2nd Try Werewolf
Moderator: Moderators
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
2nd Try Werewolf
The first try at Werewolf sucked because we had less than half of the players participating.
Let's make this second try better, eh?
13 players max. (9 villagers, 1 seer, 3 wolves is the distribution for a 13 player game.)
Werewolf is a participatory game, please only sign up if you actually want to participate and stuff.
Let's make this second try better, eh?
13 players max. (9 villagers, 1 seer, 3 wolves is the distribution for a 13 player game.)
Werewolf is a participatory game, please only sign up if you actually want to participate and stuff.
Re: 2nd Try Werewolf
Now that I've actually seen how it works...I'm in.
Re: 2nd Try Werewolf
If it fails I'm out. For now, count me in.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: 2nd Try Werewolf
There were three people in the last game who didn't post in the thread (yet). Vabor, clumsy and SteveZissou. 3 out of 17 and you shut it down?
Re: 2nd Try Werewolf
Wait, wait, explain this. I might be interested.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Re: 2nd Try Werewolf
i musta missed a page or something since i counted 7 non-posters.CarRepairer wrote:There were three people in the last game who didn't post in the thread (yet). Vabor, clumsy and SteveZissou. 3 out of 17 and you shut it down?
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Re: 2nd Try Werewolf
Some rules amendments:
-No fucking cryptography.
-I'm considering lifting the "no outside communication" rule since Swifty won't stop bawwing about it, thoughts?
-No fucking cryptography.
-I'm considering lifting the "no outside communication" rule since Swifty won't stop bawwing about it, thoughts?
Re: 2nd Try Werewolf
outside communication is nice
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: 2nd Try Werewolf
In
And I vote remove outside communication rule.
And I vote remove outside communication rule.
Re: 2nd Try Werewolf
In
pls make me a wolf...
pls make me a wolf...
i lolled at that :)-No fucking cryptography.
Last edited by BaNa on 06 Apr 2009, 04:14, edited 1 time in total.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: 2nd Try Werewolf
I'm in, but I don't think last game was a problem with only the three non talkers. We should continue it
- DavetheBrave
- Posts: 281
- Joined: 22 Jun 2005, 02:52
Re: 2nd Try Werewolf
I am SO in
and
and
yes ^_^ remove?-I'm considering lifting the "no outside communication" rule since Swifty won't stop bawwing about it, thoughts?
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: 2nd Try Werewolf
With private communication allowed it doesn't matter if cryptography is used or not. The exception is dead guys. Under no circumstances are dead guys allowed to talk about the game to playing players. If they are reported they are banned from all future TWG, if they are found out and not reported, they are banned along with the player who was talking with them.
Obviously, I expect Spring moderators not to use their powers towards their teams advantage as well.
Obviously, I expect Spring moderators not to use their powers towards their teams advantage as well.