P.U.R.E. RC4.2
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Re: P.U.R.E. RC4 Release
How does defence ranges change the game? The alternative is to draw lines on the map after hovering a blueprint over the enemies turret. Not having it is noob-unfriendly and just extra repetitive tasks.
I think you should have a widget that automatically sets the minimap size and position to the size and position it was in last game.
Anyway here's a few widgets that should be pure enough for you
I think you should have a widget that automatically sets the minimap size and position to the size and position it was in last game.
Anyway here's a few widgets that should be pure enough for you
- Attachments
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- widget pack.zip
- (29.78 KiB) Downloaded 6 times
Re: P.U.R.E. RC4 Release
http://www.moddb.com/downloads/mirror/1 ... f6a481367f
Re: P.U.R.E. RC4 Release
The icons for units in the build menu's are to small
i like the GUI design (with the SC/WC/DoW look) but tbh the energy/metal slider takes up more than enough room and more space should be given to the icons as they are to small and need to be bigger.
Ill comment on balance if i ever managed to get a multiplayer game
looks wise tis good and i like the revamped interface/music/feel as a whole (and world builder cities)
I supose pure is suposed to be played in fixed start pos. Because in choose mod u dont see the buildings till game starts (due to lua placement) so it can bork choosing start pos without know what terrain is there
i like the GUI design (with the SC/WC/DoW look) but tbh the energy/metal slider takes up more than enough room and more space should be given to the icons as they are to small and need to be bigger.
Ill comment on balance if i ever managed to get a multiplayer game
looks wise tis good and i like the revamped interface/music/feel as a whole (and world builder cities)
I supose pure is suposed to be played in fixed start pos. Because in choose mod u dont see the buildings till game starts (due to lua placement) so it can bork choosing start pos without know what terrain is there
Re: P.U.R.E. RC4 Release
ctrl+enter
Re: P.U.R.E. RC4 Release
/facepalm
Yessir I ctrl+enter but still that thing still presists.
And yes madam, I know English better than you and do you expect me to miss that words in front of me?
Yessir I ctrl+enter but still that thing still presists.
And yes madam, I know English better than you and do you expect me to miss that words in front of me?
Re: P.U.R.E. RC4 Release
I awoke this morning after downloading P.U.R.E. overnight, and the first game i played froze my computer. I thought maybe I had misplaced a file, as there is a lot of them and I saw no directions. Does anyone know what might be causing this?
EDIT: Just played another one, same thing happened. It froze up when I tried to build a Resistance extractor P.S. The ancient metal/energy things got removed?
EDIT: Just played another one, same thing happened. It froze up when I tried to build a Resistance extractor P.S. The ancient metal/energy things got removed?
Re: P.U.R.E. RC4 Release
sry2
Last edited by emmanuel on 10 Mar 2009, 18:11, edited 1 time in total.
Re: P.U.R.E. RC4 Release
k a few observations on the first games i had
Firstly the maps (dunno if its in all but its deffo on the one with the hill in the middle i forgot the name (im at work so cant check)
they seem to have a high value metal map so it makes artifacts pointless all you need to do is mex spam. (artifacts seem to have shit hp also meaning they are easy to kill and rather pointless anywayz)
time for bugs
*the scout tank vehicle thing for overmind appears twice in the buildlist for factory
*rank 3 overmind Air lab gives no new units (dunno if this is intended but the cost does not justify upgrading if nothing new is unlocked)
*tooltips refer to upgrades using minerals instead of material
*the mobile bunkers for resistance can deploy but cant undeploy(is this intended??)
*lack of death animation for overmind Big mech thing
Gameplay wise i find the mod very spammy now BT's seem very low especially with assist (i can spam Heavy assault shell endlessly very early on). the morph and deploy abilities are cool. But like for example the resistance tank the deploy/undeploy is so quik its pointless. also the mine bike's mines are very hard to see.
the game's looks good and the GUI elements(MAKE BUTTONS BIGGER) and feel/atmosphere of the game with the features from world builder is all very cool but im worried it will turn into one unit spamfest (tho this needs to be tested) stuff builds fast and everything dies fast making micro very needless.
It has potential and has polish in many area's i just think the gameplay could do with some improvements (i know i havent played much but early signs dont seem that promising)
but overall gj but let people give you a hand with gameplay/balance
ll test more and give more feedback
Firstly the maps (dunno if its in all but its deffo on the one with the hill in the middle i forgot the name (im at work so cant check)
they seem to have a high value metal map so it makes artifacts pointless all you need to do is mex spam. (artifacts seem to have shit hp also meaning they are easy to kill and rather pointless anywayz)
time for bugs
*the scout tank vehicle thing for overmind appears twice in the buildlist for factory
*rank 3 overmind Air lab gives no new units (dunno if this is intended but the cost does not justify upgrading if nothing new is unlocked)
*tooltips refer to upgrades using minerals instead of material
*the mobile bunkers for resistance can deploy but cant undeploy(is this intended??)
*lack of death animation for overmind Big mech thing
Gameplay wise i find the mod very spammy now BT's seem very low especially with assist (i can spam Heavy assault shell endlessly very early on). the morph and deploy abilities are cool. But like for example the resistance tank the deploy/undeploy is so quik its pointless. also the mine bike's mines are very hard to see.
the game's looks good and the GUI elements(MAKE BUTTONS BIGGER) and feel/atmosphere of the game with the features from world builder is all very cool but im worried it will turn into one unit spamfest (tho this needs to be tested) stuff builds fast and everything dies fast making micro very needless.
It has potential and has polish in many area's i just think the gameplay could do with some improvements (i know i havent played much but early signs dont seem that promising)
but overall gj but let people give you a hand with gameplay/balance
ll test more and give more feedback
Re: P.U.R.E. RC4 Release
I think the bug's related to a piece of Lua. I've written a fix for it, and it will be in the first patch (which will be small).I awoke this morning after downloading P.U.R.E. overnight, and the first game i played froze my computer.
Nope, still there.P.S. The ancient metal/energy things got removed?
What button did you hit? None of the buttons on AppLauncher are supposed to launch just Spring, and when I tested the Missions, they worked over here.The PURE launcher does not launch Spring, instead it launches SelectionEditor, and when I clicked OK, Spring still doesn't launch.
You'll see after a while, they really aren't useless. And they certainly aren't easy to kill, unless you're not defending correctly. I think you need to play me or DRB.they seem to have a high value metal map so it makes artifacts pointless all you need to do is mex spam. (artifacts seem to have shit hp also meaning they are easy to kill and rather pointless anywayz)
Read the description, one's an AA variant.*the scout tank vehicle thing for overmind appears twice in the buildlist for factory
Tier three makes the factory's buildtime increase. But I agree, that's basically just a bug.*rank 3 overmind Air lab gives no new units (dunno if this is intended but the cost does not justify upgrading if nothing new is unlocked)
That's a bug, fixed.*tooltips refer to upgrades using minerals instead of material
That is intended.*the mobile bunkers for resistance can deploy but cant undeploy(is this intended??)
Yeah, that's not done yet.*lack of death animation for overmind Big mech thing
If you can prove that it actually works that way, with any of the units, vs. non-nubs... we'd like to see a replay. DRB and I beat that issue to death, it's one of the reasons why it was in testing for so long.im worried it will turn into one unit spamfest
We'll make them bigger. I'll put that at the top of the list, after bug-fixes.the GUI elements(MAKE BUTTONS BIGGER)
There is a ton of micro involved, if you're doing it right. You really need to play with people who know what they're doing, if you're just spamming and winning. That doesn't work, the minute people get into buildings and post real defenses, and we've tested that over and over again, we're sure that infantry units in buildings will stop just about any stream of units that you can build, shy of Overlord / UltraAssault spam.stuff builds fast and everything dies fast making micro very needless
The last time I took any balance advice, it was from people who hadn't played enough to have an opinion yet. I'm not making that mistake again. Play me or DRB until you can beat us before telling us something's OP. Nobody's even gotten close thus far, although Google gave us a decent game for a minute, before the stupid crash bug.let people give you a hand with gameplay/balance
Re: P.U.R.E. RC4 Release
More things
Features seem to be a big part of PURE. The lack of features on minimap is quite sucky (especially on unpleasentville) if you could get features(at least buildings) to appear on the minimap that would be great. ATM unpleasentville mini map looks like greenfields
(this also sucks for choose games instead of fixed)
Features seem to be a big part of PURE. The lack of features on minimap is quite sucky (especially on unpleasentville) if you could get features(at least buildings) to appear on the minimap that would be great. ATM unpleasentville mini map looks like greenfields
(this also sucks for choose games instead of fixed)
Re: P.U.R.E. RC4 Release
That's a different issue- I need to make choose still destroy any of the World Builder objects that are present.(this also sucks for choose games instead of fixed)
Before I change that, can you explain why that's "sucky"? I mean, they're alwaysVisible, so you're basically asking me to assign them a non-clear icon. I'm willing to do that, but it'll lead to a sea of icons on the mini-map for a typical city layout.The lack of features on minimap is quite sucky
Re: P.U.R.E. RC4 Release
Oooh... sorry, one last note. A fair number of people with older computers have de-synced when trying to get into MP test games, because of the music. Disable Theme in the Widget menu to disable the theme music.
This is a problem related to unpacking large files from an archive, and will not be resolved until the next version of Spring is delivered.
This is a problem related to unpacking large files from an archive, and will not be resolved until the next version of Spring is delivered.
Re: P.U.R.E. RC4 Release
an icon system wouldnt be the best solution imo. Just a marking for roads/buildings area not icons (so it blends in with the terrain)
its hard to tell from the minimap now if ur units are on roads/inbetween buildings or on open ground which kinda sucks
SIDENOTE : get yourself an autohost
its hard to tell from the minimap now if ur units are on roads/inbetween buildings or on open ground which kinda sucks
SIDENOTE : get yourself an autohost
Re: P.U.R.E. RC4 Release
I wanted to print the manual but it too wide for my printer, wat to do?!
Man I was looking for a way to disable the music, but playing music that was simply louder worked too.
Man I was looking for a way to disable the music, but playing music that was simply louder worked too.
Re: P.U.R.E. RC4 Release
Just tell your printer to shrink each page a bit, should take care of that. It never occurred to me that somebody would want to print it, it's pretty... rudimentary. I'm working on a nicer one for the next release, that one was strictly last-second stuff.I wanted to print the manual but it too wide for my printer, wat to do?!
Turning off the "Theme" Widget disables the music, and will also make loading the game happen a lot faster.Man I was looking for a way to disable the music, but playing music that was simply louder worked too.
Re: P.U.R.E. RC4 Release
i load pure in 2-3 seconds Q_Q
Re: P.U.R.E. RC4 Release
It takes up to 10 seconds here, on this old thing. On DRB's laptop, there's a noticeable lag between when his MP client starts and when his desktop starts. We saw some poor guy fail to sync because he was so delayed. He probably doesn't meet the minimum system requirements, but that's another issue, I can't help it if people think they're going to be able to play this game on hardware that can barely play BA.
Re: P.U.R.E. RC4 Release
How can that possibly desync you? Can you give more details?Argh wrote:Oooh... sorry, one last note. A fair number of people with older computers have de-synced when trying to get into MP test games, because of the music. Disable Theme in the Widget menu to disable the theme music.
This is a problem related to unpacking large files from an archive, and will not be resolved until the next version of Spring is delivered.
Also KingRaptor reported that uninstalling pure broke his spring install.