Spring Mod Maker - Updated!
Moderator: Moderators
Re: Spring Mod Maker - Updated (V1.0.1.0)!
Yay updated!
Tried with other browser, but there it kept saying i forgot to fill in some information, which I didn't imo.
Anyway, just removed it and uploaded again!
Things we fixed since the previous release:
ÔÇó Make icons for modlayout editor
ÔÇó Make errors after building more clear
ÔÇó A bug on reloading an object with int/double
If anyone finds something else, please let me know!
(springmodmaker@gmail.com).
Tsu.
Tried with other browser, but there it kept saying i forgot to fill in some information, which I didn't imo.
Anyway, just removed it and uploaded again!
Things we fixed since the previous release:
ÔÇó Make icons for modlayout editor
ÔÇó Make errors after building more clear
ÔÇó A bug on reloading an object with int/double
If anyone finds something else, please let me know!
(springmodmaker@gmail.com).
Tsu.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Spring Mod Maker - Updated!
Please please please include documentation. I have fielded several requests for help this week. All from utter spring modding nubs. You have provided an 'easy way out' for people learning to spring mod (ie they don't have to learn where things go in the mod structure or what they do.) which is all good, but since no-one except you knows how the program is set up, it makes explaining things extremely hard.
Also. what the heck does the Factions part set up? I couldn't even open the page for it.
Also. what the heck does the Factions part set up? I couldn't even open the page for it.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: Spring Mod Maker
Your a lass?Tsuyosa wrote:Thanks, and im not a dude xDclericvash wrote:It is about time someone did something like this, great work dude, don't mind the community they get arsey sometimes. But what they say about "TA Spring" is true, Spring runs more than just TA nowadays (arghs commerical game P.U.R.E comes to mind and kernel panic).
How should i call the game then? Spring?
I would like to request some sort of Linux version please.
Re: Spring Mod Maker
Have you tried running it with mono?clericvash wrote:Your a lass?Tsuyosa wrote:Thanks, and im not a dude xDclericvash wrote:It is about time someone did something like this, great work dude, don't mind the community they get arsey sometimes. But what they say about "TA Spring" is true, Spring runs more than just TA nowadays (arghs commerical game P.U.R.E comes to mind and kernel panic).
How should i call the game then? Spring?
I would like to request some sort of Linux version please.
Re: Spring Mod Maker - Updated!
I will add more detailed documentation once i have time, currently it's a quite busy period for me at school, but in about 3 weeks i will have all the time in the world (i hope) and i will get back on the project. Sorry for the inconvenience!Pressure Line wrote:Please please please include documentation. I have fielded several requests for help this week. All from utter spring modding nubs. You have provided an 'easy way out' for people learning to spring mod (ie they don't have to learn where things go in the mod structure or what they do.) which is all good, but since no-one except you knows how the program is set up, it makes explaining things extremely hard.
Also. what the heck does the Factions part set up? I couldn't even open the page for it.
Tsu
Re: Spring Mod Maker - Updated!
im having some troble are stationairy units building cus there no other tab that says building or anything so wha in asking is how do i do building in the smm? please help
Re: Spring Mod Maker - Updated!
"im having some trouble with creating stationary units (buildings). i dont see a tab for creating buildings. please, how do i add a building in the smm? thanks"
Re: Spring Mod Maker - Updated!
Just started using it, first impressions are that it would be cool if it greyed out options that didn't apply, ie if you have the canmove button unticked then it should grey out things like acceleration etc.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Spring Mod Maker - Updated!
The trick to being taken seriously is to at least try to act like you have a 3 digit IQ. The correct way to get an answer to a question is to wait a little longer than 5 hours before doubleposting the *same* question. Actually, you should never doublepost the same question, if someone knows the answer, and cares enough to share it, they will.command wrote:"im having some trouble with creating stationary units (buildings). i dont see a tab for creating buildings. please, how do i add a building in the smm? thanks"
To answer your question, buildings are not a different *type* of unit. They are just units that cannot move and have a footprint.
Re: Spring Mod Maker - Updated!
Now now, I'm sure Tsu wouldn't want us dirtying her thread.
*Spits*
*Spits*
Re: Spring Mod Maker - Updated!
Would it be better if units had sub sections for texture/model/script each rather than having them separated by type? Seems logical.
Re: Spring Mod Maker - Updated!
*Cleans up*JAZCASH wrote:Now now, I'm sure Tsu wouldn't want us dirtying her thread.
*Spits*
Yes, thats about rightTo answer your question, buildings are not a different *type* of unit. They are just units that cannot move and have a footprint.
Good idea, ill add it to my todo listJust started using it, first impressions are that it would be cool if it greyed out options that didn't apply, ie if you have the canmove button unticked then it should grey out things like acceleration etc.
Feel free to do so. I merely ,ade the program, the mod layout is up to you to design:DWould it be better if units had sub sections for texture/model/script each rather than having them separated by type? Seems logical.
However, if you wait a little while (most likely still one or two months) i will make it possible to split the modlayout in multiple files, which makes it easier to add/change smaller parts.
Tsu.
Re: Spring Mod Maker - Updated!
I don't understand what you're saying.Tsuyosa wrote:However, if you wait a little while (most likely still one or two months) i will make it possible to split the modlayout in multiple files, which makes it easier to add/change smaller parts.
Tsu.
Also can you make it not delete everything in the build directory that isn't in the mod project.
-
- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: Spring Mod Maker - Updated!
Is there a way to import files that you already working on? Like units for example.
Re: Spring Mod Maker - Updated!
Whats the diference with Editor Spring? Im seraching tools for a new mod.
Re: Spring Mod Maker - Updated!
Sorry to necro such an old thread, but I just wanted to ask if anyone knows if this is still compatable with the latest version of spring. If not are there any similar tools I could use?
Re: Spring Mod Maker - Updated!
Did not test but probally not compatible:
-no .lua files
-some small changes to unitdefs (some tags removed or changed)
There is no similiar tool afaik, everyone just uses some texteditor.
Since spring modding documenation http://springrts.com/wiki/Game_and_Unit_development got a bit better in last years, that is not so bad though as it sounds.
-no .lua files
-some small changes to unitdefs (some tags removed or changed)
There is no similiar tool afaik, everyone just uses some texteditor.
Since spring modding documenation http://springrts.com/wiki/Game_and_Unit_development got a bit better in last years, that is not so bad though as it sounds.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Spring Mod Maker - Updated!
Yeah, notepad++ and the wiki are pretty much the ticket nowadays.
The wiki is better because it provides actual context.
The wiki is better because it provides actual context.
Re: Spring Mod Maker - Updated!
Or you could try Sublimetext 2, which will run on Linux and OS X ( unlike notepad++ which is windows only ), has a similar if not superior featureset, and a thriving ecosystem that can easily nab the shiny things built for Komodo IDE/Coda/textWrangler/etc
It even has a plugin(s) that will help with lua:
https://github.com/rorydriscoll/LuaSublime
Full syntax colouring, autocompletion, and runtime linting checking for syntax errors and issues
It even has a plugin(s) that will help with lua:
https://github.com/rorydriscoll/LuaSublime
Full syntax colouring, autocompletion, and runtime linting checking for syntax errors and issues
Re: Spring Mod Maker - Updated!
Been using this for a while, can testify that it's fucking awesome.AF wrote:Or you could try Sublimetext 2