Kbot-map Competition - Page 4

Kbot-map Competition

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Kbot-map Competition

Post by Beherith »

Ooh yeah hunterw, lookin great!
Bring it on bitch :mrgreen:

Would you mind tweaking that bumpwater? it looks off
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Kbot-map Competition

Post by hunterw »

Beherith wrote:Ooh yeah hunterw, lookin great!
Bring it on bitch :mrgreen:

Would you mind tweaking that bumpwater? it looks off
i wanted to make the shore waves smaller but afaik theres no setting for that :|

i think i may turn down the reflectivity from the side. overhead view looks good though.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Kbot-map Competition

Post by Warlord Zsinj »

<3 the nice height variation, hunter, nice!

I look forward to seeing the metal distribution, I hope the lowgrounds are really hard to hold but strategically essential...
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Kbot-map Competition

Post by Beherith »

Water looks almost white from this angle.
But the fog and skybox blend is superb.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Kbot-map Competition

Post by SirArtturi »

Beherith wrote:Water looks almost white from this angle.
But the fog and skybox blend is superb.
Yea but that is because of the bumbwater that creates waves... That is kinda fail imo if you want rivers or small pools on your map... There should be option to turn if off or option to turn on flow like effect ?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Kbot-map Competition

Post by Warlord Zsinj »

Yeah, agreed, that water renderer can look pretty odd on maps with rivers, like river dale or tabula
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Kbot-map Competition

Post by 1v0ry_k1ng »

15 days left to enter your maps
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Kbot-map Competition

Post by Jazcash »

1v0ry_k1ng wrote:15 days left to enter your maps
NEXT UP, HOVERS-MAP COMPETITION!
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Kbot-map Competition

Post by hunterw »

my entry for your competition is Talus

Image
viewtopic.php?f=13&t=18344
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Kbot-map Competition

Post by Pxtl »

JAZCASH wrote:
1v0ry_k1ng wrote:15 days left to enter your maps
NEXT UP, HOVERS-MAP COMPETITION!
Small Supreme reveals a way to force players to make hovers - a map with large seas, but the seas aren't connected.

Want a real challenge? Make a map that's good for amphibs.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Kbot-map Competition

Post by Jazcash »

Want a real challenge? Make a map that's good for Juggernauts and Spiders.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Kbot-map Competition

Post by Hoi »

JAZCASH wrote:Want a real challenge? Make a map that's good for Juggernauts and Spiders.
SPEEDMETAL
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Kbot-map Competition

Post by Jazcash »

Hoi wrote:
JAZCASH wrote:Want a real challenge? Make a map that's good for Juggernauts and Spiders.
SPEEDMETAL
Juggs are slow. Needs terrain speed of over 9000.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Kbot-map Competition

Post by SirArtturi »

Nice to see so much made and such enthusiasm arised.

However, I'm starting to wheel a bit overwhelmed by the amount of maps realesed in so dense... I don't like this kinda competions actually, because it overwhelms the map scene and makes them less played, no matter how win the released maps would be...

I won't participate in this contest. I'll do next one when I feel like and I'm happy with the idea.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Kbot-map Competition

Post by 1v0ry_k1ng »

I dont think this stuff stops maps being noticed; conquest of paradise has completely taken over spring 1944 to become the new DSD, and everyone is just getting into talus
I've played more games on beheriths new maps than every other map put together in the last ten days
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Kbot-map Competition

Post by MidKnight »

If you haven't guessed the obvious yet, this is my entry to the competition. Expect the heightmap to improve in future revisions (READ: a few days). :wink:
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Re: Kbot-map Competition

Post by genblood »

Here is my map for the entry ....

Image

:mrgreen:
BlueFrost
Posts: 22
Joined: 23 Aug 2008, 02:57

Re: Kbot-map Competition

Post by BlueFrost »

figuring that i wont be back on these foroms for a while ill say 2 things...
1. ur lucky i cant make a 16x16 :D
2. beh and huterw good job cant really vote between those
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Kbot-map Competition

Post by 1v0ry_k1ng »

one week left to make entries !
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: Kbot-map Competition

Post by Sabutai »

I'm not participating. This might take another week or two but I'd rather make a good map instead of rushing one.
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