOADSCREENS.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Balanced Annihilation V6.96

Post by Beherith »

JAZCASH wrote:NERF. TECH. TOO. BOMBARS. DAMAGE.
No.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: Balanced Annihilation V6.96

Post by ginekolog »

Beherith wrote:
JAZCASH wrote:NERF. TECH. TOO. BOMBARS. DAMAGE.
No.
Ofc dont nerf them, they provide porcbreaking tool. They are balanced nicely.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V6.96

Post by Wombat »

also t2 bombers rush is faster than nuke/adv fus rush... maybe thats why jaz cry about it
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Re: Balanced Annihilation V6.96

Post by Caydr »

NERF DGUNS THEY KILL MY FLASH RUSH
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V6.96

Post by Wombat »

thats probably the best feature among all rts ;P
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Balanced Annihilation V6.96

Post by NOiZE »

Nice job TFC
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.96

Post by Jazcash »

  • T2 Bombers damage should be nerfed.
  • GIMP, Brawler and all the other units that can't hit water labs properly needs to be fixed.
  • Jeffy and Weasel should move at same speed.
  • Def units should be able to shoot over Arm Solar.
  • Levelers shouldn't do so much impact. They can practically destroy and large group of light units in one shot...
  • Torp Bombers need a nerfing.
  • Com should be more aware. It used to instantly shoot at units within it's radius when possible. Even when building, reclaiming or w/e. Now, it's just a refusing, hesitant, stupid pile of 2500 Metal. When I walk it at a scout, it should shoot the scout and walk instead of just walking -_-
  • I think pyros should move fatser. zippers are Arm's equivalent but zippers pwn pyros cause of their speed.
  • Liche should leave wrecks after it's killed units like labs. One Liche rush can just end it for one player cause it leaves them no metal to build back from.
  • Bladewings shouldn't move so goddamn fast.
  • Combombing should be harder.
  • GIMP's damage needs a major buff, also it's accuracy and speed.
  • Com should have some way of dealing with underwater units other than reclaiming/capturing.
  • Sub killers shouldn't have 100% accuracy.
  • Water sucks, make it better.
  • Reapers damage should be buffed and health decreased.
  • Anti-flak gunships should be cheaper or build faster.
  • T2 Land Transports should be renamed to useless piles of shite.
  • Gremlin Stealth Tanks should be renamed to useless piles of shite MkII.
  • All non-air transports should be renamed to uselesspilesofshites and should be deleted with passion.
  • Arm needs some decent T3. All Core's T3 pwns all Arm's T3.
  • Sea needs nano.
  • Sea needs shields.
  • Sea needs BB.
  • Sea needs nuke.
  • Sea sucks, get rid of it.
  • Get rid of all annoying, useless, broken, cheating widgets.
  • Rename BA.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Re: Balanced Annihilation V6.96

Post by NOiZE »

-1
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JohannesH
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Re: Balanced Annihilation V6.96

Post by JohannesH »

JAZCASH wrote:
  • Rename BA.
Yes, make your own mod then.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Balanced Annihilation V6.96

Post by Pxtl »

NOiZE wrote:-1
This. Jazcash's list starts out reasonable, and then proceeds into Image

very quickly. Nerf Levellers? Seriously? The barely-mobile self-pwning trapped-in-their-own-wreckage jokes?
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.96

Post by Jazcash »

Pxtl wrote:
This. Jazcash's list starts out reasonable, and then proceeds into Image

very quickly.
Yeh, that was unintentional. My hatred just spurted out.
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