just a quick question... with mapedit, how do you save files in a spring readable format?
I just get a *.smf and a *.smt
and when i do them seperately, that doesn't work either... i'll attach the SMF and SMT
error with mapedit
Moderator: Moderators
error with mapedit
- Attachments
-
- map.zip
- (8.46 MiB) Downloaded 9 times
Re: error with mapedit
In that zip, put them in a subfolder called maps\
Then rename the zip to sdz.
I'm not sure if it'll want more files to work at all, but have fun.
Have you read the tutorials in the wiki?
Then rename the zip to sdz.
I'm not sure if it'll want more files to work at all, but have fun.
Have you read the tutorials in the wiki?
Re: error with mapedit
You should be using 7-zip to compress the maps
directory. Also, you are missing a *.smd file. You
will need create one to get the map to work. Also,
you should take the time an read the wiki and the
stickies for other info on making maps.
UPDATE: Here sample of what a .smd file might
look like ..
[MAP]
{
Description= Core-Creek-V1 by GenBlood @2007;
TidalStrength=20;
Gravity=137;
MaxMetal=0.60;
ExtractorRadius=60;
MapHardness=600;
[ATMOSPHERE]
{
FogColor=0.00 0.00 0.00;
FogStart=0.0;
CloudColor=0.00 0.00 0.00;
SkyColor=0.00 0.00 0.00;
SunColor=0.76 0.80 0.80;
CloudDensity=0.0;
MinWind=7;
MaxWind=18;
}
[WATER]
{
WaterSurfaceColor=0.44 0.61 0.29;
WaterPlaneColor=0 0 0;
WaterBaseColor=0.2 0.55 0.21;
WaterAbsorb=0.28 0.44 0;
WaterMinColor=0 0 0;
}
[LIGHT]
{
SunDir=-0.143 0.462 -0.519;
GroundAmbientColor=0.20 0.20 0.20;
GroundSunColor=1.00 1.00 1.00;
GroundShadowDensity=1.00;
GroundSpecularColor=0.2 0.2 0.3;
UnitAmbientColor=0.60 0.60 0.60;
UnitSunColor=0.80 0.80 0.80;
UnitShadowDensity=0.8;
}
[TEAM0]
{
StartPosX=7651;
StartPosZ=7078;
}
[TEAM1]
{
StartPosX=475;
StartPosZ=1180;
}
[TEAM2]
{
StartPosX=7208;
StartPosZ=3539;
}
[TEAM3]
{
StartPosX=704;
StartPosZ=7306;
}
[TEAM4]
{
StartPosX=6078;
StartPosZ=7078;
}
[TEAM5]
{
StartPosX=2032;
StartPosZ=2933;
}
[TERRAINTYPE0]
{
name=Alien-Terrian;
hardness=3;
tankmovespeed=1.0;
kbotmovespeed=1.0;
hovermovespeed=1.0;
shipmovespeed=1.0;
}
}
directory. Also, you are missing a *.smd file. You
will need create one to get the map to work. Also,
you should take the time an read the wiki and the
stickies for other info on making maps.
UPDATE: Here sample of what a .smd file might
look like ..
[MAP]
{
Description= Core-Creek-V1 by GenBlood @2007;
TidalStrength=20;
Gravity=137;
MaxMetal=0.60;
ExtractorRadius=60;
MapHardness=600;
[ATMOSPHERE]
{
FogColor=0.00 0.00 0.00;
FogStart=0.0;
CloudColor=0.00 0.00 0.00;
SkyColor=0.00 0.00 0.00;
SunColor=0.76 0.80 0.80;
CloudDensity=0.0;
MinWind=7;
MaxWind=18;
}
[WATER]
{
WaterSurfaceColor=0.44 0.61 0.29;
WaterPlaneColor=0 0 0;
WaterBaseColor=0.2 0.55 0.21;
WaterAbsorb=0.28 0.44 0;
WaterMinColor=0 0 0;
}
[LIGHT]
{
SunDir=-0.143 0.462 -0.519;
GroundAmbientColor=0.20 0.20 0.20;
GroundSunColor=1.00 1.00 1.00;
GroundShadowDensity=1.00;
GroundSpecularColor=0.2 0.2 0.3;
UnitAmbientColor=0.60 0.60 0.60;
UnitSunColor=0.80 0.80 0.80;
UnitShadowDensity=0.8;
}
[TEAM0]
{
StartPosX=7651;
StartPosZ=7078;
}
[TEAM1]
{
StartPosX=475;
StartPosZ=1180;
}
[TEAM2]
{
StartPosX=7208;
StartPosZ=3539;
}
[TEAM3]
{
StartPosX=704;
StartPosZ=7306;
}
[TEAM4]
{
StartPosX=6078;
StartPosZ=7078;
}
[TEAM5]
{
StartPosX=2032;
StartPosZ=2933;
}
[TERRAINTYPE0]
{
name=Alien-Terrian;
hardness=3;
tankmovespeed=1.0;
kbotmovespeed=1.0;
hovermovespeed=1.0;
shipmovespeed=1.0;
}
}
Re: error with mapedit
cool! thanks
EDIT: SWASOME! it works, thanks... i'll have to make one which isn't super-bumpy now... thanks!
EDIT: SWASOME! it works, thanks... i'll have to make one which isn't super-bumpy now... thanks!