fido - Page 8

fido

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: fido

Post by rattle »

Try out stitch, chart to, flip, normalize, etc.
4. If you need to line up two charts, select the edges you want to match and do Rotate->Chart to X (or Y).
Or two vertices. They don't have to be adjacent to each other which is useful sometimes
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: fido

Post by AF »

My eyes are bleeding, darn you rattle!
daan 79

Re: fido

Post by daan 79 »

Image

little update on the uvmap.

I need to watch some tutorials about the uvmap.

I just wundered if this is well enough to use?
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: fido

Post by Hoi »

Some overlays are not correct becaus the model is not te same on the left side and the right side, try connecting all edges in the exact centre so that you can delete the left or right side of the model, do this and select the big face that you get, use mirror to get it the same, g2g now, but I'll help you out some more later.
daan 79

Re: fido

Post by daan 79 »

I have some trouble making my model clean. In Wings it shows up fine in wireframe and in normal view. When i appy a (for testing) texture it seems the gun has polygons connection funny to eachother. I tried the clean up option with no result. I cant select those strange sides what arent in the fido.wings.

Maybe it has to do with exporting to obj? or will it turn up in spring differently possibly than in upspring? Plz help i kinda stuck at this to proceed to the next step. Actually make a desent texture.

Tx in advantages

Image
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: fido

Post by Hoi »

select all objects and go to face mode, then click tessalte>triaquangualate <-- written wrong, now everything is tri-ed, delete the tri's that cause the problems and make it work, then do a cleanup.
daan 79

Re: fido

Post by daan 79 »

I lost this model :(

Image

A reason to model :D

Image
daan 79

Re: fido

Post by daan 79 »

Ah the guns they need a change(just a try)

Image
Jish
Posts: 49
Joined: 20 Apr 2009, 17:24

Re: fido

Post by Jish »

are you trying to make a fido mod or something that would be cool
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: fido

Post by bobthedinosaur »

i honestly liked the older ones leg design better.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: fido

Post by Argh »

The new one's wasting a lot of polycount, imo. Those toes, for example, will hardly be visible at typical zoom.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: fido

Post by Beherith »

Its a gorilla!
SPRKH
Posts: 38
Joined: 12 Mar 2009, 00:13

Re: fido

Post by SPRKH »

The leg design is pretty much as impractical as it gets. :?
daan 79

Re: fido

Post by daan 79 »

Tx for the reply's I brought back the legs. Fido mod complete. I prefer the simple one on the last picture.

Image

Image

Image

Image

If i go with the puop up gun i think the model needs alot more work. Not sure its worth the effort.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Re: fido

Post by hrmph »

Those legs definitely fit it more. Looks great!
Jish
Posts: 49
Joined: 20 Apr 2009, 17:24

Re: fido

Post by Jish »

those ones look weird... reminded me of lego for some reason.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: fido

Post by manolo_ »

Jish wrote:those ones look weird... reminded me of lego for some reason.
i think it will look better with nice textures, but now :?
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: fido

Post by REVENGE »

I like the idea of a Fido platform that could be upgraded/morphed for different roles.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: fido

Post by MidKnight »

Place it upon the ModelBase! Now! Please!
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