Model help

Model help

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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Model help

Post by FolCan »

Hey im trying to make a model for a Spring unit and theres some places where only a triangle will fit... is there way to make it still a quad..

I could make it a quad but then half of it is hidden is that ok for a model?

oh and its for a tank
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Ive also rasied tyhis question.

http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2390

The result was that triangular polygons would display fine in the Spring engine, but you might have a bit of problems with the texture alignments. But they are fully supported and should cause no problems.
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FolCan
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Joined: 23 Apr 2005, 09:39

Post by FolCan »

So whats the best idea to stick with trying to make the whole thing in quads because the ends of the bases is kinda hard to do with quads
___________
/|__________|\
^__________ ^
those sections are the most noticeable if you get what im trying to get at
Last edited by FolCan on 06 Oct 2005, 07:17, edited 1 time in total.
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Maelstrom
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Post by Maelstrom »

There is no problem with Triangular Polygons. Use the triangle instead of a quad. It will work fine. Texturing the triangle might be a bit tricky, but it will work. If you want to use squares, go ahead, but there is no problems with the triangles.
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FolCan
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Post by FolCan »

ok thanks it solves one of my problems

Just a question if a unit had triangles in OTA would it not be buildable?
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FireCrack
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Post by FireCrack »

you can make a triangle by wedging 3 quadrilaterals together
Gnomre
Imperial Winter Developer
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Post by Gnomre »

FolCan wrote:ok thanks it solves one of my problems

Just a question if a unit had triangles in OTA would it not be buildable?
No, the triangles just wouldn't show up unless you used flat colors, and not textures. The same applied to polys with more than 4 sides as well.
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FolCan
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Post by FolCan »

Thanks once again
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

FireCrack wrote:you can make a triangle by wedging 3 quadrilaterals together
meh, just take a quad and pinch two adjacent corners together. Texturing it is a bit natty though, don't use it for prominent or broad faces.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

FizWizz wrote:
FireCrack wrote:you can make a triangle by wedging 3 quadrilaterals together
meh, just take a quad and pinch two adjacent corners together. Texturing it is a bit natty though, don't use it for prominent or broad faces.
now spring have UV that is no longer a problem :wink:
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FireCrack
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Post by FireCrack »

But it was a problem a month ago when this was posted....
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