Textures around explosions

Textures around explosions

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RoninShooter
Posts: 2
Joined: 30 May 2009, 12:28

Textures around explosions

Post by RoninShooter »

I see after every explosion of something a red basic texture around the crater. Is that normal?
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Textures around explosions

Post by luckywaldo7 »

That is because of some engine changes involving ground-scars. They are fixed in the latest test version, or if it really bothers you, you can turn them off by setting ground decals to 0 in spring settings.
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Textures around explosions

Post by zwzsg »

The engine used to use red channel as transparency for scars.
Now it use the alpha channel.

Mod therefore need to update their scars textures.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Textures around explosions

Post by jK »

not the full story.

The default groundscars were bmps and those don't have an alpha channel, so they used the red channel as alpha & the green as brightness (blue was unused).
But there was no reason to use such a limit for all other image formats (with a seperate alpha channel), so now it doesn't transform this image for all non-bmps. (afaik just CA used non-bmps for the groundscars)
Also I commited the new much more detailed groundscars 5mins after the release of 79, so just blame the other CA devs that there is no new stable yet.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Textures around explosions

Post by Licho »

Wait wait.. you can make stable too! :) Just add comment "STABLE"!
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Textures around explosions

Post by jK »

I asked to do so, but det said I shouldn't.

Also I can't build test's my self atm (my homeserver gets finally a home-made wooden case ^^), so I can't decide if a current repo is `stable`.
Ashnal
Posts: 104
Joined: 24 Jun 2008, 00:57

Re: Textures around explosions

Post by Ashnal »

Speaking of the new ground scars jK, I don't really like the way they overlap. The fading dirt around the black scar doesn't look right when it overlaps the black part of another scar.
RoninShooter
Posts: 2
Joined: 30 May 2009, 12:28

Re: Textures around explosions

Post by RoninShooter »

Ok, i tested a newer test version and everything works. Thanks for help^^
I┬┤m noob with Spring... :-)
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