Kbot-map Competition
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Kbot-map Competition
it might be cool to add a few more slim ramps up the hills (but not in perfect, convient locations) so vehicles are a little for viable (ideally vehicles are possible on these maps, just not nearly as suited; it'd be cool if they are compatable with EE (tanks vs all terrain walkers), s44+SWIW (all terrain infantry, flat areas for tanks)
also, can I suggest upping the lighting on that boy, as gloomy/dull lighting dosnt tend to flatter spring all to well
but yeah, that looks awesome! what you doing for the skymap?
edit:
I updated the first post so now it contains a list/link of each completed entry
also, can I suggest upping the lighting on that boy, as gloomy/dull lighting dosnt tend to flatter spring all to well
but yeah, that looks awesome! what you doing for the skymap?
edit:
I updated the first post so now it contains a list/link of each completed entry
Re: Kbot-map Competition
my map that i had started before i read this meats most criteria, but the player limit, my map is really a 2v2, 4v4 might get a little cramped
even though its 4x16
even though its 4x16
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Kbot-map Competition
that gives you 24 days to knock out a bigger version
Re: Kbot-map Competition
This is WIP ...
So, here are some screen shots ...
Still need to add or tweek stuff, but the final release will
look something like this ...
So, here are some screen shots ...
Still need to add or tweek stuff, but the final release will
look something like this ...
Re: Kbot-map Competition
looks like a real kbot map. Maybe soem rise fields on the moutains :D
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Kbot-map Competition
looking good! I think you might want to make the finished product a little brighter, though
can vehicles get around that map? if they cant, it might be a good idea to knock some ramps in,
players seem to preffer maps where every option is avaliable (even if its not advisable :p)
can vehicles get around that map? if they cant, it might be a good idea to knock some ramps in,
players seem to preffer maps where every option is avaliable (even if its not advisable :p)
Re: Kbot-map Competition
also working on a desert type kbot map too. Here
are some screenies ...
Also, that metal is going to low on these maps. The output
will be 1.2 and not many metal spots compare to other maps
I've made. I figure around 20 or 24 metal spots.
are some screenies ...
Also, that metal is going to low on these maps. The output
will be 1.2 and not many metal spots compare to other maps
I've made. I figure around 20 or 24 metal spots.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Kbot-map Competition
whats the intent behind the low metal values?
Re: Kbot-map Competition
1v0ry_k1ng
your forces. Also, it will make people think on
what to build and other stuff.
I figure it would force you to explore and expandwhats the intent behind the low metal values?
your forces. Also, it will make people think on
what to build and other stuff.
Re: Kbot-map Competition
you mean forces people to make metal maker porcgenblood wrote:1v0ry_k1ngI figure it would force you to explore and expandwhats the intent behind the low metal values?
your forces. Also, it will make people think on
what to build and other stuff.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Kbot-map Competition
whats the status of people entries so far?
also, Conquest of Paradise has become the dsd of s44
also, Conquest of Paradise has become the dsd of s44
Re: Kbot-map Competition
how many bits are you using for the heightmap? You seem to be getting major terracing on the green picture, maybe using 8 or 16 bit heightmap would solve the issue...
Still need to add or tweek stuff, but the final release will
look something like this ...
Re: Kbot-map Competition
Seems like 32 level terracing. Also looks intentional :)
Can I enter another map in the competition?
http://spring.clan-sy.com/phpbb/viewtop ... 13&t=18310
Can I enter another map in the competition?
http://spring.clan-sy.com/phpbb/viewtop ... 13&t=18310
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Kbot-map Competition
Added, first post updated
jeez, two entries in and nobody else has finished yet
jeez, two entries in and nobody else has finished yet
Re: Kbot-map Competition
I plan on releasing one in a few days.
I'm still making small changes ...
I'm still making small changes ...
Re: Kbot-map Competition
Otherside wrote:
still not done need to add metal spots (hand paint ugly light greeen area's)
every mound can be climbed with kbots and vehicles can be used at start pos and traverse the shallow water
all the islands can have some buildings built on them
adding a geo on the 2 fort like islands also
mex spot per island and a few on bigger islands and start pos
cool! when do we know that it's coming out?