.:FataMorganaV2:. new map
Moderator: Moderators
.:FataMorganaV2:. new map
A 7 way FFA made for CarRepairer.
http://spring.jobjol.nl/show_file.php?id=2084
Second version.
The middle mexes are now worth more metal than the others and have different metal patches.
Minimap fixed.Water is now displayed in the lobby.
Water color changed a bit.
http://spring.jobjol.nl/show_file.php?id=2084
Second version.
The middle mexes are now worth more metal than the others and have different metal patches.
Minimap fixed.Water is now displayed in the lobby.
Water color changed a bit.
Last edited by Gota on 03 Jan 2010, 18:31, edited 2 times in total.
Re: .:FatMorgana:. new map
looks very toxic
Needs more metal in center.
Needs more metal in center.
Re: .:FatMorgana:. new map
Don't want it to be too gimicky.
Re: .:FataMorgana:. new map
i like this layout the best of your maps so far
the ground kinda looks like ice in that first screeny - would be sweet if we could have reflective detailtex
the ground kinda looks like ice in that first screeny - would be sweet if we could have reflective detailtex
Re: .:FataMorgana:. new map
Nice map, btw stop making them for Car. You'll make him feel special and we don't want that.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: .:FataMorgana:. new map
Nice1!
Texture is good. Doesn't look like ice to me, but the bumpwater lakes seems odd. They look like they are above the ground. I suggest you to make the lakes more deep and drop down the water level!
Now that I noticed it myself, Every map you made this far with water seem to have same kind of issue. Gives me memories far back in Voivittu. The water level in every of these maps is almost same as the height of the plateus/flats. Try to separate the beach area from flatlands, otherwise it will give you unnatural feeling of swamps or floodplains and in play, can result in outcome where after nukes and comexplosions your map turns into a sea...
Texture is good. Doesn't look like ice to me, but the bumpwater lakes seems odd. They look like they are above the ground. I suggest you to make the lakes more deep and drop down the water level!
Now that I noticed it myself, Every map you made this far with water seem to have same kind of issue. Gives me memories far back in Voivittu. The water level in every of these maps is almost same as the height of the plateus/flats. Try to separate the beach area from flatlands, otherwise it will give you unnatural feeling of swamps or floodplains and in play, can result in outcome where after nukes and comexplosions your map turns into a sea...
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: .:FataMorgana:. new map
We had an agreement. He was supposed to make me one 7way map. It just took him three tries to finally get the one I asked for.JAZCASH wrote:Nice map, btw stop making them for Car. You'll make him feel special and we don't want that.
Re: .:FataMorgana:. new map
sir those are kinda swampy pools of sandy goo..
Yeah car wanted an exact replica of the existing "the hunters" and it took me 3 tries to restrain myself and make something following a set of orders...
Yeah car wanted an exact replica of the existing "the hunters" and it took me 3 tries to restrain myself and make something following a set of orders...
Re: .:FataMorgana:. new map
like the looks.. great desert, sad that you can┬┤t make springwater look like quicksand..
Re: .:FataMorgana:. new map
wow! you're just cranking these out, very nice...!
Re: .:FataMorgana:. new map
It's a lovely map and fills an absent niche.
The art is obviously flawed as described above, but better than most maps, so I can't complain.
My only complaint: look at the map. You can see the repeating pattern, right?
So why not get that repetition into tiles that are a multiple of 32x32 and let the Spring tiler optimize it for you and crush that filesize a bit?
The art is obviously flawed as described above, but better than most maps, so I can't complain.
My only complaint: look at the map. You can see the repeating pattern, right?
So why not get that repetition into tiles that are a multiple of 32x32 and let the Spring tiler optimize it for you and crush that filesize a bit?
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: .:FataMorgana:. new map
I guess you are joking...Gota wrote:sir those are kinda swampy pools of sandy goo..
Re: .:FataMorgana:. new map
I vote change the map name to FattyTuna
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: .:FataMorgana:. new map
Gota wrote:sir those are kinda swampy pools of sandy goo...
i finally figured out what the pools look like in that screenshot!
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: .:FataMorgana:. new map
Whatever it is supposed to look like, It looks not very good...
Re: .:FataMorgana:. new map
The pools just look very unnatural. I assume they're impassably deep, right? If they were interconnected with a network of shallow rivers, it might look more beleivable.
Re: .:FataMorgana:. new map
Well if you all like to criticize so much join #mapping and i will show off maps before i compile them!!!!!
m tired of recompiling maps tons of time because i forget the settings and the map is released.
Anyone interested in helping mappers join mapping channel otherwise spare me the critic.
This thread is not for that.
m tired of recompiling maps tons of time because i forget the settings and the map is released.
Anyone interested in helping mappers join mapping channel otherwise spare me the critic.
This thread is not for that.
Re: .:FataMorgana:. new map
You have two choices:
- Improve your map by changing and recompiling it 999999 times.
- Don't improve it and don't recomplile it.
Go for option one.
- Improve your map by changing and recompiling it 999999 times.
- Don't improve it and don't recomplile it.
Go for option one.
Re: .:FataMorgana:. new map
use a .bat...Gota wrote:m tired of recompiling maps tons of time because i forget the settings and the map is released.