New Mod Option: Communism Mode! by Licho
Mex output is shared equally among teammates. A player's energy excessing 80% of his storage will be overdriven in the shared mexes.
Find it under Experimental Settings.
New Mod Option: Shuffle Start Points by CarRepairer
Off - Do nothing.
Within Boxes - Shuffle start positions within each team's box.
All - Shuffle start positions of all commanders. Use this in place of random for autohosts.
Toggle under Starting Conditions.
New Mod Option: Limited Boost by CarRepairer
Boost cannot be used to build anything with a weapon. Use this mode to prevent rushes for a more relaxed, economy-based game.
Choose under Starting Conditions > Starting Resource Type.
New Game Mode: King of the Kill! by Alchemist
*Any unit can capture the hill, starting the countdown timer
*Once the hill is captured, the other team can contest by moving any of their own units inside the box, pausing the timer
*The timer resumes when the units of only 1 team remain
*If the hill changes sides, the timer is reset
*Hold the hill until the clock runs out to win!
Choose under Starting Conditions > Game Mode.
New Models!
Thud, Storm, Jack (Can) by maackey
Pioneer (arm vehcon), Stumpy by Pressureline
Clogger by CarRepairer
Siren by KingRaptor, Hawk by PressureLine, Cirrus by MidKnight
New Groundscars! by jK
Balance changes:
Clogger price doubled from 10 to 20
Recluse cost reduced by 20 and Morty cost increased by 20
Kodachi is 20% cheaper
Veil (larger jammer tower) and larger shields removed
Sneaky Pete (smaller jammer tower), 50 more expensive, gets scrambler
Eraser (walker jammer) 50 more expensive and same range as Sneaky Pete
Aspis (walker shield) price 300->400, capacity 2500->3500, radius 300->400, energy drain 20% lower. Aegis (static shield) hp increased by 100
HP from XP removed
Fixed small geo energy output, both faction's geos now produce 25E.
Download Link Here!
Looks great! Nice job, and posted!
-FA
[game] CA stable release - 4744
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: CA stable release - 4744
HP from XP removed
i liked that feature in TA style mods, why remove it? Does XP have a purpose now?
i liked that feature in TA style mods, why remove it? Does XP have a purpose now?
Re: CA stable release - 4744
the ammount of balance changes caused by slight hp differences especially with low RoF weapons like storm
were a 0.05 exp llt would survive a whole extra shot caused balance issues.
+ also chickens 0 cost made them gain insane HP when they attack
were a 0.05 exp llt would survive a whole extra shot caused balance issues.
+ also chickens 0 cost made them gain insane HP when they attack
Re: CA stable release - 4744
That could still cause problems for Chickens. I mean, has anybody tried capturing a chicken?Otherside wrote:the ammount of balance changes caused by slight hp differences especially with low RoF weapons like storm
were a 0.05 exp llt would survive a whole extra shot caused balance issues.
+ also chickens 0 cost made them gain insane HP when they attack
-
- Posts: 1
- Joined: 10 Jun 2009, 16:27
Re: CA stable release - 4744
this would be awesome
if there were a decent lobby....
if there were a decent lobby....
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: CA stable release - 4744
Did you really need all those spaces?lavishpcar wrote:this would be awesome
if there were a decent lobby....
What exactly is wrong with the current lobby?