Ta3D reach 0.6.0.
Moderator: Moderators
Re: Ta3D reach 0.6.0.
Perhaps adding more red in the nanospray so its not luminous neon green, and matches the original nanospray more?
Re: Ta3D reach 0.6.0.
It`s a simple sprites, so the color and shape of nanospray can be any.
Re: Ta3D reach 0.6.0.
looks like you still have the awesome bug
where i crash while hosting multiplayer and the game
stays in the server list forever ;_;
where i crash while hosting multiplayer and the game
stays in the server list forever ;_;
Re: Ta3D reach 0.6.0.
Is it possible to have the build buttons take up more of the screen vertically atm?
Re: Ta3D reach 0.6.0.
Yes. It`s fully adjustable.lurker wrote:Is it possible to have the build buttons take up more of the screen vertically atm?
Re: Ta3D reach 0.6.0.
I already posted on your forums, I'm going to remake features, possible all, gonna start working tomorrow
Re: Ta3D reach 0.6.0.
I have some TaSpring 3D map features, that can be quite easilly used in Ta3D. I`ll post info on our forum about it. Thanks man!!!Hoi wrote:I already posted on your forums, I'm going to remake features, possible all, gonna start working tomorrow
Re: Ta3D reach 0.6.0.
No problem, I just want to learn, if I can help people with it I do that
Re: Ta3D reach 0.6.0.
Hoi here`s some of Spring 3D map features models that can be converted (or modified i you don`t like) to use in TA3D.
Rapidshare
Rapidshare
Last edited by Babax on 08 Mar 2009, 09:35, edited 1 time in total.
Re: Ta3D reach 0.6.0.
where can I find this game?Babax wrote:TaSpring
Re: Ta3D reach 0.6.0.
http://www.google.com/search?hl=en&q=TA ... h&aq=f&oq=AF wrote:where can I find this game?Babax wrote:TaSpring
Google owns yoo.
Re: Ta3D reach 0.6.0.
Fixed anywayAF wrote:where can I find this game?Babax wrote:TaSpring
Also news: Network code has been rewritten using SDL_net for better perfomance.
Re: Ta3D reach 0.6.0.
Here you go New TEST Win32 build of 0.6.0.
Go on! We need your bug reports!
http://zuzuf.ta3d.org/ta3d/files/ta3...win32_alpha.7z
all resource files (totala1.hpi and totala2.hpi - also suggesting rav31.gp3 and ccdata.ccx) put in ta3d/resources/ folder.
Go on! We need your bug reports!
http://zuzuf.ta3d.org/ta3d/files/ta3...win32_alpha.7z
all resource files (totala1.hpi and totala2.hpi - also suggesting rav31.gp3 and ccdata.ccx) put in ta3d/resources/ folder.
Re: Ta3D reach 0.6.0.
For mod support use /resources/mod/ folder.
Mod selection is in the options menu.
Mod selection is in the options menu.