Supreme commander 2 - Page 4

Supreme commander 2

Post just about everything that isn't directly related to Spring here!

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Panda
Posts: 2042
Joined: 22 Jun 2006, 00:20

Re: Supreme commander 2

Post by Panda »

PicassoCT wrote:
CarRepairer wrote:
PicassoCT wrote:Well, i guess it is time to take out all those graphic stunners from the past, who never could get enough memory and try them again.. may the Lamez begin.. ... seriously i can add fourthousound new unbalanced Units to Chess - and get away with it by claiming, that the chessboards of today are simply not supporting my brilliant Gamedesign.. Epic Whale is blowing..
How do you come up with this sutff?
Insanity the beautifull ;)
Yep, that sums it up.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Supreme commander 2

Post by PicassoCT »

Panda wrote:
PicassoCT wrote:
CarRepairer wrote: How do you come up with this sutff?
Insanity the beautifull ;)
Yep, that sums it up.
Charming like a Refrigirator, that├é┬┤s Panda, but let├é┬┤s see it from the positiv side, if you ever catch the final cold, wounded by a wordshrapnell, these Coments will keep you cool (like ├âÔÇôtzi) till the arrival of FirstAid or a Organic Transplantation Team! :mrgreen:


We should add this as a Disclaimer to the Frontpage:
So Stranger if you ever feel lonely, depressed, in the Mood for a walk to the cliffs, don´t try the Springboards as a Final Selfsolution Demotivator!
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Supreme commander 2

Post by SwiftSpear »

You should write books Picasso. You wouldn't even need great stories or well developed plots. People would read your stuff just because you have the most interesting ways of saying the most basic stuff.
Regret
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Joined: 18 Aug 2007, 19:04

Re: Supreme commander 2

Post by Regret »

Reminds me of emmanuel.
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Panda
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Joined: 22 Jun 2006, 00:20

Re: Supreme commander 2

Post by Panda »

Not books, Swift, Poetry, like in a Tori Amos video: http://www.youtube.com/watch?v=wW6RQGGSBGg

You can flip words around and paint pictures a lot in poetry.
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Re: Supreme commander 2

Post by SwiftSpear »

Panda wrote:Not books, Swift, Poetry, like in a Tori Amos video: http://www.youtube.com/watch?v=wW6RQGGSBGg

You can flip words around and paint pictures a lot in poetry.
I'm not a fan of pure poetry.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Supreme commander 2

Post by REVENGE »

Regret wrote:Reminds me of emmanuel.
An insightful, poetic emmanuel.

<_<
>_>
>_<
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Re: Supreme commander 2

Post by Michilus_nimbus »

Regret wrote:Reminds me of emmanuel.
Nonsense,
Picasso is the coolest member of these forums.
His posts are like a work of art, and most of the time he's got something useful or interesting to say.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Supreme commander 2

Post by PicassoCT »

My Head never was that red (discounting that day i attempted to try poetry and the crowd had rotten Tomatos at hand) Seriously i am very touched, loads of warm words, not the Flamez, but i guess enough heat to hold your finger over it till they are roasted sausages

Well, this is my Mainboard, not for Spring, but for the good Company..

And now for heavens Sake let´s stop writting praizchainposts... i never thought i would sink this low.. but .no, i can´t stand that.. but it is a must.. calm down.. can.. can we plz return to topic.

See, i did it, easy, everybody can do this, if i can, nothing worse happened, i just said it.. and we went back to Surpreme Comander2.. were there will be a Margareth Tatcher Reclaiming Unit "I want my Metall back!".. i never understood why the Reclaimray never was used as a Weapon... for green Grand Effect... i suck you to death&decay... ;)
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Supreme commander 2

Post by Zoy64 »

you know, there were no resurrecting units
El Capitano
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Joined: 13 Oct 2006, 10:48

Re: Supreme commander 2

Post by El Capitano »

I predict that the commanders will gain unfeasibly large swords and be able to wield them as if they were ------- knives. When battle commenses, the commanders will perform attacks that look more like fireworks displays from Dubai than actual attacks. As the battle rages, a commander will use a gravity beam from his outreached hand to pull the moon from orbit and land it upon the other commander's head. The victim will still only take a tiny amount of damage.
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Tribulexrenamed
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Joined: 22 Apr 2008, 19:06

Re: Supreme commander 2

Post by Tribulexrenamed »

hmmmmmmmm yes
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Zoy64
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Joined: 12 Nov 2006, 00:30

Re: Supreme commander 2

Post by Zoy64 »

or...it will be TURN BASED! (God forbid)
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Re: Supreme commander 2

Post by SwiftSpear »

Zoy64 wrote:or...it will be TURN BASED! (God forbid)
Supcom 2 tactics
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: Supreme commander 2

Post by Sabutai »

ARM Commander Skilltree


Raise Jeffy
cast on the corpse of a slain enemy,
this raises a Jeffy Scout that
fights for you

Raise Jeffy Receives Bonuses From:
Unit Mastery
Summon Resist


Unit Mastery
passive - increases life and damage
of raised Units and revived units


Flashtank
creates a Flashtank from metal
to fight by your side

Flashtank Receives Bonuses From:
Tank Mastery
Summon Resist
Samson: +5% Life per Level
Stumpy: +35 Defense per Level
Janus: +6% Damage per Level


Laser
fires a barrage of summoned lasershots

Laser Receives Bonuses From:
Dragonteeth Wall: +15% Energy Damage per Level
D-Gun: +15% Energy Damage per Level
Dragonteeth Prison: +15% Energy Damage per Level
Homingmissiles: +15% Energy Damage per Level


Desintegration-Gun
summons a deadly spike of gluons to desintegrate your enemies

D-Gun Receives Bonuses From:
Laser: +7% Energy Damage per Level
Dragonteeth Wall: +7% Energy Damage per Level
Dragonteeth Prison: +7% Energy Damage per Level
Desintegration-Gun: +7% Energy Damage per Level

D-Gun requires Plasmagunning Lvl3 and 500 mana.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Supreme commander 2

Post by Otherside »

sabutai ur thinking diablo..
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Supreme commander 2

Post by PicassoCT »

You will have a Minigame with the Khrogobos in it.. inbreeds of Bird & Bot, racing towards destruction .. i will have nightmares..
maverick256
Posts: 115
Joined: 21 Sep 2004, 19:41

Re: Supreme commander 2

Post by maverick256 »

You know what would be amazing? MMORTS. Galactic scale MMORTS with both space and ground combat. One can dream....
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Supreme commander 2

Post by Otherside »

maverick256 wrote:You know what would be amazing? MMORTS. Galactic scale MMORTS with both space and ground combat. One can dream....
closer than you think

http://www.planet-wars.eu

still in early beta but will eventually have fleet combat and other stuff
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Supreme commander 2

Post by imbaczek »

progresing nicely, great job there!
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