Spring Werewolf 1337

Spring Werewolf 1337

Post just about everything that isn't directly related to Spring here!

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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Spring Werewolf 1337

Post by Hoi »

Ok, it's time for a proper WW game this time.

I'm going to change the rules a bit, here they come:

Werewolfs
The goal of the werewolfs is to kill everyone who is not a werewolf, by lynching at day or by eating at night. If there are as much as, or more werewolfs than villagers/seers/healers werewolfs win

Villagers
Villagers are not very special, they can lynch people at day, in the night they have to wait and hope they won't be eaten.

Seer
The seer can dream about someone at night, he will find out what role that person has. (Tip: tell the person in pm that you dreamt him if he's not a werewolf)

Healer
The healer can heal someone at night to protect him from being eaten, if the person that is healed is targeted by the werewolf the person will not die. You can heal yourself, but you cannot heal the same person twice in a row. (Tip: heal yourself first night, as you have no idea who is who)

The healer and seer should work together when they find out who is seer/healer.

When the game starts it will be day, you can lynch people by doing !lynch name, unlynch by saying !unlynch.

If you want to change lynch then first do !unlynch and then !lynch name.

Werewolfs can eat by pming me !eat name, healers can heal with !heal name and seers can dream with !dream name

Pming is allowed.

Werewolfs win when there is an equal amount/more werewolf than villagers+seer+healer

Villagers/seer/healer wins when all werewolfs are killed.

If you're interested sign up, I promise that I'll be active and make it a good game.
Last edited by Hoi on 30 Apr 2009, 10:44, edited 1 time in total.
Google_Frog
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Re: Spring Werewolf 1337

Post by Google_Frog »

Pming is allowed, but only werewolfs, the seer (only the people who he dreamt), and the healer (only if you healed x and then nobody was killed at night), villagers may not pm each other and work together, if you do do that (I will find out if you do...) then you are banned from playing this game ever again.

False seer/healer claims from villagers are not allowed!
I think this stuff goes against the point of the game. If there are too many rules differentiating the visible actions that different villagers are able to do there's less guessing and misleading.
Regret
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Joined: 18 Aug 2007, 19:04

Re: Spring Werewolf 1337

Post by Regret »

Hoi wrote:I'm going to change the rules a bit
I'm going to not participate a bit.
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Hoi
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Joined: 13 May 2008, 16:51

Re: Spring Werewolf 1337

Post by Hoi »

Regret wrote:I'm going to not participate a bit.
Thank you for your great contribution to this thread.

@google:

Yep, true, but this is the first round so I'd like to try to make it a bit noob friendly.
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Spring Werewolf 1337

Post by lurker »

So the bold rule means that villagers cannot lie by saying they are seers or healers, right? Just that, and wolves can lie if they want to? If that's at all wrong please clarify.
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Hoi
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Joined: 13 May 2008, 16:51

Re: Spring Werewolf 1337

Post by Hoi »

Yep, that's just for the first game though.

(you might think it will make it pointless becaus if someone claims seer and he isn't people will know he's ww, but it can be good to confuse everyone if the seer says that you are a ww to claim seer, so that people might lynch the actual seer)
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Spawn_Retard
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Joined: 21 Dec 2006, 14:36

Re: Spring Werewolf 1337

Post by Spawn_Retard »

Well, as i liked the idea the last time and moderators took it to far ect, im not playing this one.
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Hoi
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Re: Spring Werewolf 1337

Post by Hoi »

How do you mean they took it too far?
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Spawn_Retard
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Joined: 21 Dec 2006, 14:36

Re: Spring Werewolf 1337

Post by Spawn_Retard »

Took it way to far, to many added rules, they turned monopoly into something like dungeons and dragons
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Spring Werewolf 1337

Post by 1v0ry_k1ng »

roll 30d12 and take the square mode, if your answer is divisible by any four decimal point number between 2 and 3.7623 then roll to attack a player
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Spring Werewolf 1337

Post by MidKnight »

Although I'm not in agreement with all the rules, I'm in.
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rattle
Damned Developer
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Re: Spring Werewolf 1337

Post by rattle »

!ban hoi
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lurker
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Re: Spring Werewolf 1337

Post by lurker »

I'm in as much as this game actually starts. :P
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Spawn_Retard
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Joined: 21 Dec 2006, 14:36

Re: Spring Werewolf 1337

Post by Spawn_Retard »

1v0ry_k1ng wrote:roll 30d12 and take the square mode, if your answer is divisible by any four decimal point number between 2 and 3.7623 then roll to attack a player
And that was just reading the get out of jail card.
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Hoi
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Re: Spring Werewolf 1337

Post by Hoi »

Ok, that's 2, we need atleast 5 more.
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Neddie
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Re: Spring Werewolf 1337

Post by Neddie »

Actually, D&D 4th is arguably a simpler game for even greater dullards than the average Monopoly afficionado, but be that as it may...
Google_Frog
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Re: Spring Werewolf 1337

Post by Google_Frog »

I'm in but you should really let anyone PM anyone and remove the rules about lying.
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Hoi
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Joined: 13 May 2008, 16:51

Re: Spring Werewolf 1337

Post by Hoi »

Ok, rules changed, I hope more will play now.

We need atleast 4 more people.
Caradhras
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Joined: 31 Jul 2006, 21:49

Re: Spring Werewolf 1337

Post by Caradhras »

!in
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Hoi
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Re: Spring Werewolf 1337

Post by Hoi »

3 More atleast.
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