.:FataMorganaV2:. new map

.:FataMorganaV2:. new map

All map release threads should be posted here

Moderator: Moderators

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

.:FataMorganaV2:. new map

Post by Gota »

A 7 way FFA made for CarRepairer.

http://spring.jobjol.nl/show_file.php?id=2084

Image

Image



Second version.
The middle mexes are now worth more metal than the others and have different metal patches.
Minimap fixed.Water is now displayed in the lobby.
Water color changed a bit.
Last edited by Gota on 03 Jan 2010, 18:31, edited 2 times in total.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: .:FatMorgana:. new map

Post by MidKnight »

looks very toxic :P

Needs more metal in center.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: .:FatMorgana:. new map

Post by Gota »

Don't want it to be too gimicky.
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: .:FataMorgana:. new map

Post by hunterw »

i like this layout the best of your maps so far

the ground kinda looks like ice in that first screeny - would be sweet if we could have reflective detailtex
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: .:FataMorgana:. new map

Post by Jazcash »

Nice map, btw stop making them for Car. You'll make him feel special and we don't want that.
User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: .:FataMorgana:. new map

Post by SirArtturi »

Nice1!

Texture is good. Doesn't look like ice to me, but the bumpwater lakes seems odd. They look like they are above the ground. I suggest you to make the lakes more deep and drop down the water level!

Now that I noticed it myself, Every map you made this far with water seem to have same kind of issue. Gives me memories far back in Voivittu. The water level in every of these maps is almost same as the height of the plateus/flats. Try to separate the beach area from flatlands, otherwise it will give you unnatural feeling of swamps or floodplains and in play, can result in outcome where after nukes and comexplosions your map turns into a sea...
daan 79

Re: .:FataMorgana:. new map

Post by daan 79 »

i like everything about it! I wish my spring works :(
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: .:FataMorgana:. new map

Post by CarRepairer »

JAZCASH wrote:Nice map, btw stop making them for Car. You'll make him feel special and we don't want that.
We had an agreement. He was supposed to make me one 7way map. It just took him three tries to finally get the one I asked for.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: .:FataMorgana:. new map

Post by Gota »

sir those are kinda swampy pools of sandy goo..
Yeah car wanted an exact replica of the existing "the hunters" and it took me 3 tries to restrain myself and make something following a set of orders...
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: .:FataMorgana:. new map

Post by PicassoCT »

like the looks.. great desert, sad that you can┬┤t make springwater look like quicksand..
User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: .:FataMorgana:. new map

Post by kburts »

wow! you're just cranking these out, very nice...!
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: .:FataMorgana:. new map

Post by Pxtl »

It's a lovely map and fills an absent niche.

The art is obviously flawed as described above, but better than most maps, so I can't complain.

My only complaint: look at the map. You can see the repeating pattern, right?

So why not get that repetition into tiles that are a multiple of 32x32 and let the Spring tiler optimize it for you and crush that filesize a bit?
User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: .:FataMorgana:. new map

Post by SirArtturi »

Gota wrote:sir those are kinda swampy pools of sandy goo..
I guess you are joking...
User avatar
chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: .:FataMorgana:. new map

Post by chillaaa »

I vote change the map name to FattyTuna
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: .:FataMorgana:. new map

Post by Pressure Line »

Gota wrote:sir those are kinda swampy pools of sandy goo...
Image

i finally figured out what the pools look like in that screenshot!
User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: .:FataMorgana:. new map

Post by SirArtturi »

Whatever it is supposed to look like, It looks not very good...
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: .:FataMorgana:. new map

Post by Pxtl »

The pools just look very unnatural. I assume they're impassably deep, right? If they were interconnected with a network of shallow rivers, it might look more beleivable.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: .:FataMorgana:. new map

Post by Gota »

Well if you all like to criticize so much join #mapping and i will show off maps before i compile them!!!!!
m tired of recompiling maps tons of time because i forget the settings and the map is released.
Anyone interested in helping mappers join mapping channel otherwise spare me the critic.
This thread is not for that.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: .:FataMorgana:. new map

Post by Hoi »

You have two choices:

- Improve your map by changing and recompiling it 999999 times.
- Don't improve it and don't recomplile it.

Go for option one.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: .:FataMorgana:. new map

Post by smoth »

Gota wrote:m tired of recompiling maps tons of time because i forget the settings and the map is released.
use a .bat...
Post Reply

Return to “Map Releases”