2nd Try Werewolf

2nd Try Werewolf

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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

2nd Try Werewolf

Post by Felix the Cat »

The first try at Werewolf sucked because we had less than half of the players participating.

Let's make this second try better, eh?

13 players max. (9 villagers, 1 seer, 3 wolves is the distribution for a 13 player game.)

Werewolf is a participatory game, please only sign up if you actually want to participate and stuff.
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Re: 2nd Try Werewolf

Post by Peet »

Now that I've actually seen how it works...I'm in.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: 2nd Try Werewolf

Post by Jazcash »

If it fails I'm out. For now, count me in.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: 2nd Try Werewolf

Post by lurker »

In.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: 2nd Try Werewolf

Post by Regret »

Woof. I mean, in.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: 2nd Try Werewolf

Post by MidKnight »

In! :P
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: 2nd Try Werewolf

Post by Beherith »

woohoo
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: 2nd Try Werewolf

Post by CarRepairer »

There were three people in the last game who didn't post in the thread (yet). Vabor, clumsy and SteveZissou. 3 out of 17 and you shut it down?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: 2nd Try Werewolf

Post by Beherith »

3 less sheep is baaaaad.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: 2nd Try Werewolf

Post by Neddie »

Wait, wait, explain this. I might be interested.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: 2nd Try Werewolf

Post by SwiftSpear »

In.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Re: 2nd Try Werewolf

Post by Felix the Cat »

CarRepairer wrote:There were three people in the last game who didn't post in the thread (yet). Vabor, clumsy and SteveZissou. 3 out of 17 and you shut it down?
i musta missed a page or something :( since i counted 7 non-posters.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Re: 2nd Try Werewolf

Post by Felix the Cat »

Some rules amendments:
-No fucking cryptography.
-I'm considering lifting the "no outside communication" rule since Swifty won't stop bawwing about it, thoughts?
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: 2nd Try Werewolf

Post by MidKnight »

outside communication is nice :P
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: 2nd Try Werewolf

Post by Google_Frog »

In

And I vote remove outside communication rule.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: 2nd Try Werewolf

Post by BaNa »

In


pls make me a wolf...
-No fucking cryptography.
i lolled at that :)
Last edited by BaNa on 06 Apr 2009, 04:14, edited 1 time in total.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: 2nd Try Werewolf

Post by CarRepairer »

I'm in, but I don't think last game was a problem with only the three non talkers. We should continue it :P
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DavetheBrave
Posts: 281
Joined: 22 Jun 2005, 02:52

Re: 2nd Try Werewolf

Post by DavetheBrave »

I am SO in

and
-I'm considering lifting the "no outside communication" rule since Swifty won't stop bawwing about it, thoughts?
yes ^_^ remove?
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: 2nd Try Werewolf

Post by SwiftSpear »

With private communication allowed it doesn't matter if cryptography is used or not. The exception is dead guys. Under no circumstances are dead guys allowed to talk about the game to playing players. If they are reported they are banned from all future TWG, if they are found out and not reported, they are banned along with the player who was talking with them.

Obviously, I expect Spring moderators not to use their powers towards their teams advantage as well.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: 2nd Try Werewolf

Post by aegis »

in
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