hammer/thud change revert?
Moderator: Content Developer
Re: hammer/thud change revert?
You must be a fucking liberal.JAZCASH wrote:RENERF!
/politics
Re: hammer/thud change revert?
unrelated note : hey i just found out that the dude in high school who i never liked has turned out to be gay! do i get a homophobe high five or what?REVENGE wrote:You must be a fucking liberal.JAZCASH wrote:RENERF!
/politics
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
Re: hammer/thud change revert?
lolNiobium wrote:Units are MEANT to be effective at things
Change was minor
Micro should be rewarded.
Done, keep as-is.
Re: hammer/thud change revert?
yesBaNa wrote:unrelated note : hey i just found out that the dude in high school who i never liked has turned out to be gay! do i get a homophobe high five or what?REVENGE wrote:You must be a fucking liberal.JAZCASH wrote:RENERF!
/politics
Re: hammer/thud change revert?
Thuds are now better than crashers at AA.
Re: hammer/thud change revert?
if we nerf them lets do it in a different way so that they are less similar to rockos and fill a different role.
maybe a slight range nerf? visibility nerf?
when i say slight im talking like ~5%
maybe a slight range nerf? visibility nerf?
when i say slight im talking like ~5%
Re: hammer/thud change revert?
Nerfing the range - particularly on the Arm unit - would make it even more similar to the Warrior now that it has a ROF boost.
Question: is it both the Hammer and the Thud that are OP, or just the Thud? I ask because the Hammer is the worse unit - higher E-cost/build-time makes it less spammable, and it has lower armor.
Question: is it both the Hammer and the Thud that are OP, or just the Thud? I ask because the Hammer is the worse unit - higher E-cost/build-time makes it less spammable, and it has lower armor.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: hammer/thud change revert?
or, could just increase their energy costs so they appear later in the game
Re: hammer/thud change revert?
Wonderful. Warned for Felony 9, Bana.
Man, this thread takes me back to the AA days. Argue this way, argue that way.
Man, this thread takes me back to the AA days. Argue this way, argue that way.
Re: hammer/thud change revert?
Thud is the only hard hitting t1 kbot core has. They get owned cost wise by peewees and vehicles. Just because your rocko/storm spam tactic was thrown out the window by making plasma bots useful doesnt mean they are OP.
Let the changes be for a while and only then start thinking about change. Fast buff/nerf/buff wont really balance anything.
Let the changes be for a while and only then start thinking about change. Fast buff/nerf/buff wont really balance anything.
Re: hammer/thud change revert?
thuds/hammers were fine before
Re: hammer/thud change revert?
Why not?Gertkane wrote:Fast buff/nerf/buff wont really balance anything.
Anyway, my vote goes for reverting these back to how they were. I'm seeing 5-10 Thuds/Hammers getting pumped out by the minute now and they're a lot more "AGHR HALP" than they used to be. Doesn't take as much skillful microing to win with them now... Players just pump and kill.
Re: hammer/thud change revert?
just revert them please :< they were fine
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: hammer/thud change revert?
Next version i'll revert the weapon changes (reset damage and reload back to old values and remove predictboost).
The opening script change (mostly affected hammer) and mass increase (slightly higher impulse resistance) will remain in place for now.
The opening script change (mostly affected hammer) and mass increase (slightly higher impulse resistance) will remain in place for now.
Re: hammer/thud change revert?
I approve that. Good decision.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: hammer/thud change revert?
/baaaaaaawwww change
Re: hammer/thud change revert?
Try them after revert and see if they're useless or not.1v0ry_k1ng wrote:/baaaaaaawwww change
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: hammer/thud change revert?
you mean... how they were when everyone agreed they were pretty rubbish and fatcontroller decided to buff them? gee, you know I expect they will be... exactly as weak as before !
how about an incremental decrease? ie, remove the predictboost and keep the dps increase. at least they'll be a little better vs stationaries. reverting straight back to up stats because of bawwwing is just weak .
how about an incremental decrease? ie, remove the predictboost and keep the dps increase. at least they'll be a little better vs stationaries. reverting straight back to up stats because of bawwwing is just weak .