city map
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
city map
there must be enough features kicking around by now to make a half decent city map, am i rite? I mention this because a city map would kick a disproportionate amount of ass
Re: city map
make this a city map competition thread and watch them roll in :p
Re: city map
Im not touching features again in the near future.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: city map
Haven't both Argh and Smoth made city maps already?
Re: city map
They weren't made for BA, so they don't exist.Warlord Zsinj wrote:Haven't both Argh and Smoth made city maps already?
Re: city map
i could dust off an old project i had kicking but was unable to finish with a mere gig of ram... only used small features, the buildings were in the heightmap and had little ramps and stuff so you could climb up them with bots.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: city map
arghs city maps use world gen and stuff are are incompatible with other mods thanks to stupid speedmetal metal
I havnt seen smoths, but then smoth dosnt tend to release that much content through the spring forums for relatively obvious reasons. has he made any that are both cash and have metal spots compatble with other mods?
I havnt seen smoths, but then smoth dosnt tend to release that much content through the spring forums for relatively obvious reasons. has he made any that are both cash and have metal spots compatble with other mods?
Re: city map
well he couldnt make another competiton cause he knows we cant get tricked twice
Re: city map
1v0ry_k1ng wrote: I havnt seen smoths, but then smoth dosnt tend to release that much content through the spring forums for relatively obvious reasons. has he made any that are both cash and have metal spots compatble with other mods?
Re: city map
Hm? I thought Argh was planning on pulling the area-metal level down to BA/CA/EE-compatible levels. Either way, you could play them with CA using the Metal Multiplier - does BA have metal multiplier?1v0ry_k1ng wrote:arghs city maps use world gen and stuff are are incompatible with other mods thanks to stupid speedmetal metal
I havnt seen smoths, but then smoth dosnt tend to release that much content through the spring forums for relatively obvious reasons. has he made any that are both cash and have metal spots compatble with other mods?
Re: city map
I was working on eastside westside and my current feature work partially revolves around the completion of that map and using urban features. Which lathan had started on but rl(TM) took him from us. I am working on a more generic feature placement solution that works on any mod/game so no worries. Right now it is hard wired into gundam's dev version(not out yet) but will soon become part of that whole map options thing I had made a while back. I have not said much yet about it because honestly I am still working on it but it is moving along and will be generally ready soon enough.1v0ry_k1ng wrote:arghs city maps use world gen and stuff are are incompatible with other mods thanks to stupid speedmetal metal
I havnt seen smoths, but then smoth dosnt tend to release that much content through the spring forums for relatively obvious reasons. has he made any that are both cash and have metal spots compatble with other mods?
Re: city map
You should call it BuilderWorld. Or PlanetConstructor. Or GlobeAssembler.
Re: city map
or I'll not be pretentious and just call it feature placer.
Re: city map
On an unrelated note, the central building in the front row of the bottom pic looks uncannily like a comms relay (or a power relay, perhaps) from Star Wars: Galactic Battlegrounds (though I'm not entirely sure, could also be OTA or an Earth 21*0 game, or something else).
Re: city map
MechCommander 2, perhaps?
Re: city map
Yeah, that. My mind is at times about as trustworthy as a kleptomaniac in a bank vault.FLOZi wrote:MechCommander 2, perhaps?
On topic, I agree, city maps would be epic awesome. The OTA city tileset contained quite a lot of different features (buildings, statues, fountains, benches, wrecked cars) when viewed in the map editor, but I've never actually played an OTA city map. If those features could be ported to Spring somehow, we'd instantly have an - admittedly not very good-looking, but functional - city feature set.
Re: city map
Wasn't there some commercial restriction to those features? I also want some damaged versions(as in chunks missing) can you do those pl?
I thought about it and maybe I should just say this: Look argh, you made worldbuilder it works for you, it doesn't work for me and other's may not want to fool with it. I didn't like the direction you did took my idea so I am making what I wanted to see. It is that simple.
If you think features suck state real reasons beyond they lack scripts, because I have both features and units in that feature placer. so please enlighten us.
stratega, I planned on doing just that, I have not reposted the shots of what I had as a wip but it was pretty cool I will return to working on that urban stuff but I just have not. So far as they have said only argh and I have really fooled with it. Picassoct had some interesting stuff but it was extremely surreal.
I thought about it and maybe I should just say this: Look argh, you made worldbuilder it works for you, it doesn't work for me and other's may not want to fool with it. I didn't like the direction you did took my idea so I am making what I wanted to see. It is that simple.
If you think features suck state real reasons beyond they lack scripts, because I have both features and units in that feature placer. so please enlighten us.
stratega, I planned on doing just that, I have not reposted the shots of what I had as a wip but it was pretty cool I will return to working on that urban stuff but I just have not. So far as they have said only argh and I have really fooled with it. Picassoct had some interesting stuff but it was extremely surreal.
Re: city map
They were sprites, just like the trees and rocks and metal spots and most other features in TA. Wrecks were just about the only 3D features.Strategia wrote:If those features could be ported to Spring somehow, we'd instantly have an - admittedly not very good-looking, but functional - city feature set.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: city map
Indeed.smoth wrote:Wasn't there some commercial restriction to those features?
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There are damaged versions, although from memory there are no intermediate steps between 'full health' and 'almost totally destroyed'smoth wrote:I also want some damaged versions(as in chunks missing) can you do those pl?